Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 05-15-2010, 04:11 PM   #101
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
True. But that's what they are called all the same. It's yet another quirk we got from TFC.
Crazycarl is offline   Reply With Quote


Old 05-15-2010, 05:04 PM   #102
Eon Seig
AaaaaaaTATATATATATATATA!
 
Eon Seig's Avatar
 
Join Date: Feb 2010
Location: Florida
Class/Position: Pyro Scout Soldier / Offense
Gametype: CTF/AvD
Posts Rated Helpful 0 Times
Frankly, I agree that the game has become way too fast to need a dedicated healer.
But really, the problem isn't just speed, it's how overall damage resistance is determined.

Armor is more useful than HP in almost every respect except that you die when HP goes to 0. As far as I can tell, dividing your damage resistance into different numbers devalues the Medic's healing and offers no real advantage over having pure HP.

As compensation for the Engineer, the Dispenser could eat medkits and then dispense them. Then Medics then have a semi-permanent place to store kits and provide a station for people to heal up, preventing offense medics from being slowed down a lot. Also, the melee healing would have to heal in percentile values or a flat rate, not a full heal. The current full heal would make Heavies invincible if you converted the total possible damage that their armor can absorb over to HP.

And before anyone even thinks about saying it, removing armor is not going to make FF into a TF2 clone. The "TF2 Defense" is not a good argument.

Last edited by Eon Seig; 05-15-2010 at 05:06 PM.
Eon Seig is offline   Reply With Quote


Old 05-15-2010, 05:43 PM   #103
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
Removing armor was a good move for TF2. It did away with needless complexity.

Humping a HWguy is going to get you killed pretty quickly, so it wouldn't be overpowered. If we gave him a limited number of 100% healing shots, that would really useful in the right hands. We need to fix melee detection, most of all.

If I was an offensive medic, I would not want to take the time to toss medkits into a dispenser. It would be better for it to generate health on its own.
Crazycarl is offline   Reply With Quote


Old 05-15-2010, 06:14 PM   #104
Eon Seig
AaaaaaaTATATATATATATATA!
 
Eon Seig's Avatar
 
Join Date: Feb 2010
Location: Florida
Class/Position: Pyro Scout Soldier / Offense
Gametype: CTF/AvD
Posts Rated Helpful 0 Times
^ True. Dedicated medics only work in TF2 because medics have a ranged healing device that lets them keep clear of the line of fire to an extent.

And to me, the time it takes to spam 5 medkits into one spot is pretty damn short. I don't feel slowed down at all to throw a bunch of kits around as I pass by some heavy classes trying to O.
Eon Seig is offline   Reply With Quote


Old 05-15-2010, 07:52 PM   #105
chilledsanity
D&A Member
 
chilledsanity's Avatar
 
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
Posts Rated Helpful 6 Times
Quote:
Originally Posted by Crazycarl View Post
If I was an offensive medic, I would not want to take the time to toss medkits into a dispenser. It would be better for it to generate health on its own.
It's RARE that I ever see a medic even DROP a medkit when I'm running in front of them yelling for one. I have to agree that this is a feature that would almost never get used (at least in pub play).
chilledsanity is offline   Reply With Quote


Old 05-15-2010, 07:55 PM   #106
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
More often then not, if I throw medkits while on the run, my teammates ignore them.
Crazycarl is offline   Reply With Quote


Old 05-15-2010, 10:43 PM   #107
Scuzzy
D&A Member
Retired FF Staff
 
Scuzzy's Avatar
 
Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
Quote:
Originally Posted by Eon Seig View Post
^ True. Dedicated medics only work in TF2 because medics have a ranged healing device that lets them keep clear of the line of fire to an extent.

And to me, the time it takes to spam 5 medkits into one spot is pretty damn short. I don't feel slowed down at all to throw a bunch of kits around as I pass by some heavy classes trying to O.
The question isn't "why aren't FF medics not working like TF2 medics", the question is, "why aren't they working like TFC medics."
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler
"A clan is defined by the nature of it's enemies. - The Llama Wrangler
Scuzzy is offline   Reply With Quote


Old 05-15-2010, 10:47 PM   #108
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
And the difference is...?

