06-03-2015, 05:39 PM | #901 |
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9u-9u-9u commented on issue fortressforever/fortressforever#227 ('Persist mutes so we don't have to re-mute players every map and server change'):
hm ya i've noticed it's skittish it takes several tries to mute sometimes and after it works it can reset after a minute or two and you have to do it againView on Github |
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06-03-2015, 09:09 PM | #902 |
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DexterHaslem opened pull request fortressforever/fortressforever#229 ('Dev/modern vs projs')
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06-04-2015, 12:20 AM | #903 |
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squeek502 commented on issue fortressforever/fortressforever#227 ('Persist mutes so we don't have to re-mute players every map and server change'):
Looks like there was a modification to our mute code. Not looked into why it was made.View on Github |
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06-05-2015, 04:33 AM | #904 |
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06-05-2015, 04:34 AM | #905 |
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squeek502 created fortressforever/fortressforever-web:master at 08816e (+13 new commits)
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06-05-2015, 05:10 AM | #906 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
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06-05-2015, 05:23 PM | #907 |
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ddm999 opened issue fortressforever/fortressforever-web#1 ('Offset the play button on the clip video')
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06-05-2015, 06:37 PM | #908 |
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squeek502 commented on issue fortressforever/fortressforever-web#1 ('Offset the play button on the clip video'):
It looks pretty strange if its offset. Lowering the opacity of the play button a bit might be a better option.View on Github |
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06-05-2015, 11:11 PM | #909 |
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ddm999 commented on issue fortressforever/fortressforever-web#1 ('Offset the play button on the clip video'):
Fair enough.View on Github |
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06-07-2015, 05:08 PM | #910 |
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alaswell merged pull request fortressforever/fortressforever-scripts#48 ('adds FF_FORTPOINTS_DISABLE_SECURITY string to other languages') from alaswell to master
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06-09-2015, 02:01 AM | #911 |
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DexterHaslem commented on issue fortressforever/fortressforever#227 ('Persist mutes so we don't have to re-mute players every map and server change'):
seems like nonsense, maybe the toggle was happening so fast mirv thought it wasnt taking?View on Github |
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06-10-2015, 11:40 PM | #912 |
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illwieckz commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
Hi, I just want to say that the issue is not fixed at all.View on Github |
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06-10-2015, 11:44 PM | #913 |
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illwieckz commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
Hum sorry for the noise, following links from issues to issues I did not noticed that I had left the Valve's tracker and this one is another not a tracker from Valve.View on Github |
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06-10-2015, 11:47 PM | #914 |
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DexterHaslem commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
Well, I don't think valve will distribute them for ep1 again. If you hear otherwise definitely ping this issue again!View on Github |
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06-11-2015, 12:22 AM | #915 |
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illwieckz commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
Perhaps it may interest you: https://github.com/ValveSoftware/Source-1-Games/issues/1614#issuecomment-110952718View on Github |
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06-11-2015, 12:40 AM | #916 |
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DexterHaslem commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
I also tried old linux binaries and experienced the same crashes you outlined, interesting information regarding faking cpu ids, thanksView on Github |
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06-14-2015, 07:44 PM | #917 |
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alaswell commented on issue fortressforever/fortressforever#219 ('Make sniper deck ladder in ff_aardvark team-only or remove it altogether'):
@ddm999 that looks awesome man, can you do the red base and make a PR with an updated .vmf in the <a href="https://github.com/fortressforever/fortressforever-maps">maps repo</a>?View on Github |
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06-14-2015, 10:07 PM | #918 |
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alaswell opened issue fortressforever/fortressforever-maps#7 ('ff_monkey: Can toss nades from water, over the wall, and into the flag room if you jump up high...')
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06-14-2015, 11:28 PM | #919 |
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alaswell created fortressforever/fortressforever-maps:fixes/ff-monkey-grenade-exploit at b00b44 (+1 new commit)
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06-14-2015, 11:29 PM | #920 |
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alaswell opened pull request fortressforever/fortressforever-maps#8 ('Modifies the clip brush over the water access to block all projectile…')
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