Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 06-26-2011, 01:48 AM   #1
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
2.42 First Impressions

This is for both long time players, and newcomers alike.

What are your first impressions of v2.42?

If you've played before, do you like the changes that have been implemented?

If you're new to the game, do you feel that Fortress Forever continues the Fortress Game Tradition?

If you could change something, what would it be?

Feel free to take time evaluating the new patch, however, we do want your input.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 06-26-2011, 02:24 AM   #2
WiFiDi
Beta Tester
 
WiFiDi's Avatar
 
Join Date: May 2010
Class/Position: Soldier
Gametype: Capture the Flag is there any other
Posts Rated Helpful 26 Times
heavy weapons guy super fucking powered.
__________________
WiFi's Stream
Support FF:
Failure is always an option.
It's a happy massacre?! (yes, yes it is!)
To make most awesome thing in universe combine Bears and Nicholas Cage!
and remember kids, we didn't start the flame-war!
WiFiDi is offline   Reply With Quote


Old 06-26-2011, 02:28 AM   #3
Z4toichi
 
Join Date: Apr 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
I was having fun, but old timers are late to the party. and people left the only server that wasnt locked...only got to try soldier..I like the new nail, and got to see the hw new nade, liked that as well.

Last edited by Z4toichi; 06-26-2011 at 02:29 AM.
Z4toichi is offline   Reply With Quote


Old 06-26-2011, 03:22 AM   #4
FreaK367
Everyones favorite FreaK
D&A Member
 
FreaK367's Avatar
 
Join Date: Apr 2011
Location: England
Class/Position: Scout, Engineer and Sniper
Gametype: Capture the Flag
Posts Rated Helpful 17 Times
Gave it a good go on the servers that actually updated, although I was looking forward to playing on OT.

I tried most changes, I found the Heavy Weapons Guy to really be useful now, the slow grenade is great, makes concing scouts less of a threat, and generally makes defending easier, I can imagine on Destroy, a slow grenade will really work on the ramps as scouts like to conc up there at high speed.

The Overpressure is a great feature too, really up there, I played mainly OvD maps on 2.42, with Squeek at one point actually, and it was so satisfying to perfectly use overpressure when on the cap point and an enemy is just about to land on the cap with the flag. To be able to push them away and let the SG take care of them, really good, I actually found myself replicating the example of Overpressure which was shown in the 2.42 trailer, when soldiers were trying to rocket jump up to higher places where I was, I just blasted them back where they came from. So I really like the HW changes.

I like the look of the colour coded jump pads and dispensers, and I was happy to see that although the jump pad can be destroyed, it had no time limit, so on certain maps it could be very useful, like getting across the yard on Destroy, less need to keep building a jump pad.

The Soldiers laser grenade is much much better than the nail grenade, like, beyond better. I was a Heavy and one went off at my feet, and my health just dropped, fast. It's something to be avoided now. I prefer it to the nail grenade.

Not sure if you made a change but the jump pads felt more powerful to me, I thought I remembered them launching me at between 700 - 800 speed, but now it's over 1000. Unless I am just confused about the earlier figures.

I like the overall look of things, and apart from a glitchy railgun animation, everything seemed smooth, and I wasn't getting any FPS issues from what I remember.

I like the update, and I look forward to really trying it out in the future, once OT hurries up and updates :P, I can see myself actually playing a Heavy now gasp, considering it was one of the classes I very rarely touched, like Pyro.

Good work to the Dev team.
FreaK367 is offline   Reply With Quote


1 members found this post helpful.
Old 06-26-2011, 04:36 AM   #5
Trailer
[Caleb]
Beta Tester
 
Trailer's Avatar
 
Join Date: Feb 2011
Location: South Carolina
Class/Position: O Scout, D demo and Engy
Gametype: Attack / Defend
Affiliations: -nZ [LAW] *TG* M|M TRISPIRAL (Back in the TFC days)
Posts Rated Helpful 15 Times
I like everything except the client crashes, and I think the jump pads should have more health, they go down too easy. Other than that it seems to work.
__________________
You're not your job. You're not how much money you have in the bank.
You're not the car you drive. You're not the contents of your wallet.
You're not your fucking khakis.
You're the all-singing, all-dancing crap of the world.
Trailer is offline   Reply With Quote


Old 06-26-2011, 05:37 AM   #6
Jay Mofo Mills
Jay|mOfO|Mills
Beta Tester
 
Join Date: Feb 2009
Location: Santa Fe, NM
Gametype: Snag the flag beotches
Posts Rated Helpful 8 Times
My first impression is that the defense got SIGNIFICANT buffs and scout/medic main offense classes got significantly nerfed.

Medic: Infection no longer kills. Thank god the medpack does more damage. Reload on the nailgun pfft.... Don't try to dm a Heavy. Don't try to take out a sentry gun. You'll just hit a slow nade and be too busy fucking reloading that 2 grenades and your 1-1/2 clips of a nailgun can't get past the engy constantly whacking his gun and the 3 other defenders raping you. The medic got completely neutered and I'm ashamed to play him now. Its sad.

Scout: Team jumppads - well it is what it is. Moot point for me, though the slow nade causes major problems. Good for a noob HW who holds down m1 and can't aim well. Bad in the hands of someone who can already play HW well.

I like the soldiers laser nade. Need to playtest more but game keeps crashing even after hotfix.

I'll play a little more to get a better feel but this is my first impressions.

I think I might jump on the bandwagon of the majority of people who just play defense. Especially since it just got easier and Offense just got a lot harder.

I don't mean to gripe.

To be fair, I think some of the concepts are neat. They could be useful, the current implementation does not feel anywhere near balanced to me. Good work on getting it out there. You dev's kick ass for keeping this game moving.

Love FF.
Jay Mofo Mills is offline   Reply With Quote


2 members found this post helpful.
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:23 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.