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Old 12-21-2006, 01:00 AM   #1
o_-=bingo-bango=-
 
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Join Date: Dec 2006
Location: Uranus
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ff_bingobango

Updated-10/26/06
-Added Pics

Model:....15%
Texture:...0%
Light:.......0%

Ok, so I have never done any map making, well I sorta have but just a simple box in a room on hammer. Anyways I decided one day in science class to try and remake 2fort and maby model it or just to the concept and c if neone would want to make it. So I drew it up in science class and remade it on MSpaint in 12 hours, and was looking for some feedback on what I should change or tell me if theres a part of the plans that you don't understand, I tried to make it easy to understand.




-PICS-

Broken, will fix soon


Concept
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This is my first time trying this so don't b to harsh



-Q/A-

Quote:
Originally Posted by Osiris
Looks interesting, yet complex. Maybe im just having a hard time figuring out where everything goes. You obviously have the skills to MSPaint a colour-key/legend somewhere onto that picture, I suggest you do so.
Added


Quote:
Originally Posted by Own3r
I would disagree with both of these decisions as if you kill a defender he will spawn in front of you and probably kill you, if by some fluke you kill him twice you will meet him on the way out too!
I tried to make it so you get back into action as soon as you spawn, making it a fast main floor to make up for the large basement that will most likly be empty most of the time.
This map is set up with 3 stairs surrounding the flag room, making it easier to escape, but still difficult with there being the close respawn, making it somewhat even.

Quote:
Originally Posted by Own3r
Long corridors are a dream for snipers and make the offense impossible at the least add some cover and or some interrupted corridors. I am going to take my own medicine and do this for my own plan.
If you noticed Im trying to make just outs from the corridors about every 5 feet or so. If u mean upper floor, the only place thats going to have a solid floor is the restock room, the res it hanging walkways with railing and grated floors. The only long corridors in the basement are for the tunnles, and if you look ad the side view it shown that those tunnels are A) raised up from the floor, with there being no snipe spots in the basement that high, B) its curved and underwater

Last edited by o_-=bingo-bango=-; 01-14-2007 at 12:28 AM.
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