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Old 08-05-2008, 11:53 PM   #81
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I have a gooder queschun!

WhenFF2.1WillOut?
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Old 08-06-2008, 01:33 AM   #82
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When it's done.

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Old 08-06-2008, 02:12 AM   #83
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I have two questions?

1. Why don't you just make hardcap a serverside thing so people can choose?

2. I want to help FF gain popularity, is there anyway I could join the PR team?
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Old 08-06-2008, 02:16 AM   #84
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Since #1 has been asked and answered many times in the past, I'll answer again now: Because different bhop mechanics in different servers would divide the community, and segregate people to their own prefered play style, which we don't want. We want everyone to learn to play together.
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Old 08-06-2008, 03:18 AM   #85
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Here's one I just remembered, WHY can't the Sniper shoot his sniper rifle in the air? Also, will this be fixed in 2.1?
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Old 08-06-2008, 03:46 AM   #86
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Quote:
Originally Posted by Nezumi
Since #1 has been asked and answered many times in the past, I'll answer again now: Because different bhop mechanics in different servers would divide the community, and segregate people to their own prefered play style, which we don't want. We want everyone to learn to play together.
Good answer. Thanks!
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Old 08-06-2008, 05:33 AM   #87
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What changes, if any, have been made to the Heavy Weapons Guy?

When will the 2.1 changelog be posted?

Is there an ETA on 2.1's arrival?

Have any optimizations and/or changes been made to ff_cornfield?

Have any core changes to the mod been made that have had an effect on the frames per second for clients?

Will the Objective notification system be dynamic? For example, instead of it printing "Objective" over everything, will it display "Cap Point", "Command Point 1", or "Hunted" and the like?
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Old 08-06-2008, 09:17 AM   #88
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will you finally get rid of the 'global' the detpipedelay?
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Old 08-06-2008, 07:58 PM   #89
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have any changes been made to canal zone?
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Old 08-06-2008, 08:41 PM   #90
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.. a couple..
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Old 08-07-2008, 12:15 AM   #91
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What changes are being made to the Demoman?

Are there any changes being made to Aardvark?

Will there ever be a possibility of the Scout's Radar being reimplemented, if only to counter the Spy's new abilities?
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Old 08-07-2008, 10:46 AM   #92
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Probably a stupid question, but the new dispenser "uses/grabs" the normal dropped bags or also uses the hp/armor bags (map bags, so to speak)? Because it could cause griefing problems if it's the latter, mainly in AvD maps.
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Old 08-07-2008, 11:40 AM   #93
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Good point.

EDIT: yeah, they don't eat respawn bags, at least not in dropdown
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Old 08-07-2008, 01:14 PM   #94
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Okay, here goes. I wish for sentries being tweaked.

1. Is turn speed and power going to be buffed?

2. Will range and accuracy once locked on be nerfed? If a lvl1 sentry can shoot me across the map and perfectly hit me every time even when I'm way outside its max range, something is wrong IMO. It should unlock it's target if it gets outside of range. Is this being taken care of or not?
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Old 08-07-2008, 02:57 PM   #95
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Quote:
Originally Posted by Handym
Okay, here goes. I wish for sentries being tweaked.

1. Is turn speed and power going to be buffed?

2. Will range and accuracy once locked on be nerfed? If a lvl1 sentry can shoot me across the map and perfectly hit me every time even when I'm way outside its max range, something is wrong IMO. It should unlock it's target if it gets outside of range. Is this being taken care of or not?
I don't know about the first one, but for the second question from what I have heard the range will no longer be infinite once its locked onto you. But it will not be the exact same range. It will keep firing at you, to about 10% to 15% farther then its max detection range.

So it will no longer be infinite range. Which is good.

I do have a feeling that the turn speed, range, and lock on speed might have to be adjusted a little, but we'll know more once the patch is out.
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Old 08-07-2008, 10:39 PM   #96
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We have GOT to do more than 5 questions this week, so many of these need answering...
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Old 08-07-2008, 10:43 PM   #97
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Quote:
Originally Posted by Circuitous
We have GOT to do more than 5 questions this week, so many of these need answering...
indeed!
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Old 08-08-2008, 01:58 AM   #98
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Hey guys, new to Fortress Forever here, just in case you're wondering why I popped out of nowhere =P Pretty badass mod so far.

That said, I've heard FF is converting to the Orange Box Engine? I'm definitely a Demoman player and I love the way the grenades from his launcher bounce in TF2. Once the conversion is complete, will they bounce that way in FF? Actually, I guess the better question to ask would be; Will conversion to the Orange Box Engine change the game's physics in any way? [forgive me, I don't know a lot about game engines, so sorry if that's a stupid question =\ ]

Also, will any changes be made to Demoman in 2.1?
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Old 08-08-2008, 04:43 AM   #99
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When will FF comply with the Half-Life logging standard so programs like HLStatsX can work with the mod?
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Old 08-08-2008, 05:28 AM   #100
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I'm not sure how much behavior will change in Orange Box, but I've heard that there's something like an air step-height, which basically means you'll be able to bhop up stairs.
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