Infection spreading? I can point you to quite a few posts that will answer your question in that regard. What other differences are there between the TFC and FF medic?
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 05-16-2010, 02:20 AM   #109
Raynian
D&A Member
 
Raynian's Avatar
 
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO
Gametype: Ragequitting
Affiliations: [PMS]. [Shiney]
Posts Rated Helpful 26 Times
*TFC's medics were technically combat medics, if you looked. Sure, technically the same thing, but I guess the name was a bit more accurate.

They're fine as it is. Tossed medkits are great (if not overpowered), and you can spam them if you're near dead bodies or dispensers (medkits use 10 cells, so 1 body = 3 medkits). You need to know WHEN to heal manually. Waiting for a jump pad that's going up? Give the scout a 20-25 HP boost. Trailing behind a heavier class in pubs, throw them some HP. Even in pickups, it sometime helps to have that extra 50 HP from a medic.

Example, on ff_reloaded_b1 the other day, exo runs past me to elevator with 150% HP as scout, I deal some damage to him, but he still gets the flag out (with little health remaining I believe). Sure, it might have slowed him and the medic that charged him down a few seconds, but it got them a cap. Sweet. I love seeing that stuff happen.

D medic in pubs. Together with an engi, they can keep anybody on their feet for a long, long time. Especially on maps like well, with a huge FR that's practically made for defense in public servers, they're amazing. Totally underrated.

tl;dr - lrn2medicnewbz

Last edited by Raynian; 05-16-2010 at 02:20 AM.
Raynian is offline   Reply With Quote


Old 05-16-2010, 07:08 AM   #110
grinningmongoose
 
Join Date: Apr 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Really it would be nice to end the conc fest.

HWGuy needs more bite to take down scouts flying past him.

I don't believe the game will be unbalanced if medic can partially restore armor, infact it would give more of a reason to have a defensive medic.

What is likely making this game undesirable is the conc offense. It feels like the same strategy is always played out in CTF. 3-5 scouts or medics conc around...

Perhaps what made TFC fun was the team effort of having Heavies, Soldiers, Demos, and Spies all clash together... a scout here, a medic there...

Last edited by grinningmongoose; 05-16-2010 at 07:10 AM.
grinningmongoose is offline   Reply With Quote


Old 05-16-2010, 08:36 AM   #111
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
You seem to have been playing a different TFC than I was.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 05-16-2010 at 08:36 AM.
squeek. is offline   Reply With Quote


Old 05-16-2010, 01:30 PM   #112
WarPig
ThE O h G r
 
WarPig's Avatar
 
Join Date: Jul 2009
Location: NY 315
Class/Position: Engi/HW/Pyro - Defender
Gametype: Capture the Flag
Affiliations: Pigs of War/ [AE]
Posts Rated Helpful 0 Times
Medics on D? How dare anyone even consider this as a thought , you should shoot yourself.

In a pub server it happens it's accepted, BUT when you break it down to what classes are DESIGNED to play O and D it's a large frustration to have a medic roaming on D.

Why ? Because of a spy issue constantly asking or checking for spy when it shouldn't be needed, im sure this is only a long term player issue as in most will agree this is being use to seeing them only on O. I still stand by it tho annoying to see them on D, and for those who think a med on D is needed to help D stay up longer... you missed the entire Team fortress classic gaming era.
WarPig is offline   Reply With Quote


Old 05-16-2010, 02:07 PM   #113
Raynian
D&A Member
 
Raynian's Avatar
 
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO
Gametype: Ragequitting
Affiliations: [PMS]. [Shiney]
Posts Rated Helpful 26 Times
What?

The medic will never really leave the vision of the defenders. Once they get used to him being around, they'll do the obvious one or two shotties to spy check (as they would do to ANYONE, regardless of class), but that's it.

He's got nearly as much firepower as any of the pure defense classes, and more speed, some regen, and he can heal others. Sure, a 4-medics defense sucks. No shit, Sherlock. But one medic can really strengthen a good team.

If you're pissed because there's a good D medic stopping your offense, grow a pair.
Raynian is offline   Reply With Quote


Old 05-17-2010, 03:50 AM   #114
WarPig
ThE O h G r
 
WarPig's Avatar
 
Join Date: Jul 2009
Location: NY 315
Class/Position: Engi/HW/Pyro - Defender
Gametype: Capture the Flag
Affiliations: Pigs of War/ [AE]
Posts Rated Helpful 0 Times
first of all if you wanna get personal and try to flame go ahead , it only makes you look the ass.

