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Old 02-14-2006, 10:54 AM   #21
o_nezumi
 
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Quote:
Originally Posted by NoComply
A whole bunch of props inside of a block won't make a good map.
Tell that to valve.
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Old 02-14-2006, 04:08 PM   #22
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Quote:
Originally Posted by beetle
Quote:
Originally Posted by nagual678
Never release your first map, ever. You think it's "good enough" ? Think again.

haha. shoulda been told that b4 I did that. You are so right. ^^^^He is so right.
Actually, if you don't mind deleting brushes over and over again, you CAN release your first map. I'm still working on my first map and plan on releasing it, but of course I deleted alot of my first brushes and entities on that map so it's like 5 maps in one lol.
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Old 02-14-2006, 04:10 PM   #23
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Quote:
Originally Posted by Nezumi
Quote:
Originally Posted by NoComply
A whole bunch of props inside of a block won't make a good map.
Tell that to valve.
I think it's alright for CS:S. But not TF style.
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Old 02-14-2006, 06:01 PM   #24
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Yeah -- Valve does a very good job with the actual architecture and brush geometry that their maps never feel like they're held together by props.
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Old 02-14-2006, 08:51 PM   #25
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Also, take a few architecture courses in College or highschool. They have really inspired me to map... too bad my laptop can't really play hl2 . I'll get into the ff scene during the summer and I can't wait. I started by trying to reproduce things I saw in pictures and just self taught/read tutorials to get to where I am today. It takes alot of practice and dedication but the end product is usually worth it.
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Old 02-15-2006, 10:58 AM   #26
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Quote:
Originally Posted by Buckshot Enema[x7
]Yeah -- Valve does a very good job with the actual architecture and brush geometry that their maps never feel like they're held together by props.
That's just because they've started making props that look like brushes. Check out cs_militia.
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