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Old 09-25-2010, 06:33 PM   #1
NeonLight
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FF_Fiddle_R

Download here

Last update I'll do unless there are major gameplay changes again.

Changelog:

Code:
Added third bag to top spawn

Flagroom spawn gives 25 health now

Fixed spawn clips
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Quick updated version for 2.5.

Changelog:

Code:
Added boosters to outside of bases to emulate pre nerf jumppads. They are meant to be conced off of.

Offense starts with full concs.

All bags give 'some' health now. FR each give 15, behind heavy gives 35.

Widened front door pillars to obscure a bit more vision.

Made the large ceiling support models all have no collision. Conc away with no fear!

Removed a few rocks and trees, but I left many rocks in.

Polished version has been updated. Has a few changes to be noted.

Full yard has been done, concs are easily done to reach top floor now. Top should receive more action.


A small ramp has been put outside of each lower respawn. It should reduce some fall damage as you exit the base if used properly. Hope to see it happen. (Water was removed due to bug not working).


Heightened the lip behind Heavy Weapons ramp


There are also other small changes:

The top lip blocking the two top rooms form battlements and switch room has been removed. You can freely ramp slide without stopping.

Lowered ceiling in the small corridor connecting behind Heavy Spot and flag room, this should make it a bit more defensible.

Well I thought I might as well make a thread since I finished another version. This is beta 5 and prob my last version as I have no idea what to do for the yard and I've given up on thinking of stuff . You can download it at this link or click on the one in my signature.

Here are pictures for the people who haven't played it before.



Here is the attic/top floor. The lasers in the second picture lead to the air duct in the third picture. You will see the outcome of the air duct in the third set of pictures.



Here's where the front entrance is leading into the main part of the base.



Here is the area that leads to the flag room and the flag room . In the second picture you can see the air duct lasered off.

It used to be a fast capping map but now it's more defense heavy so we'll see how it turns out now.

Enjoy everyone since I have no desire to finish the yard.

Last edited by NeonLight; 05-01-2015 at 06:51 PM.
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Old 09-25-2010, 08:11 PM   #2
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How come I haven't played this?! Looks sexy from the pics.
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Old 10-03-2010, 09:18 AM   #3
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nice map, and wtf 2nd dude using quotes from me out of context -_- i was talking about the 1001 achivements and special guns in tf2 btw
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Old 10-08-2010, 03:27 PM   #4
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What are you talking about zE lol
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Old 10-08-2010, 03:41 PM   #5
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there was a quote in moosh's sig taking zE out of context
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Old 10-08-2010, 03:48 PM   #6
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Oh okay
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Old 01-07-2011, 02:42 AM   #7
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And here is the front of the base. I might tweak it a little but it will most likely stay like this.

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Old 01-20-2011, 01:17 AM   #8
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Here is the final look for the yard (in hammer) without props (trees)



b6 will be out either later tonight or tomorrow!

b7 will be the final version of the map so i'll remove the beta tags once its finally done.
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Old 01-21-2011, 12:47 AM   #9
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good job man, looks good.

if i can give a little constructive criticism, the rocks on the far right, enlarge and/or rotate them to get rid of the repetitiveness of the texture. i know the grass(in the SS) looks repetitive but in-game you really can't tell, so i wouldn't stress over it.

keep it up man

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Old 01-21-2011, 12:54 AM   #10
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Thanks Gambit, I'll definitely do that for the final. RB6 should be ready within an hour or two, having trouble with pakrat not accepting materials. So gimme a bit and I'll get it working

Edit: Or not. I'll try and figure something out. Hope I can get it out soon.

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Old 07-02-2011, 05:20 PM   #11
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I finally finished it, enjoy everyone. DL it here
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Old 07-03-2011, 12:33 PM   #12
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Nice job babe.
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Old 04-28-2013, 07:34 AM   #13
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New and final revision has been made. Ironed out the fps issues and did some nice changes you all should like. Check it out in the original post.

Last edited by NeonLight; 04-28-2013 at 07:55 AM.
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Old 04-28-2013, 03:00 PM   #14
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uploaded to my server
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Old 06-22-2013, 06:49 PM   #15
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Did a small update to fix a major flaw that occurred after playing for a while. The lip behind HWGuy ramp has been raised almost to what it used to be. There's still a tiny lip at the top but you don't have to dodge at all to make the jump pad conc from fd anymore.

Link has been updated in original post.
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Old 06-22-2013, 07:44 PM   #16
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Excellent!

The "getfiddled" update made the map 100x better.
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Old 01-22-2011, 07:58 AM   #17
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Looking good but imo that wood ramps acess to top part of the base doesnt rly match the map theme, imo just do a big ladder from floor to uper level and remove those wood ramps : X
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Old 01-24-2011, 03:57 PM   #18
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now that im about to die of old age, fiddle is finished. lol
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Old 04-20-2015, 07:59 AM   #19
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Update for 2.5, check the first post
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Old 04-20-2015, 06:10 PM   #20
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Still ugly as hell.
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