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Old 12-09-2008, 10:33 PM   #141
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2) it was a good game, not the engine
You were 12 when HL2 came out, you have no idea what was being worked with. When it was originally announced and the first video released at E3, seeing the physics work like that was groundbreaking.
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Old 12-10-2008, 01:33 AM   #142
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i think i was around like 11 or 10 or somethin when HL2 came out, 2004, i was in 4th grade. i literally never heard of anything HL until around 5th grade, and that's a pretty long story. which is only interesting to me. :\
And holy necro, that is a really old post to nitpick! you must do this for a fuckin living!
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Old 12-10-2008, 03:05 PM   #143
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Originally Posted by greenday5494
i think i was around like 11 or 10 or somethin when HL2 came out, 2004, i was in 4th grade. i literally never heard of anything HL until around 5th grade, and that's a pretty long story. which is only interesting to me. :\
And holy necro, that is a really old post to nitpick! you must do this for a fuckin living!
Uhh... there's posts in this forum from 2005. So no, it's not that old.
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Old 12-10-2008, 03:38 PM   #144
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It was released November 16th, 2004.
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Old 12-11-2008, 12:15 AM   #145
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the first forum posts on the dev forum are from 1st dec 2004. planning was probably a fair way before that.
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Old 02-27-2009, 08:35 PM   #146
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OK i'm making a bit more progress.
I've renamed the project to "XDBase". I'm also not going to use the same class names either (trying to stay a distance from Valve on this although i'm only trying to replicate qwtf gameplay)

To try and start coding some actual functionality for this i had to map something really quick that rips off some other map. This time its floodzone getting ripped off
Have put in placeholder textures and sky from OpenArena while I do this
so far i've coded a reloading system (clip style atm, not one-at-a-time)



Also im redoing the female mesh though you can't see that atm.
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Old 03-01-2009, 04:06 PM   #147
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I still don't know what this thread is.
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Old 03-05-2009, 02:57 PM   #148
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I suppose the machine-gun dealy is a placeholder weapon model for the rocket launcher.

It's looking like it's coming along pretty well! If you need a P.R. guy, you can hire me at very reasonable rates. The FF team pays me pretty well, but I'd be glad to take on a side job if the price is right. I take payment in cash, pizza, and pictures of cute girls.

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I still don't know what this thread is.
It's for an open-source, free multi-player TF game that has an anime-like style.
I'd tell you to read the OP, but I don't feel like being a pretentious asshole today.
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Old 03-06-2009, 04:27 PM   #149
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Quote:
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I still don't know what this thread is.
It's for an open-source, free multi-player TF game that has an anime-like style.
I'd tell you to read the OP, but I don't feel like being a pretentious asshole today.
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Old 03-06-2009, 08:13 PM   #150
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Quote:
Originally Posted by im2cool4uroflolz View Post
I still don't know what this thread is.
It's for an open-source, free multi-player TF game that has an anime-like style.
I'd tell you to read the OP, but I don't feel like being a pretentious asshole today.
Get your own response.
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Old 03-08-2009, 05:30 PM   #151
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The accoustics in here are horrible.....
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Old 03-08-2009, 07:34 PM   #152
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Yup, not even an echo.
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Old 03-09-2009, 08:49 PM   #153
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The accoustics in here are horrible.....
Yodel-ee-freaking-hoooooo.......
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Old 03-10-2009, 01:33 AM   #154
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Now I hear it.
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