07-17-2006, 06:50 PM | #21 | |
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07-17-2006, 06:52 PM | #22 |
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It would be cool if the FF guys brought back that intro. Not the same, but in a similar vein. Although I don't think you can have live action intros in Source (for some reason they stopped that style after Quake 2 ).
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07-17-2006, 06:54 PM | #23 |
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Actually they had somethin like that in Quake 3, right after the cg intro.
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07-17-2006, 09:04 PM | #25 | |
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07-17-2006, 09:27 PM | #26 | |
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Tim Buckley, creater of Ctrl-Alt-Delete (http://www.cad-comic.com) said on his website yesterday:\\
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07-17-2006, 09:34 PM | #27 |
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but fortress-forever doesn't have a 'cartoony characters' style, so why would he be interested?
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07-17-2006, 11:55 PM | #28 | |
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Leave it to HL fan sites like PHL or HL2.net to promote FF big-time, which (at least PHL) is going to do for sure. |
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07-18-2006, 12:00 AM | #29 |
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For Valve they need variety. Another "realistic fps" would be just another game. Keep in mind alot of the people playing CS:S and DoD:S have never played Half-Life, Quake, Quake 2, or even have the slightest clue what TF stands for. Alot of them haven't even played the HL versions of those two games. So Valve releases something a little different. These exact people are going to buy and play it simply because it looks cool. They don't care if it is anything like the original as long as it plays good and looks good. These people are the future. Either we embrace it and show them how great things can be or you can go make topics like this and do nothing but negative things for the community as a whole. Like it or not FF and TF2 share the same roots. Embrace.
After seeing all the different ports of TF and TFC along with some different ideas and features I'm excited to see what Valve has done. Thus far FF has made me buy new pants on many occasions. Brown and yellow stains do not attrack the ladies let me tell ya. |
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07-18-2006, 01:58 AM | #30 | |
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The more the merrier. |
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07-18-2006, 02:09 AM | #31 | |
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07-18-2006, 02:27 AM | #32 | |
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Last edited by o_puppychow; 07-18-2006 at 03:57 AM. |
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07-18-2006, 03:05 AM | #33 |
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The fact that there seems to actually be some buzz for this TF2 is a great thing. The biggest problem FF could have had was nobody caring about another fortress game anymore, having FF turn out like Q3F or ETF (only the veterans knowing of it, and bothering to play it.) If TF2 attracts a decent sized new fanbase, that's all the better.
From what I recall, there was a fair bit of backlash against TFC from a lot of the QWTF community both before and after release. The game felt too different, etc. |
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07-18-2006, 03:33 AM | #34 | |
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__________________
Look at all those dead links. |
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07-18-2006, 05:09 AM | #35 |
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Releasing the "realistic" models for TFC was a mistake, imo. The original TFC models though not as visually appealing were more easily identifiable and had more individual style.
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07-18-2006, 05:30 AM | #36 | |
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Sorry mate, there's nothing we can do about it. |
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07-18-2006, 05:43 AM | #37 | |
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Anyway, sorry, I guess. I get a little defensive when companies I work for are attacked. |
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07-18-2006, 06:30 AM | #38 | |
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07-18-2006, 06:50 AM | #39 |
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Well clearly, you were speaking for yourself. Although a high amount of TFC players "may" agree with you, IGN is not boasting TF2 in the voice of the entire FF community. If at all, any community. Nonetheless, I must say the TF2 look is an interesting choice for valve. I am actually excited to see how this game will end up, it should be interesting to see what type of demographics the style of this game will bring. Not to make any presumptions, but it will be interesting to see if this new spy vs spy look will attract more of the teen group that raves on counter-strike, or like TFC a variety of uncategorized people.
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07-18-2006, 11:08 AM | #40 | |
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Oh, I'm sorry. I'm not supposed to have an opinion that differs from yours so I guess I'll just say "I disagree." |
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