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09-25-2010, 06:33 PM | #1 |
NeoNL
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Location: Boston, Mass
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FF_Fiddle_R
Download here
Last update I'll do unless there are major gameplay changes again. Changelog: Code:
Added third bag to top spawn Flagroom spawn gives 25 health now Fixed spawn clips ------------------------------------------------------------------- ------------------------------------------------------------------- ---------------------------------OLD------------------------------ ------------------------------------------------------------------- ------------------------------------------------------------------- ------------------------------------------------------------------- Quick updated version for 2.5. Changelog: Code:
Added boosters to outside of bases to emulate pre nerf jumppads. They are meant to be conced off of. Offense starts with full concs. All bags give 'some' health now. FR each give 15, behind heavy gives 35. Widened front door pillars to obscure a bit more vision. Made the large ceiling support models all have no collision. Conc away with no fear! Removed a few rocks and trees, but I left many rocks in. Polished version has been updated. Has a few changes to be noted. Full yard has been done, concs are easily done to reach top floor now. Top should receive more action. A small ramp has been put outside of each lower respawn. It should reduce some fall damage as you exit the base if used properly. Hope to see it happen. (Water was removed due to bug not working). Heightened the lip behind Heavy Weapons ramp There are also other small changes: The top lip blocking the two top rooms form battlements and switch room has been removed. You can freely ramp slide without stopping. Lowered ceiling in the small corridor connecting behind Heavy Spot and flag room, this should make it a bit more defensible. Well I thought I might as well make a thread since I finished another version. This is beta 5 and prob my last version as I have no idea what to do for the yard and I've given up on thinking of stuff . You can download it at this link or click on the one in my signature. Here are pictures for the people who haven't played it before. Here is the attic/top floor. The lasers in the second picture lead to the air duct in the third picture. You will see the outcome of the air duct in the third set of pictures. Here's where the front entrance is leading into the main part of the base. Here is the area that leads to the flag room and the flag room . In the second picture you can see the air duct lasered off. It used to be a fast capping map but now it's more defense heavy so we'll see how it turns out now. Enjoy everyone since I have no desire to finish the yard.
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Last edited by NeonLight; 05-01-2015 at 06:51 PM. |
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09-25-2010, 08:11 PM | #2 |
WhenNailGrenWillOut?
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Join Date: May 2009
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How come I haven't played this?! Looks sexy from the pics.
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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10-03-2010, 09:18 AM | #3 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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nice map, and wtf 2nd dude using quotes from me out of context -_- i was talking about the 1001 achivements and special guns in tf2 btw
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10-08-2010, 03:27 PM | #4 |
NeoNL
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What are you talking about zE lol
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10-08-2010, 03:41 PM | #5 |
AKA LittleAndroidMan
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there was a quote in moosh's sig taking zE out of context
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10-08-2010, 03:48 PM | #6 |
NeoNL
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Oh okay
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01-07-2011, 02:42 AM | #7 |
NeoNL
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And here is the front of the base. I might tweak it a little but it will most likely stay like this.
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01-20-2011, 01:17 AM | #8 |
NeoNL
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Here is the final look for the yard (in hammer) without props (trees)
b6 will be out either later tonight or tomorrow! b7 will be the final version of the map so i'll remove the beta tags once its finally done.
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01-21-2011, 12:47 AM | #9 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
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good job man, looks good.
if i can give a little constructive criticism, the rocks on the far right, enlarge and/or rotate them to get rid of the repetitiveness of the texture. i know the grass(in the SS) looks repetitive but in-game you really can't tell, so i wouldn't stress over it. keep it up man
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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01-21-2011, 12:54 AM | #10 |
NeoNL
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Thanks Gambit, I'll definitely do that for the final. RB6 should be ready within an hour or two, having trouble with pakrat not accepting materials. So gimme a bit and I'll get it working
Edit: Or not. I'll try and figure something out. Hope I can get it out soon.
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Last edited by NeonLight; 01-21-2011 at 02:08 AM. |
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07-03-2011, 12:33 PM | #12 |
WhenNailGrenWillOut?
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Nice job babe.
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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04-28-2013, 07:34 AM | #13 |
NeoNL
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New and final revision has been made. Ironed out the fps issues and did some nice changes you all should like. Check it out in the original post.
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Last edited by NeonLight; 04-28-2013 at 07:55 AM. |
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04-28-2013, 03:00 PM | #14 |
Nade Whore
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uploaded to my server
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06-22-2013, 06:49 PM | #15 |
NeoNL
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Did a small update to fix a major flaw that occurred after playing for a while. The lip behind HWGuy ramp has been raised almost to what it used to be. There's still a tiny lip at the top but you don't have to dodge at all to make the jump pad conc from fd anymore.
Link has been updated in original post.
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06-22-2013, 07:44 PM | #16 |
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Excellent!
The "getfiddled" update made the map 100x better. |
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01-22-2011, 07:58 AM | #17 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Looking good but imo that wood ramps acess to top part of the base doesnt rly match the map theme, imo just do a big ladder from floor to uper level and remove those wood ramps : X
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01-24-2011, 03:57 PM | #18 |
I like Ceyx
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now that im about to die of old age, fiddle is finished. lol
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hef |
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04-20-2015, 07:59 AM | #19 |
NeoNL
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Update for 2.5, check the first post
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04-20-2015, 06:10 PM | #20 |
UI Designer
Front-End Developer Fortress Forever Staff
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Still ugly as hell.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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