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Old 10-04-2007, 03:56 PM   #41
AltPluzF4
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Quote:
Originally Posted by stino
nothing can survive disconnect
That's not true... It's easy to survive a disconnect by storing their steam id. The problem is, you probably don't want to save that information but for a certain amount of time, in case the map plays for a long time and several people connect and disconnect.

All we need, is a player_disconnect (coming in patch) and we can achieve this... and a player_connect would sort of smooth it out.
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Old 10-08-2007, 09:06 PM   #42
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definitely want to check this map out
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Old 10-09-2007, 08:50 AM   #43
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It's looking great.
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Old 10-09-2007, 03:33 PM   #44
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Looks awesome, nice detail level! hoping to play it soon...
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Old 03-04-2008, 04:26 PM   #45
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what ever happened to this map? It looks really really cool!
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Old 10-20-2008, 12:27 AM   #46
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Joe...

The map looks great. The beginning slightly reminds me of concmap_arshemeh, but with more eye-candy and a hell of a lot smoother. You totally need to finish this thing. A beta just won't cut it.
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