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Old 11-12-2009, 09:13 PM   #1
MonoXideAtWork
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info_player_start = info_ff_teamspawn for HL2DM maps

Wanting to load up some hl2dm maps for play in FF, but there seems to be some issues with spawn points. All players respawn at the same point, 100% of the time. I suspect that this has something to do with the way info_player_start entities are handled. Is it possible to equate info_player_start to info_ff_teamspawn via lua? That would be great!
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Old 11-13-2009, 10:03 AM   #2
GenghisTron
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Ask zE, he had an HL2DM map up on his server a week or two ago, and the spawns were fine.
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Old 11-17-2009, 05:17 PM   #3
Crazycarl
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Use entspy to change the names in the bsp. You will then have to have a lua file (just include base_teamplay) so that the spawn system recognizes the spawns as valid.
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