08-05-2008, 11:53 PM | #81 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I have a gooder queschun!
WhenFF2.1WillOut? |
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08-06-2008, 01:33 AM | #82 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
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When it's done.
:D? |
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08-06-2008, 02:12 AM | #83 |
Join Date: Aug 2008
Class/Position: Loony guy Gametype: Capture the Flag Posts Rated Helpful 0 Times
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I have two questions?
1. Why don't you just make hardcap a serverside thing so people can choose? 2. I want to help FF gain popularity, is there anyway I could join the PR team? |
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08-06-2008, 02:16 AM | #84 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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Since #1 has been asked and answered many times in the past, I'll answer again now: Because different bhop mechanics in different servers would divide the community, and segregate people to their own prefered play style, which we don't want. We want everyone to learn to play together.
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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08-06-2008, 03:18 AM | #85 |
Join Date: Aug 2008
Class/Position: Loony guy Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Here's one I just remembered, WHY can't the Sniper shoot his sniper rifle in the air? Also, will this be fixed in 2.1?
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08-06-2008, 03:46 AM | #86 | |
Join Date: Aug 2008
Class/Position: Loony guy Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Quote:
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08-06-2008, 05:33 AM | #87 |
sKeeD
D&A Member
Beta Tester |
What changes, if any, have been made to the Heavy Weapons Guy?
When will the 2.1 changelog be posted? Is there an ETA on 2.1's arrival? Have any optimizations and/or changes been made to ff_cornfield? Have any core changes to the mod been made that have had an effect on the frames per second for clients? Will the Objective notification system be dynamic? For example, instead of it printing "Objective" over everything, will it display "Cap Point", "Command Point 1", or "Hunted" and the like? |
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08-06-2008, 09:17 AM | #88 |
Interzone technican
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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will you finally get rid of the 'global' the detpipedelay?
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08-06-2008, 07:58 PM | #89 |
sKeeD
D&A Member
Beta Tester |
have any changes been made to canal zone?
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08-06-2008, 08:41 PM | #90 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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.. a couple..
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08-07-2008, 12:15 AM | #91 |
y halo thar
Join Date: Mar 2008
Class/Position: Lord of Random Sentry Placement Gametype: CTF Posts Rated Helpful 0 Times
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What changes are being made to the Demoman?
Are there any changes being made to Aardvark? Will there ever be a possibility of the Scout's Radar being reimplemented, if only to counter the Spy's new abilities? |
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08-07-2008, 10:46 AM | #92 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Probably a stupid question, but the new dispenser "uses/grabs" the normal dropped bags or also uses the hp/armor bags (map bags, so to speak)? Because it could cause griefing problems if it's the latter, mainly in AvD maps.
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08-07-2008, 11:40 AM | #93 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Good point.
EDIT: yeah, they don't eat respawn bags, at least not in dropdown Last edited by pF; 08-07-2008 at 12:01 PM. |
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08-07-2008, 01:14 PM | #94 |
I got some bread, bitch
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Okay, here goes. I wish for sentries being tweaked.
1. Is turn speed and power going to be buffed? 2. Will range and accuracy once locked on be nerfed? If a lvl1 sentry can shoot me across the map and perfectly hit me every time even when I'm way outside its max range, something is wrong IMO. It should unlock it's target if it gets outside of range. Is this being taken care of or not? |
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08-07-2008, 02:57 PM | #95 | |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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Quote:
So it will no longer be infinite range. Which is good. I do have a feeling that the turn speed, range, and lock on speed might have to be adjusted a little, but we'll know more once the patch is out. |
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08-07-2008, 10:39 PM | #96 |
Useless
Retired FF Staff
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We have GOT to do more than 5 questions this week, so many of these need answering...
__________________
Look at all those dead links. |
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08-07-2008, 10:43 PM | #97 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Quote:
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08-08-2008, 01:58 AM | #98 |
Join Date: Aug 2008
Class/Position: Demoman / Offense Gametype: OvD Affiliations: v!be<<< ((we haven't moved over to FF yet. Hoping to get at least 5 other members over here soon)) Posts Rated Helpful 0 Times
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Hey guys, new to Fortress Forever here, just in case you're wondering why I popped out of nowhere =P Pretty badass mod so far.
That said, I've heard FF is converting to the Orange Box Engine? I'm definitely a Demoman player and I love the way the grenades from his launcher bounce in TF2. Once the conversion is complete, will they bounce that way in FF? Actually, I guess the better question to ask would be; Will conversion to the Orange Box Engine change the game's physics in any way? [forgive me, I don't know a lot about game engines, so sorry if that's a stupid question =\ ] Also, will any changes be made to Demoman in 2.1? |
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08-08-2008, 04:43 AM | #99 |
www.tfcgaschamber.com
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When will FF comply with the Half-Life logging standard so programs like HLStatsX can work with the mod?
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08-08-2008, 05:28 AM | #100 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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I'm not sure how much behavior will change in Orange Box, but I've heard that there's something like an air step-height, which basically means you'll be able to bhop up stairs.
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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