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Old 07-22-2006, 10:08 AM   #21
trepid_jesse
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I'm for'em!
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Trepid, what?
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Old 07-22-2006, 10:13 AM   #22
mervaka
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Quote:
Originally Posted by trepid_jesse
Tryin' to explain to some Scottish dick licker the coolness of displacements.
LOL
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Old 07-22-2006, 10:35 AM   #23
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oh i hate player clipping, too.
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Old 07-22-2006, 10:43 AM   #24
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Why? That isn't a very hard to do :P.
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Old 07-22-2006, 10:48 AM   #25
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doesn't mean i have to enjoy it.
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Old 07-22-2006, 10:52 AM   #26
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true
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Old 07-22-2006, 01:24 PM   #27
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Hammer is probably the thing I dislike the most.
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Old 07-22-2006, 02:32 PM   #28
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Well, like with my map thats for CS:S (only because I designed the map before I picked a mod to tie it to) I know exactly how I want everything, but HL2 doesn't defautly come with almost half of the stuff that I want to have in it model wise. So basically if I'm mapping I don't want so much to have to create all the models and stuff that go along with it (since I have no idea how or where to create models and textures) Another thing (even though it's been said skyboxes are easy) I have yet to make one, and really don't have much of an idea how. If I could get a skybox and start working on the outside of the map, I think I'd have alot more fun.
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Old 07-22-2006, 10:33 PM   #29
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Quote:
Originally Posted by Own3r
loosing inspiration and or designs half way through a map
QF fucking T

I always make a map because I've got one really cool idea for a room or a gameplay mode, so there's one awesome looking section of the map and the rest is just filler. My best maps are the ones where I don't even try to work on it unless I've gotten a killer idea for the next section. Bleh. But that makes the process very very slow.

My other least favorite thing is when Valve updates hamemr and then you can't use it for the next week (or, in our current case, the next 5 weeks).
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Old 07-22-2006, 11:29 PM   #30
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everything
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Old 07-23-2006, 09:25 PM   #31
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two answers

First, I hate getting new ideas for maps that I just HAVE to create right away when I am far along on one idea for a map.

Second, I hate the fact that I cannot draw very well, so I can't get the actually concept of what something will look like down on paper before I forget. This usually results in me waking up at 3am with a cool idea for a ceiling or spawn room and opening hammer to become a slave until it is mostly built. I have no problems sketching overviews of all my maps, but I never have been good at just a sketched picture of what it will look like to, say, look at the lobby balcony on my map ff_vaniax from a first person perspective.
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Old 07-24-2006, 12:44 AM   #32
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Quote:
Originally Posted by Nezumi
QF fucking T

I always make a map because I've got one really cool idea for a room or a gameplay mode, so there's one awesome looking section of the map and the rest is just filler. My best maps are the ones where I don't even try to work on it unless I've gotten a killer idea for the next section. Bleh. But that makes the process very very slow.
that's why i suggest hammering it all out on paper before diving into hammer. i've had it happen in the past where i had this awesome idea for the flag room or something and i was like "ah forget the rest of the planning, i got to make this room NOW!" of course, that winded up being a disaster because the rest was, as you put it, filler.
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Old 07-24-2006, 04:57 AM   #33
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My new strategy is to just close hammer whenever I'm not feeling totally inspired.
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Old 07-24-2006, 06:00 AM   #34
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Yeah, me too. I really want to work on lake, but I'm just not inspired worth a hoot anymore. I don't know what it is - everything else seems the same...
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Old 07-24-2006, 06:31 AM   #35
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I'll give you a solution to your motivation problems.

Go sign yourself up for an extremely boring lecture that lasts about 2 hours. Out of pure desperation and a desire to escape, your mind will start thinking about fantastic map ideas.

Alternatively, assign yourself a 10 page paper on the Chinese cultural revolution, and make it due tomorrow. I guarantee you'll want to map all night instead.

That's the story of college for me. I get the best ideas when I can't map, or shouldn't be mapping. When I finally have some free time to map, I'm like... ehhh what's going on outside?
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Old 07-24-2006, 09:00 AM   #36
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Texturing & Displacements.
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Old 07-24-2006, 09:48 AM   #37
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Playing some seriously jammin' music always helps me get over it. I have to make myself a new playlist every few days to keep myself inspired.
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Old 07-24-2006, 08:38 PM   #38
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I definitely dislike Hammer. Hammer and thinking.
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Old 07-24-2006, 09:51 PM   #39
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yeah i'm pretty anti-thought myself.
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Old 07-25-2006, 08:48 AM   #40
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Spending days working on a map, then reaching that point where you realise it's just not working... which is about 99% of anything I've ever done in wc/hammer.
But at least I know when to quit, instead of releasing half finished, ill thought out crap that nobody will play. (rjump_bliss being the only exception )
tbh it's hard to get anything done when you're your own worst critic... I scrap everything I make... abandon maps left, right and center... mapping consumes so much time and produces so little (at least with my planning/workflow).

Oh and Steam... I f*cking hate having to put up with Steams mood-swings... give me stand-alone apps any day.
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