09-20-2007, 07:53 PM | #301 | |
in-game as Dr.Ainpipe
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09-20-2007, 07:57 PM | #302 |
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I see all you fanboys are going down with the ship.
ps: Don't play tf2 you would just be annoying. |
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09-20-2007, 07:57 PM | #303 | |
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Im not trying to start a tf2 vs FF thing, I don't care. But just to really stamp something out here, Team Fortress came out before TFC did. TF2 is a lot more like TF than TFC, which I know many people here don't like, but just remember that. Beloved TFC wasn't first. |
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09-20-2007, 07:59 PM | #304 | |
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Valve decided to rape every class of their nades in order to what..."balance" gameplay? Still seems to me that the same classes that dominated in TFC are dominant in TF2 without the nades...I am of the opinion that a player should and is entitled to use whatever means necessary to achieve victory...whether that is spamming nades into your rectum, or flying around your head flipping you the bird...that is what TFC was, trying to achieve that edge, and as the offensive abilities evolved, so did the defensive abilites, medics started flying, sollies started air-shotting...TF2 has removed any chance for skills like that to evolve...TF2 will remain static and stale. |
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09-20-2007, 08:00 PM | #305 | |
A Very Sound Guy!
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09-20-2007, 08:04 PM | #306 | |
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Ihmhi was talking about how the fortress points introduce team incentive. My reply was about how I really didn't see any difference in what was going on in FF pubs even with that new incentive. |
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09-20-2007, 08:06 PM | #307 |
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I did read it...and I was trying to point out what Ihmhi was stating about how it introduces incentives I'll do a better job next time in pointing out who I was referring to.
The TF2 part was more of my 2 cents... |
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09-20-2007, 08:13 PM | #308 |
This is still alive?
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IBTL
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09-20-2007, 08:15 PM | #309 | |
Fortress Forever Staff
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09-20-2007, 08:22 PM | #310 | ||
in-game as Dr.Ainpipe
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09-20-2007, 08:26 PM | #311 | |
Fortress Forever Staff
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Anybody else notice how many TF2 arguments are based on the premise of, "TF2 is balanced/more fun/more team oriented/better because Valve said so"? I find it quite amazing that everything they said and planned about TF2 is exactly on target. |
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09-20-2007, 08:27 PM | #313 |
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God damnit, if you change the gameplay at all (even if it's an improvement) the fanboys come a'runnin' just to smash it down.
THIS IS TEAM FORTRESS 2, NOT QWTF 2, OR TFC 2 OR WHATEVER. I for one am glad ValvE chose a different style of gameplay, and joo guys keep flaming us who like Team Fortress 2. What the fuck. |
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09-20-2007, 08:33 PM | #314 |
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We keep flaming you because this is the Fortress Forever forums...if you wanna have a civil discussion about TF2, go ahead, feel free, but when you come to THESE forums to promote a game that is clearly NOT a Team Fortress game, then you will get flamed. Hard. Just that simple, if you don't wanna get flamed, go hump Gabe Newell's leg and thank him for making "The Incredibles" an online FPS.
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09-20-2007, 08:37 PM | #315 | |
Fortress Forever Staff
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My entire point is that TF2 IS... IT IS ....A DIFFERENT game. Wow... I should just talk to a fence post. It is a different game with different gameplay and should have a different name. It is not a "team fortress" game. New players will associate TF2 with "team fortress" style play and that is incorrect. TF2's legacy will be to dilute what was one of the most amazing gameplay types ever. |
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09-20-2007, 08:37 PM | #316 | |
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I stopped reading there. Seriously, stop bringing up that god damned argument. The Team Fortress series IS NOT about grenades. The Team Fortress series IS NOT about speed. The Team Fortress series main focus should and always will be the classes, which TF2 has put as it's main focus. You guys are starting to sound like a broken record. "Oh noooooo, we don't move at 50000 feet per second, it sucks" "Booooo hooo, no grenades, now we have to actually shoot people" |
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09-20-2007, 08:41 PM | #317 | |
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09-20-2007, 08:41 PM | #318 |
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Umm...you might wanna go look at some videos of TFC...or even QTF...And look at the speed...and the grenades...and then look at TF2 and ask yourself if it remotely resembles the same franchise as before...hell I could make a mod with Source SDK...same classes...and call it a "Team Fortress" game...IT HAS THE CLASSES RIGHT?! If that's the basis of your argument, then all aboard the failboat.
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09-20-2007, 09:08 PM | #319 |
Join Date: Mar 2007
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yea these new tf players just dont understand the history of what made tf great thats all..so therefore they'll just never understand..shit alot of em probally think tf just came out or somthin...allll abboooooard
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09-20-2007, 09:12 PM | #320 | |
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-easy on the name calling-4est Last edited by 4est; 09-20-2007 at 09:44 PM. |
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