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Old 04-18-2005, 02:31 AM   #1
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-very- early map pics.

Hey. Although I mapped a lot for HL1, mostly Deathmatch and Action HL, I never got to make a TFC map. FF is looking promising, so I thought I'd start a TF map. I'm still learning Source, this isn't even an 'alpha'... just thought I would toss a couple screenies out, though, because getting a little encouragement helps me along. Since I'm still learning the new editor, and I haven't made a TF map before, I'm going for a small, basic, two-forts style map. I'm working mostly on basic layout and architecture right now, I'll go back and make it pretty later heh.

this is me tinkering with the courtyard area:





and this will probably be an internal room, maybe the flag room (?)


I'm working on a lower water entry as well, though I haven't taken any pics of that yet. It will be a pretty generic little map, but that's fine for my first Source map. Hopefully by the time I get farther along there will be some TF textures to use
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Old 04-18-2005, 03:09 AM   #2
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looks great! Keep up the good work.
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Old 04-18-2005, 03:42 AM   #3
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The arctitecture looks very nice, keep posting shots as the map progresses.
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Old 04-18-2005, 04:04 AM   #4
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It definately looks promising.
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Old 04-18-2005, 04:29 AM   #5
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i think i like the courtyard pic the best.. looks fun man.. good stuff
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Old 04-18-2005, 04:35 AM   #6
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I love the steps and how they flow into the courtyard.
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Old 04-18-2005, 06:45 AM   #7
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Quote:
Originally Posted by Racer
I love the steps and how they flow into the courtyard.
seems to be a style to the map.
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Old 04-18-2005, 12:19 PM   #8
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Try changing up the textures just a bit. The current ones are a bit concrete-monotonous.
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Old 04-18-2005, 12:34 PM   #9
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the textures are just fill-in, Toast, I'm worrying about layout and whatnot now for the most part.

yes, I'm reusing those steps in a few places. they just seemed.. neat lol. I'm trying for a certain mix of circles & angles in the map to give it a unique look.

thanks for the positive replies everyone, it means a lot
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Old 04-19-2005, 09:44 AM   #10
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The courtyard between the bases was feeling a little cramped, so I 'stretched' it out a bit. Does this seem a little more normal? I'm thinking about having the ramp go back up again in the middle (ie raise the long bunker that's between bases) to add a bit of variety..?





Working on the water entries a bit, too, though there's not much to show yet.
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Old 04-19-2005, 11:48 AM   #11
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Just stick with it, it's turning out awesome. If something doesn't feel right, just do what you want, in the end it'll be better.
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Old 04-19-2005, 02:27 PM   #12
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I bet those stairs are gonna be pain if you're bhopping through there.
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Old 04-19-2005, 04:58 PM   #13
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Quote:
Originally Posted by otiz
I bet those stairs are gonna be pain if you're bhopping through there.
Adds more strategy.
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Old 04-19-2005, 05:20 PM   #14
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I have to agree with everyone else, its coming along quite nicely, keep posting them pics. What maps did you design for HL1 BTW?
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Old 04-19-2005, 11:22 PM   #15
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heh I hope so, I hate bunny-hopping. nothing more stupid than hwguy bouncing around like he's a freaking super-mario bros!

I did maps for Half-Life DM & Action Half-Life mostly. Converted a couple maps to Vampire Slayer, too. You can see pics and download them on my website:

http://www.cryotank.net/maps/

and here are a few little pics of my favs:







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Old 04-20-2005, 04:12 AM   #16
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Looks damned good. If you can make those look like that for HL, I bet they'll be better for FF.
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Old 04-20-2005, 06:20 PM   #17
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dude... you like... rawk at this... 'n stuff. I am now nearly impatient for the release of Fortress Forever!
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Old 04-20-2005, 08:07 PM   #18
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One thing I noticed, and I know you're not done with the map, but add displacements to those grassy areas.
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Old 04-27-2005, 07:00 PM   #19
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I've been working a little more on the center bunker and whatnot, as well as planning out the routes and general layout of the map on scrap paper. Here are a couple more screenies:


Part of the re-built bunker.


Inside the bunker. The hole goes to a lower basement level, pictured below.


This is below the bunker. Still very raw. Will offer a couple different ways into the enemy base, the best of which will require a demo to get through. I'll probably put a couple ladders so you can get on that central pillar- that way soldiers etc. can rocket-jump up if they really want to.

Do you guys like seeing pics more frequently, or less frequently? Obviously mapping takes a while, and there's not always going to be any huge changes if I update frequently. I kinda like showing what I have, though.
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Old 04-27-2005, 08:15 PM   #20
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If most of the steps are too steep to walk up I think it would detract from the smooth flow of gameplay a bit. Basically, being caught on hundreds of little ledges wherever you go, having to jump up each one individually may prove annoying. That being said, I think the architecture looks great
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