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Old 12-17-2007, 02:48 AM   #1
AfterShock
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NEWS: New Project Lead: AfterShock

Greetings Fortress Fans! I am delighted to say that I (AfterShock) have taken over the project lead position, following in the footsteps of Schtoofa and Phish.

Having enjoyed the relative quiet that followed the mod's release, I am now back hungering for more fortress action. Here's some of the stuff we will be focusing on in the next month or two:
  • Squashing more bugs. Jiggles has already started fixing some nice major ones.
  • Increasing bunny hop cap back to 108%. Upwards trimping looked at.
  • Grenade throw speed slightly higher.
  • More community-facing interaction. We're going to keep you up to date on the latest goings on, and ideas being kicked around. I want to include the community in dev decisions as much as possible. I'll be frequenting IRC, the forums, and servers.
  • Updated website. Much of the site is out of date and will be updated.
  • Improved visuals: to make models easier to see, including SGs, grenades, player models etc. Possibility of removing motion blurs, improving conc visuals etc as options.
  • Continued innovation. There is still much to improve on - Watch out for Dev I+S threads over the next few weeks. To give you a taster of what we'll be discussing over the next few weeks:
    • Scout - replacement for radar
    • Sniper - Enabling him to work inside the base, not just in the mid-map.
    • Soldier - Nail grenade changes / combo's with weapons
    • Demoman - Improving blue grenade launcher
    • Pyro - Reaching burn 2 without napalm nades
    • Spy - Improving backstabs, the gas grenade, sabotage user-friendliness
  • Helping new players. The manual and training videos are almost complete.
  • Official servers to provide a base for the community (passworded clan server), a place to learn how to play (help the newbies server) and possibly others such as funmaps, skill servers etc. We'll need a fair amount of admins for this.
  • End of game stats / awards
  • Increasing FPS and decreasing loading times
  • Patch 2.0 with all the changes synchronised with a big PR campaign, advertising on Steam.
  • Recruitment: We'll need a few more guys to help fill out the dev team, not only for development but for PR, leagues, website updating and more. I'll post more on the positions available when they come up.
  • New maps: We want to finish 2fort of course, but also schtop and openfire converts. Funmaps and skillmaps are also needed. If you're interested in doing any of these, get in touch.

I'll be leading by example, coding/writing as much as I can, whilst listening and keeping up to date as to what the community wants.

See you on the forums & servers!

AfterShock

Last edited by AfterShock; 01-06-2008 at 03:04 AM.
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Old 12-17-2007, 02:51 AM   #2
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Secksi. Lookin' forward to it all.
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Old 12-17-2007, 02:53 AM   #3
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Woohoo! we're saved!
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Old 12-17-2007, 02:54 AM   #4
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Quote:
Originally Posted by AfterShock
End of game stats / awards
I was hoping they would just stick with the Fortress points.

The rest sounds impressive though.
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Old 12-17-2007, 03:15 AM   #5
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I copied this to the Cats.
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Old 12-17-2007, 03:19 AM   #6
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很高兴FF能够完美!
I am so happy. FF can be perfect,I miss 2fort.
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Old 12-17-2007, 03:20 AM   #7
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I am so exited
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Old 12-17-2007, 03:23 AM   #8
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If players have shadow, visuals will improved.
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Old 12-17-2007, 03:30 AM   #9
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Quote:
Originally Posted by a082
If players have shadow, visuals will improved.
Shadows show through the floor on the Source engine. It looks poopy...and is a bit of a wallhack.
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Old 12-17-2007, 03:32 AM   #10
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ZOMG! I can't wait! Thanks for the update! I look forward to helping out as much as I can.
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Old 12-17-2007, 03:38 AM   #11
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Quote:
Originally Posted by KubeDawg
ZOMG! I can't wait! Thanks for the update! I look forward to helping out as much as I can.
^ he cant be trusted hes a lie just like cake
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Old 12-17-2007, 03:39 AM   #12
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Who the fuck is this guy?
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Hot damn I'm excited. Time to develop any skills that might help.
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Old 12-17-2007, 03:43 AM   #13
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When you used the Fortres-Forever RSS feed, it takes you here
http://www.fortress-forever.com/foru...d.php?t=305723

[edit] NVM its fixed
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Old 12-17-2007, 03:43 AM   #14
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Thanks for the news.
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Old 12-17-2007, 03:57 AM   #15
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good luck shock
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Old 12-17-2007, 04:37 AM   #16
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Bravo Shock! Bravo!
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Old 12-17-2007, 04:54 AM   #17
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AWSOME.
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Old 12-17-2007, 04:56 AM   #18
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I hit you with a STEAM group anouncement too.
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Old 12-17-2007, 05:06 AM   #19
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Send a message via AIM to squeek.
Good too see developments coming in the future. Patch 2.0 sounds like it will destroy the universe.
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Old 12-17-2007, 05:12 AM   #20
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As part of continuing this development, the players have to contribute an equal amount as the developers.. they can only make a game so good, but without people playing it, new players will soon leave.

Its like the screaming girl theory, if a group of girls start screaming (at a pop star or something), more will scream, even if they don't know who that person is.

Spend at much time on the servers as posible. I don't mean to be the guy who ruins your social life, but when your playing, maybe force yourself to add an extra 10 minutes to your game time.

Good work shock
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