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Old 09-18-2007, 07:13 PM   #41
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Forgive me for asking, I'm new to mapping in general, though I did make a few for TFC.

I'm making a push-style map. I have two questions:

One: in the lua, should I have IncludeScript("base_push"); instead of base_ctf?

Two: How to I make a "ball" for both teams, instead of colored flags?


Edit: Nevermind, I found everything here: http://www.sgware.be/?p=tutorials&cat=8

Last edited by szorg; 09-18-2007 at 07:30 PM.
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Old 09-19-2007, 11:22 PM   #42
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Sheesh, I have been having a huge problem with this for the first few days. My map just would'nt compile. It kept giving me "registry is in use" errors. I tried refreshing SDK content, restarting my computer multiple times, remaking the FF cfg a bunch of times, nothing worked.

After reading Donny's posts, I learned that my problem was that I was copying and pasting the info from here. Once I tried handpicking the info for myself using browse, it worked (even though after hitting browse and choosing the right folders, the text box showed the same input as what was there when I just copy+pasted).
Kinda wierd. I dunno if there's a typo or something there, but that's how I fixed my problem. Thanks Donny.
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Old 09-20-2007, 08:26 PM   #43
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Quote:
Originally Posted by punkrockrocks
Sheesh, I have been having a huge problem with this for the first few days. My map just would'nt compile. It kept giving me "registry is in use" errors. I tried refreshing SDK content, restarting my computer multiple times, remaking the FF cfg a bunch of times, nothing worked.

After reading Donny's posts, I learned that my problem was that I was copying and pasting the info from here. Once I tried handpicking the info for myself using browse, it worked (even though after hitting browse and choosing the right folders, the text box showed the same input as what was there when I just copy+pasted).
Kinda wierd. I dunno if there's a typo or something there, but that's how I fixed my problem. Thanks Donny.
Glad to help
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Old 09-23-2007, 10:28 PM   #44
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Howto create hunted-style maps:

http://www.fortress-forever.com/foru...371#post276371
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Old 10-01-2007, 03:39 PM   #45
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How do I make a detpack-able wall?
I need a more basic mapping tut also, as I need to know how to make things curved and such >.<
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Old 10-23-2007, 03:42 AM   #46
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Quote:
Originally Posted by Imbrifer
Intro: Setting Up Hammer for FF

1. Boot up hammer for another mod (HL2, HL2M, CS, etc.) and go to Tools -> Options.

2. Click on the 'Game Configurations' tab, and next to the drop-down menu on the right, it should say 'Add'. Click that bad boy, and create a new entry named 'Fortress Forever' or 'FF' or 'Gazelle Pudding' or whatever you want.

3. There should be one .fgd file you need: fortressforever.fgd It should be found in the \Steam\SteamApps\SourceMods\fortressforever\ directory, so navigate there and select it.

4. The 'Default Point Entity' and 'Default Brush Entity' are exactly what they sound like. When you create an entity, this is what it will be by default. You'll probably want the 'Default Point Entity' to either be 'prop_static' or 'info_ff_script'. For the 'Default Solid Entity', go for 'func_detail'.

5. Time to set some directories. The Game Executable Directory should be:
\Steam\SteamApps\SourceMods\fortressforever\
The Mod Directory should be:
\Steam\SteamApps\SourceMods\fortressforever\ff\
The Game Directory should be:
\Steam\SteamApps\SourceMods\fortressforever\
And finally, your RMF directory should be:
\Steam\SteamApps\SourceMods\fortressforever\ff\map s\

6. Hit OK, restart Hammer and you should be good to go for starting your first FF map!
I am having a problem setting up Hammer for FF:



Specifically, I am having a problem with this portion:

Quote:
Originally Posted by Imbrifer
5. Time to set some directories. The Game Executable Directory should be:
\Steam\SteamApps\SourceMods\fortressforever\
The Mod Directory should be:
\Steam\SteamApps\SourceMods\fortressforever\ff\
The Game Directory should be:
\Steam\SteamApps\SourceMods\fortressforever\
And finally, your RMF directory should be:
\Steam\SteamApps\SourceMods\fortressforever\ff\map s\
Game Executable Directory, check. Mod Directory... is not there. Game Directory... check. RMF directory... is also not there. It is "VMF" Directory.

Could someone help me figure out what I am doing wrong here? The last time I tried to set up Hammer for FF I had to reset everything. >_<
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Old 10-23-2007, 09:13 AM   #47
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are you using the latest hammer? You should be accessing it through Steam, Tools: SDK, Hammer.

Sounds like you are using old hammer for HL1
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Old 10-23-2007, 09:39 AM   #48
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I had to set it up a bit different to work:

Game executable was the Half-life 2 base dir
Mod dir was Sourcemods/Fortress Forever
RMF/VFM was Sourcemods/Fortress Forever/maps

RMF/VFM can be placed anywhere though I think.
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Old 10-23-2007, 04:02 PM   #49
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Quote:
Originally Posted by Desyphur
How do I make a detpack-able wall?
I need a more basic mapping tut also, as I need to know how to make things curved and such >.<
I would really like to see this also! Can someone answer him please?

Imhmi check out THIS thread, it's basically the same thread as your God help me one, but i had the same problems and got a lot of help...
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Old 10-23-2007, 05:58 PM   #50
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I think I am going to work on a forever2 remake or a vidar2 remake. How long does it usually take to create a map from start to finish. Only reason I ask is I don't want it to take a freakin year....
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Old 10-23-2007, 06:44 PM   #51
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Quote:
Originally Posted by KubeDawg
I think I am going to work on a forever2 remake or a vidar2 remake. How long does it usually take to create a map from start to finish. Only reason I ask is I don't want it to take a freakin year....
Think that depends on how OCD you are about your work...
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Old 10-23-2007, 07:25 PM   #52
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Quote:
Originally Posted by Mongoose
are you using the latest hammer? You should be accessing it through Steam, Tools: SDK, Hammer.

