12-21-2006, 01:00 AM | #1 | |||
Join Date: Dec 2006
Location: Uranus
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ff_bingobango
Updated-10/26/06
-Added Pics Model:....15% Texture:...0% Light:.......0% Ok, so I have never done any map making, well I sorta have but just a simple box in a room on hammer. Anyways I decided one day in science class to try and remake 2fort and maby model it or just to the concept and c if neone would want to make it. So I drew it up in science class and remade it on MSpaint in 12 hours, and was looking for some feedback on what I should change or tell me if theres a part of the plans that you don't understand, I tried to make it easy to understand. -PICS- Broken, will fix soon Concept Pic1 Pic2 Pic3 Pic4 Pic5 Pic6 Pic7 Pic8 Pic9 Pic10 This is my first time trying this so don't b to harsh -Q/A- Quote:
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This map is set up with 3 stairs surrounding the flag room, making it easier to escape, but still difficult with there being the close respawn, making it somewhat even. Quote:
Last edited by o_-=bingo-bango=-; 01-14-2007 at 12:28 AM. |
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12-21-2006, 03:38 AM | #2 |
Join Date: Jul 2006
Location: Austin, Texas
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not only do I like the map concept, but I am in awe at your 1337 MS Paint skills
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12-21-2006, 03:46 AM | #3 |
Join Date: Dec 2006
Location: Uranus
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lol thanx nodnarb
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12-21-2006, 04:11 AM | #4 |
Join Date: Dec 2005
Location: Detroit, MI
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Could never be as bad as the normal 2fort. BURN. Give it a different name.
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12-21-2006, 04:53 AM | #5 |
Join Date: Apr 2006
Location: Newark, NJ
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List of possible names:
ff_twoforttwo ff_2forttwo ff_twoforttwo ff_eatmema|2io (lol j/k) ff_2fortzor ff_twofortzor I like the idea and it has possibilities... I sort of understand the concept but it is hard for me to figure out a map based on 2-D drawings, I fail that. |
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12-21-2006, 05:51 AM | #6 |
Join Date: Dec 2006
Location: Uranus
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yea, sry. The best I can say is light gray w/o black border means it on a lower floor but visable, light gray bordered by black lines means water, black means stairs
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12-21-2006, 07:08 AM | #7 |
Join Date: Mar 2005
Location: In your pants.
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Looks interesting, yet complex. Maybe im just having a hard time figuring out where everything goes. You obviouslly have the skills to MSPaint a colour-key/legend somewhere onto that picture, I suggest you do so.
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12-21-2006, 10:10 AM | #8 |
Join Date: Jun 2005
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I find your design hard to follow, but what i can gather is there are alot of thin corridors which are very long. and there is a spawn right next to the flag.
I would disagree with both of these decisions as if you kill a defender he will spawn in front of you and probably kill you, if by some fluke you kill him twice you will meet him on the way out too! Long corridors are a dream for snipers and make the offense impossible at the least add some cover and or some interrupted corridors. I am going to take my own medicine and do this for my own plan. It would probably be worth making something with a key or text describing features on the plan as I am not sure what I am seeing. |
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12-21-2006, 02:19 PM | #9 | |||
Join Date: Dec 2006
Location: Uranus
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Quote:
Quote:
This map is set up with 3 stairs surrounding the flag room, making it easier to escape, but still difficult with there being the close respawn, making it somewhat even. Quote:
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12-21-2006, 02:35 PM | #10 | |
Join Date: Jun 2005
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I think paint has the benefit of colour maybe it would be worth using some of it instead of shades of gray certainly would make looking at it alot easier. |
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12-21-2006, 03:00 PM | #11 |
Join Date: Dec 2006
Location: Uranus
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yea il think about it
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12-21-2006, 04:05 PM | #12 | |
Join Date: Jun 2005
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Quote:
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12-21-2006, 04:09 PM | #13 |
Join Date: Dec 2006
Location: Uranus
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k, thanx il probably get that
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12-21-2006, 05:40 PM | #14 |
Join Date: Jul 2006
Location: Surrey, SE England
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i like the idea of this fort.... wish i was good enough to make summin better than what i do
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12-21-2006, 06:37 PM | #15 |
Join Date: Dec 2006
Location: Uranus
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lol, swamp, at least ur modeling im still on tutorials
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12-21-2006, 08:05 PM | #16 |
Join Date: Dec 2005
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I don't know if its already been said, but I'd change the name to something else. I believe the dev team is already working on a version of forts.
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12-21-2006, 08:40 PM | #17 |
Join Date: Feb 2005
Location: Europe, Front Yard
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it's not the most useful advice ever bet rename it to something else as to give it more personal identity while implying it takes inspiration from 2fort
basically call it 4fort or 5fort etc |
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12-21-2006, 09:41 PM | #18 |
Join Date: Dec 2006
Location: Uranus
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the name isint 2fort its 2fort2, and i might change it
and 4fort or 5fort wouldnt make sense, theres only 2 forts |
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12-21-2006, 10:25 PM | #19 | |
Join Date: Jul 2006
Location: Austin, Texas
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Quote:
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12-21-2006, 10:48 PM | #20 |
Join Date: Dec 2006
Location: Uranus
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as Im building this map and I have these big round things, im thinking silos. So the name might be changed to ff_silos
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