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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
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07-14-2005, 06:26 PM | #81 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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07-14-2005, 06:41 PM | #82 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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im guessing the red silo isnt properly textured yet? it needs to be darker imo
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07-14-2005, 06:45 PM | #83 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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07-14-2005, 06:47 PM | #84 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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ah cool
heres the redness im on about: |
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07-14-2005, 06:50 PM | #85 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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oh, the staircase
i thought you ment the flagroom itself, wich is much darker |
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07-15-2005, 06:17 AM | #86 | |
Join Date: Feb 2005
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Also, I can already see that people will love to camp on top of the roof/above the door. Good job, I love spots like that. (Seriously) |
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07-15-2005, 06:54 AM | #87 |
Join Date: Jun 2005
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spiral looks too narrow, not even in its width all the way up, looks too shallow a gradient, i might be wrong.
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07-15-2005, 07:12 AM | #88 |
Join Date: Feb 2005
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The pipe shouldn't follow the spiral all the way up, IMO.
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07-15-2005, 10:52 AM | #89 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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here, i've tried to make the canyon smaller |
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07-15-2005, 10:59 AM | #90 |
Join Date: Jan 2005
Location: Germany
Posts Rated Helpful 0 Times
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The screens look really amazing good man. Can't wait to play badlands again (shame public tfc died on this map)! Keep it up
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07-15-2005, 09:10 PM | #91 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Looks cool but Im still not warmed for the base look :/
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07-16-2005, 05:21 PM | #92 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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needer am i
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07-16-2005, 05:23 PM | #93 |
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
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just revert back to the winter grass feel you had before. that looked fantastic
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07-16-2005, 05:24 PM | #94 |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
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Bridge still looks weedy. Maybe a small raised lip on the edges to define it.
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07-16-2005, 05:34 PM | #95 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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07-16-2005, 05:42 PM | #96 | |
Join Date: Mar 2005
Location: Down here
Posts Rated Helpful 0 Times
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07-16-2005, 05:50 PM | #97 | ||
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
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07-16-2005, 06:12 PM | #98 | ||
Join Date: Feb 2005
Location: Europe, Front Yard
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07-17-2005, 03:01 AM | #99 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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These textures suit the map just fine.
Also, I'd like to see rock walls that aren't 100% sheer. They look outdated and out of place. |
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07-17-2005, 08:48 AM | #100 |
Join Date: Jul 2005
Location: MN
Posts Rated Helpful 0 Times
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Agree with Etz, definately could use a bit more of a 'rocky' look. Play with displacement.
As for the rest its looking good and true, this is one of my fav maps. Once you add some details/statics on the outside I think itll give it a great new 'source' feel. Of course you have more textures to play with. Take your time, seeing you have plenty of it. We support ya. Workin on any 3d skyboxes? They are absolutely awesome, a definate must for a map in source. Hows it run? |
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