Next up I never mentioned once I played O and had an issue with a D medic, infact if I play O and a team is running a D medic I laugh because it only makes my job to cap easier.

lemme break this down for you and that small brain so you can understand what I said because clearly you did not read it or you cannot understand.
Classes in Fortress gaming can take on new roles of course, are they normal or ideal.. NO! In a pub server normally almost every server you go to its lopsides ALL D other team HALF D with 2 running O... [sarcasm] yea a D medic is amazing and so fun it works well when everyone is stacked on D with only 2 incoming... [/sarcasm]

NOW onto Reality of what MOST of the community here comes from with TFC and League play etc and moving into FF and that format.

Why do you see most everyone play a heavier class on D? Because it is designed to be that way and for 10+ years now has worked without using a D medic I see no real point coming from anyone on how valuable it is other than a "push" "scrummage" style maps or A & D.

Can they heal defenders ? yes
Do they have stopping power? Not really.

you wish to argue more perhaps ? lets clearify ...

HW - Stopping power primary weapon
Demo - Stoping power.
Engi - Shotty + Sentry + dispenser = Stopping power
Solly - Rockets? STOPPING POWER.

medic - shotgun ? nailgun ? some nades maybe ?

wasted spot and wasted thought, again great idea any command point maps or pushing style .. as for CFT its a retarded idea and should never be thought of.

Conclusion - This isn't TF2, Medics are not Ideal but can assist to heal D if its needed, and for over 10 years it's been fine do your research on Fortress gaming before telling others their "newbz" at a class.
WarPig is offline   Reply With Quote


Old 05-17-2010, 04:42 AM   #115
Raynian
D&A Member
 
Raynian's Avatar
 
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO
Gametype: Ragequitting
Affiliations: [PMS]. [Shiney]
Posts Rated Helpful 26 Times
u mad?
Raynian is offline   Reply With Quote


Old 05-17-2010, 05:24 AM   #116
Dexter
internet user
Fortress Forever Staff
 
Dexter's Avatar
 
Join Date: Jun 2007
Posts Rated Helpful 42 Times
Quote:
Originally Posted by Raynian View Post
u mad?
no need to troll here
Dexter is offline   Reply With Quote


Old 05-17-2010, 03:40 PM   #117
WarPig
ThE O h G r
 
WarPig's Avatar
 
Join Date: Jul 2009
Location: NY 315
Class/Position: Engi/HW/Pyro - Defender
Gametype: Capture the Flag
Affiliations: Pigs of War/ [AE]
Posts Rated Helpful 0 Times
Not mad at all, more like feeling sorry for you. ANYWAY
back on to topic...
WarPig is offline   Reply With Quote


Old 05-17-2010, 06:54 PM   #118
Raynian
D&A Member
 
Raynian's Avatar
 
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO
Gametype: Ragequitting
Affiliations: [PMS]. [Shiney]
Posts Rated Helpful 26 Times
lolololololol
Raynian is offline   Reply With Quote


Old 05-18-2010, 12:53 AM   #119
Eon Seig
AaaaaaaTATATATATATATATA!
 
Eon Seig's Avatar
 
Join Date: Feb 2010
Location: Florida
Class/Position: Pyro Scout Soldier / Offense
Gametype: CTF/AvD
Posts Rated Helpful 0 Times
Oh yeah, an on-topic response to the question.

He asked if no one is playing anymore. My response is appropriate.

Last edited by Eon Seig; 05-18-2010 at 12:55 AM.
Eon Seig is offline   Reply With Quote


Old 05-18-2010, 10:21 AM   #120
WiFiDi
Beta Tester
 
WiFiDi's Avatar
 
Join Date: May 2010
Class/Position: Soldier
Gametype: Capture the Flag is there any other
Posts Rated Helpful 26 Times
what needs to happen for this game to get more users is advertising, a new engine this game is to good to be a mod if you really want more people you have to move it from a mod to a game that is downloadable without using source. i would pay for this, 1-2 dollars maybe but if the graphics were better i might pay more.
WiFiDi is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:24 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.