08-11-2005, 07:52 PM | #1 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
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2morforever
It's about damn time, so here:
From top right to top left, &c: Back corner of spawn; end of spawn hallway looking towards spawn; greatroom looking up ramp; greatroom looking towards spawn hallway; top of ramp looking towards flagroom; Looking at flagroom (in the doorway in the previous shot); flagroom to front of base (What FryGuy says is right - front entrance on left, sniper deck on right); going to sniper deck from previous shot; looking across sniper deck; looking at front of base; left base entrance hallway; right base entrance hallway; room with water entrance on right, elevator in distance and shot7 up above; water entrance; elevator to flagroom; top of ramp looking out to greatroom (the holes will eventually have turning fans - any modelers want a simple task? ); below bridge looking at base/water entrance; looking at water entrance; water tunnels; battlements looking at capture point No skybox yet, and I'm working on the smoothing groups. I've spent plenty of time tearing y'alls maps apart, so tear this bastard down This map is complete (and the above screens are old) but download it at these mirrors: http://www.feafe.com/2morforeverdm.zip thanks to Tennovan http://nagual7.free.fr/2morforeverdm.zip thanks to nagul678 |
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