03-09-2010, 04:45 AM | #1 |
r.A.p.3.D.
Join Date: Sep 2007
Affiliations: r.A.p.3.D Posts Rated Helpful 0 Times
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tryed to sourcetv relay
tried to connect to a sourcetv so i could relay it and gave me this error
any ideas? console initialized. Game.dll loaded for "Fortress Forever" CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_c17.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_town.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_bugbait.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_eli_lab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_trainyard.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_k_lab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_k_lab2.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_coast.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_streetwar.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_streetwar2.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_breencast.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_citadel.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_canals.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_ravenholm.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_ravenholm2.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_canals2.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_music.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_eli.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_alyx.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_dog.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_citizen.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_barney.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_soldier.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_strider.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_zombie.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_vortigaunt.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_turret.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_scanner.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_rollermine.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_poisonzombie.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_metropolice.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_combinecamera.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_manhack.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_ichthyosaur.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_blackheadcrab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_fastheadcrab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_headcrab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_fastzombie.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_birds.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_gunship.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_dropship.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_barnacle.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_attackheli.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_antlionguard.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_antlion.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_env_headcrabcanister.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_combine_mine.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_sniper.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_stalker.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_gman.txt maxplayers set to 16 Network: IP 216.104.166.178, mode MP, dedicated Yes, ports 27016 SV / 27005 CL Connecting to 207.210.252.113:27020 ... Fortress Forever Map: ff_blis_2fort Players: 1 / 2 Build 3945 Server Number 15 RecvProp type doesn't match server type for DT_FFProjectileDart/m_vecVelocity[0] Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. |
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03-09-2010, 10:37 PM | #2 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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It's a known error. I had a look in code but couldnt see where the datatable was different. (both server and client list m_vecVelocity[0] as a vector in FFProjectileDart...)
has been happening since 2007: http://forums.fortress-forever.com/s...ad.php?t=12176 |
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03-12-2010, 08:13 PM | #3 |
Join Date: Sep 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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