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View Poll Results: Rock textures?
nature/blendrockdirt007d (old screens) 54 38.03%
de_dust/rockwall01 (new screens) 48 33.80%
nature/rockwall009b (see hammer) 16 11.27%
halflife/-*out_rk* (hl: source & hl1) 14 9.86%
other (please specify in a post) 10 7.04%
Voters: 142. You may not vote on this poll

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Old 07-14-2005, 06:26 PM   #81
o_stino
 
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Quote:
Originally Posted by Neoro
The canyon in that screen is way too large. There's no upper yard room. It really should be kept to scale with the origional.
i know but rescaling is not so easy, and i don't want to start over again.
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Old 07-14-2005, 06:41 PM   #82
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im guessing the red silo isnt properly textured yet? it needs to be darker imo
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Old 07-14-2005, 06:45 PM   #83
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Quote:
Originally Posted by Mervaka
im guessing the red silo isnt properly textured yet? it needs to be darker imo
texturing is not finished anywhere in the map becouse i don't have the official textures, and eh, darker? are you looking at the old screens?
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Old 07-14-2005, 06:47 PM   #84
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ah cool

heres the redness im on about:

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Old 07-14-2005, 06:50 PM   #85
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oh, the staircase
i thought you ment the flagroom itself, wich is much darker
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Old 07-15-2005, 06:17 AM   #86
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Quote:
Originally Posted by Neoro
The canyon in that screen is way too large. There's no upper yard room. It really should be kept to scale with the origional.
Upper yard room? What are you on about? If you're talking about the base, it was ALWAYS like that. Go play a round or so.

Also, I can already see that people will love to camp on top of the roof/above the door. Good job, I love spots like that. (Seriously)
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Old 07-15-2005, 06:54 AM   #87
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spiral looks too narrow, not even in its width all the way up, looks too shallow a gradient, i might be wrong.
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Old 07-15-2005, 07:12 AM   #88
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The pipe shouldn't follow the spiral all the way up, IMO.
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Old 07-15-2005, 10:52 AM   #89
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Quote:
Originally Posted by Etzell
The pipe shouldn't follow the spiral all the way up, IMO.
it't the same as in the tfc version, i even added the rock wall




here, i've tried to make the canyon smaller
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Old 07-15-2005, 10:59 AM   #90
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The screens look really amazing good man. Can't wait to play badlands again (shame public tfc died on this map)! Keep it up
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Old 07-15-2005, 09:10 PM   #91
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Looks cool but Im still not warmed for the base look :/
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Old 07-16-2005, 05:21 PM   #92
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needer am i
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Old 07-16-2005, 05:23 PM   #93
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just revert back to the winter grass feel you had before. that looked fantastic
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Old 07-16-2005, 05:24 PM   #94
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Bridge still looks weedy. Maybe a small raised lip on the edges to define it.
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Old 07-16-2005, 05:34 PM   #95
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Quote:
Originally Posted by Ginger Lord
Bridge still looks weedy. Maybe a small raised lip on the edges to define it.
central bridge or at the base?
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Old 07-16-2005, 05:42 PM   #96
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Quote:
Originally Posted by nagual678
just revert back to the winter grass feel you had before. that looked fantastic
Oh please don't, FF is really going to fall short on good old dusty TFC maps. The winter\wet-ish feel just doesn't suit it well.
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Old 07-16-2005, 05:50 PM   #97
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Quote:
Originally Posted by stino
Quote:
Originally Posted by Ginger Lord
Bridge still looks weedy. Maybe a small raised lip on the edges to define it.
central bridge or at the base?
One at base, its a big grand base with what looks like a bridge they took 5 minutes to build, no style to it.
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Old 07-16-2005, 06:12 PM   #98
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Quote:
Originally Posted by Travis Dane
Quote:
Originally Posted by nagual678
just revert back to the winter grass feel you had before. that looked fantastic
Oh please don't, FF is really going to fall short on good old dusty TFC maps. The winter\wet-ish feel just doesn't suit it well.
very true, but the fact is that there aren't any good or suitable "dust" textures yet.
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Old 07-17-2005, 03:01 AM   #99
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These textures suit the map just fine.

Also, I'd like to see rock walls that aren't 100% sheer. They look outdated and out of place.
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Old 07-17-2005, 08:48 AM   #100
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Agree with Etz, definately could use a bit more of a 'rocky' look. Play with displacement.


As for the rest its looking good and true, this is one of my fav maps. Once you add some details/statics on the outside I think itll give it a great new 'source' feel. Of course you have more textures to play with. Take your time, seeing you have plenty of it. We support ya.

Workin on any 3d skyboxes? They are absolutely awesome, a definate must for a map in source. Hows it run?
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