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View Poll Results: Allow him to use the map? | |||
Yes | 8 | 72.73% | |
No | 2 | 18.18% | |
Other (Please reply to specify) | 1 | 9.09% | |
Voters: 11. You may not vote on this poll |
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Thread Tools | Display Modes |
03-22-2010, 01:44 AM | #1 |
Join Date: Apr 2009
Gametype: Hunted Posts Rated Helpful 0 Times
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Allow use of ff_bases?
I am a player of both FF and TF2. I really like the ff_bases map, and I was wondering: am I allowed to use this as a basis for a new map? It would be heavily changed, and I would specifically tag it as a map based off of this.
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03-22-2010, 02:16 AM | #2 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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It's an official ff map which has had a fair few people work on it, myself being the last to rebuild it from redux's and some other old dev's design (cant remember who started it). Just to note that I wasn't the only one that worked on this map!
Personally I have no problem with you basing another map off this. There's nothing to stop you basing new maps of others, monkeydown_l (?) from tfc was monkey&sd2 put together. It is nice that you asked, but I dont see any problems in taking heavy influence from maps you like!
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 03-22-2010 at 02:18 AM. |
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03-22-2010, 02:35 AM | #3 |
Join Date: Apr 2009
Gametype: Hunted Posts Rated Helpful 0 Times
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Mmk. Anyone else?
btw: Elmo, are you the elmo in iG on gMod? EDIT: Is it possible, Elmo, if I ask VERY NICELY, that I could have the original .vmf of ff_bases, because I am having trouble decompiling it? Please? Last edited by a_p3rson; 03-22-2010 at 02:55 AM. |
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03-22-2010, 02:58 AM | #4 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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i would vote in that poll, but it reallly depends if the map is for tf2 or ff lol
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03-22-2010, 03:02 AM | #5 |
Join Date: Apr 2009
Gametype: Hunted Posts Rated Helpful 0 Times
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It would be for TF2. The bases for FF is really good as is right now. I just need to adjust for TF2-specific gameplay things, and to slightly modify the map's build.
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03-22-2010, 04:49 AM | #6 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
The bases vmf is included with the game in the FortressForever/source/maps/ directory. Just make sure to give proper credit.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-22-2010, 01:32 PM | #7 | |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
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Quote:
Scuzzy
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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03-23-2010, 04:39 AM | #8 |
Join Date: Apr 2009
Gametype: Hunted Posts Rated Helpful 0 Times
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Ya, I was planning on putting on a few group servers as a beta test, O-T was one of them.
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03-23-2010, 06:04 AM | #9 |
Join Date: Apr 2009
Gametype: Hunted Posts Rated Helpful 0 Times
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Now I need help with Hammer. When I import the .vmf into Hammer, I get this:
Why? Also, TF2 isn't showing up in the Source SDK main window as a game option. I have reset the configs, refreshed the configs, everything. Help! |
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03-26-2010, 02:58 AM | #10 |
shloomp
Beta Tester
Join Date: Mar 2008
Location: UHEUHEUHUEH
Class/Position: hhehehheh Gametype: uAEHUAHEHUHUA Affiliations: [S&N] [2D2C] +M|M+ ^vi Posts Rated Helpful 2 Times
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You need to set the paths in Hammer's options, silly!
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03-26-2010, 04:01 AM | #11 |
Join Date: Apr 2009
Gametype: Hunted Posts Rated Helpful 0 Times
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Hmmm...
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