Sounds like you are using old hammer for HL1
Yes, I am using the latest version of Hammer AFAIK. I ran it from Source SDK in the Tools menu. This is what I am being shown.
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Old 10-23-2007, 07:28 PM   #53
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Imhmi, check out that link to the topic I posted above, I had similar issues and public_slots_free walked me thru some things to try and now everything is working. Try that and see if it helps.
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Old 10-23-2007, 07:39 PM   #54
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Quote:
Originally Posted by Dr.Satan
Think that depends on how OCD you are about your work...
It depends. It switches on and off quite frequently. But when it's on, I'm like superman on speed when it comes to ideas/typing. 150wpm ftw.
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Old 10-24-2007, 06:07 AM   #55
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GambiT gave me this:

Code:
        "Fortress Forever"
        {
            "GameDir"        "c:\program files\steam\steamapps\SourceMods\FortressForever"
            "hammer"
            {
                "GameData0"        "c:\program files\steam\steamapps\SourceMods\FortressForever\fortressforever.fgd"
                "TextureFormat"        "5"
                "MapFormat"        "4"
                "DefaultTextureScale"        "0.250000"
                "DefaultLightmapScale"        "16"
                "GameExe"        "c:\program files\steam\steamapps\c:\program files\steam\steamapps\YOURNAME\source sdk base\hl2.exe"
                "DefaultSolidEntity"        "func_detail"
                "DefaultPointEntity"        "info_ff_teamspawn"
                "BSP"        "c:\program files\steam\steamapps\YOURNAME\sourcesdk\bin\vbsp.exe"
                "Vis"        "c:\program files\steam\steamapps\YOURNAME\sourcesdk\bin\vvis.exe"
                "Light"        "c:\program files\steam\steamapps\YOURNAME\sourcesdk\bin\vrad.exe"
                "GameExeDir"        "c:\program files\steam\steamapps\c:\program files\steam\steamapps\YOURNAME\source sdk base"
                "MapDir"        "c:\program files\steam\steamapps\YOURNAME\sourcesdk_content\hl2\mapsrc"
                "BSPDir"        "c:\program files\steam\steamapps\SourceMods\FortressForever\maps"
                "CordonTexture"        "tools\toolsskybox"
                "MaterialExcludeCount"        "0"
            }
        }
Go here, but replace C: with the drive you have Steam installed on and YOURNAME with your Steam name.

C:\program files\steam\steamapps\YOURNAME\sourcesdk\bin\GameC onfig.txt

Find the second } above the words "SDK Version" "2". The bottom of your GameConfig.txt will look something like this (I cut a lot of it off):

Code:
                "MapDir"        "c:\program files\steam\steamapps\ihmhi\sourcesdk_content\hl2mp\mapsrc"
                "BSPDir"        "c:\program files\steam\steamapps\ihmhi\half-life 2 deathmatch\hl2mp\maps"
                "CordonTexture"        "tools\toolsskybox"
                "MaterialExcludeCount"        "0"
            }
        }
    }
    "SDKVersion"        "2"
}
Place the cursor where there are three stars (***) added in below, hit Enter to make the text go down a line, and paste all of the text at the start of this post in there.

Code:
                "MapDir"        "c:\program files\steam\steamapps\ihmhi\sourcesdk_content\hl2mp\mapsrc"
                "BSPDir"        "c:\program files\steam\steamapps\ihmhi\half-life 2 deathmatch\hl2mp\maps"
                "CordonTexture"        "tools\toolsskybox"
                "MaterialExcludeCount"        "0"
            }
        }***
    }
    "SDKVersion"        "2"
}
I did this and Fortress Forever popped right into the box in Source SDK. I did not even have to restart Steam. Thanks GambiT! (:
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Old 10-24-2007, 08:08 PM   #56
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Quote:
Originally Posted by Desyphur
How do I make a detpack-able wall?
I need a more basic mapping tut also, as I need to know how to make things curved and such >.<
does anyone know the answer to this? I have been wondering the same thing and i was hoping someone would answer him so that i know!
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Old 11-11-2007, 06:53 PM   #57
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freeze

I have all the appropriate information entered correctly. However, when i go to make an object...i just freeze. When i configure hammer for tf2 i do not have this problem. Any ideas =\. I really want to get into map making and its frustrating running into these sort of nitty gritty errors.
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Old 11-11-2007, 07:00 PM   #58
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for detpack wall, just decompile ff_well.

In the lua there is a section, easy to find, called grates...

You just need to look in the well vmf where the grates are and see what they've called the entities (red_grate, red_wall etc).

Put wall in your map, to entity, name it the appropriate name, and include the section of lua in your lua...

Check out snarkpit for tutorials
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Old 11-11-2007, 07:54 PM   #59
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Quote:
Originally Posted by Hog
I have all the appropriate information entered correctly. However, when i go to make an object...i just freeze. When i configure hammer for tf2 i do not have this problem. Any ideas =\. I really want to get into map making and its frustrating running into these sort of nitty gritty errors.
this might be the result of the sdk update that broke ep1 engine stuff.
if so youll need to add -engine ep1 to hammer shortcut and turn off gui model browser in hammer's options to stop crashing.
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Old 11-11-2007, 07:59 PM   #60
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got the gui model part. How might I add the -engine ep1?
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