Fortress Forever

Go Back   Fortress Forever > Community > Communities, Leagues, Clans and Guilds

Reply
 
Thread Tools Display Modes
Old 04-04-2012, 07:08 AM   #1
Hammock
D&A Member
 
Join Date: Sep 2007
Posts Rated Helpful 13 Times
8v8 Warpath ftw

Probably the funnest time I've had in FF in a long long time.

Hammock is offline   Reply With Quote


Old 04-04-2012, 09:55 AM   #2
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
i'd like to play pickups on maps like warpath.

p.s. how's it play with different numbers of players?
__________________
Support FF:

Last edited by caesium; 04-04-2012 at 09:58 AM.
caesium is offline   Reply With Quote


Old 04-04-2012, 12:39 PM   #3
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
Awwwh. You know I've still not played a big game in warpath. I'm glad it runs well
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 04-04-2012, 08:02 PM   #4
oaties
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 38 Times
That actually seems extremely fun! Maybe with 8v8 pickups becoming somewhat popular, we can try out some unorthodox maps like cz2, dustbowl etc ;D
oaties is offline   Reply With Quote


Old 04-04-2012, 08:51 PM   #5
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
If this keeps up, I'll have to up the slots again -_-;;
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 04-04-2012, 09:11 PM   #6
oaties
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 38 Times
Quote:
Originally Posted by Ricey View Post
If this keeps up, I'll have to up the slots again -_-;;
We need to 12v12 pickup!
oaties is offline   Reply With Quote


Old 04-04-2012, 09:29 PM   #7
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Quote:
Originally Posted by oaties View Post
We need to 12v12 pickup!
NOPE DENIED< plus ff can't do 24 man servers, 22 is the max.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 04-04-2012, 10:50 PM   #8
oaties
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 38 Times
Quote:
Originally Posted by Ricey View Post
NOPE DENIED< plus ff can't do 24 man servers, 22 is the max.
Really? I always thought it was 24
oaties is offline   Reply With Quote


Old 04-05-2012, 12:09 AM   #9
CaptainAhab
D&A Member
Beta Tester
 
CaptainAhab's Avatar
 
Join Date: Jan 2012
Gametype: AvD
Posts Rated Helpful 35 Times
Wow, that looks awesome! I'm glad everyone had a good time.

...so, AvD pickups next?
CaptainAhab is offline   Reply With Quote


Old 04-05-2012, 12:15 AM   #10
Hammock
D&A Member
 
Join Date: Sep 2007
Posts Rated Helpful 13 Times
Quote:
Originally Posted by Elmo View Post
Awwwh. You know I've still not played a big game in warpath. I'm glad it runs well
It was loads of fun, and pure chaos cause nobody knew what to do, I sorta liked that fact.

My only comment about the map itself is caps 2/4 need a longer lock out time. Neither team made all 5 caps nor did they even get a chance to make an attempt on it. As soon as one was capped, we'd die and the enemy would have it recapped almost instantly.

Cap 3 worked perfectly though, both teams always seemed to manage to hold it for awhile, and retake it with a bit of a struggle, but neither team held the enemy's 2nd cap for longer than it took the lock out timer to end.
Hammock is offline   Reply With Quote


Old 04-05-2012, 12:16 AM   #11
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by CaptainAhab View Post
Wow, that looks awesome! I'm glad everyone had a good time.

...so, AvD pickups next?
I think we played a 5v or 6v on ksour afterwords.
FDA_Approved is offline   Reply With Quote


Old 04-05-2012, 01:12 AM   #12
CaptainAhab
D&A Member
Beta Tester
 
CaptainAhab's Avatar
 
Join Date: Jan 2012
Gametype: AvD
Posts Rated Helpful 35 Times
Quote:
Originally Posted by FDA_Approved View Post
I think we played a 5v or 6v on ksour afterwords.
So glad this mode is being played... wish I had more time to play.
CaptainAhab is offline   Reply With Quote


Old 04-05-2012, 11:27 PM   #13
eomoyaff
The Crowbar Commander
Beta Tester
 
eomoyaff's Avatar
 
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything.
Gametype: CTF/CP (AvD needs fixing)
Posts Rated Helpful 28 Times
Quote:
Originally Posted by CaptainAhab View Post
Wow, that looks awesome! I'm glad everyone had a good time.

...so, AvD pickups next?
Sorry to bust this idea, but AvD wouldn't really work in a pickup without it feeling like just another pub. To really make it work, you'd have to make the AvD maps last in rounds. Each side has 10 minutes to get as far they can. The side that gets further is the obvious winner. And big maps like the original Ksour are just a cap fest. Could probably work well on Avanti though.
eomoyaff is offline   Reply With Quote


Old 04-06-2012, 03:00 AM   #14
eomoyaff
The Crowbar Commander
Beta Tester
 
eomoyaff's Avatar
 
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything.
Gametype: CTF/CP (AvD needs fixing)
Posts Rated Helpful 28 Times
Quote:
Originally Posted by caesium View Post
i'd like to play pickups on maps like warpath.

p.s. how's it play with different numbers of players?
What do you mean exactly? In our game teams were even. But it was a blast! rodox and hitman had the defense really well. redneck made things interesting with his sniper. just a great map overall. Can't wait to do it again
eomoyaff is offline   Reply With Quote


Old 04-10-2012, 09:44 AM   #15
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
i mean how does warpath play in pickups with different numbers of players (e.g. 4v4, 5v5, ..., 8v8 ) assuming the teams are even? obviously it's easier to fill a pickup with less players, so knowing this would be useful.

if it plays well then for some reason warpath pickups appeal to me much more than other non-ctf gamemodes. could be a nice break from ctf now and then !add
__________________
Support FF:

Last edited by caesium; 04-10-2012 at 09:46 AM.
caesium is offline   Reply With Quote


Old 04-10-2012, 11:26 PM   #16
eomoyaff
The Crowbar Commander
Beta Tester
 
eomoyaff's Avatar
 
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything.
Gametype: CTF/CP (AvD needs fixing)
Posts Rated Helpful 28 Times
Quote:
Originally Posted by caesium View Post
i mean how does warpath play in pickups with different numbers of players (e.g. 4v4, 5v5, ..., 8v8 ) assuming the teams are even? obviously it's easier to fill a pickup with less players, so knowing this would be useful.

if it plays well then for some reason warpath pickups appeal to me much more than other non-ctf gamemodes. could be a nice break from ctf now and then !add
Oh, well in that case, I have no idea !

We've only done this in an 8v8 format. That day we had a lot of players around so it wasn't hard to get that 8v8 going. As far as doing like 5v5 and 4v4 with warpath, i can't see that doing well. Just not enough action going on. The battle that took place on warpath felt like a real battle -- the map really does feature what FF is all about.
eomoyaff is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:29 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.