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Old 03-06-2008, 10:32 PM   #41
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I say fuck em both TBH!
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Old 03-07-2008, 08:41 AM   #42
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http://fortress-forever.com/forum/sh...weapon+bobbing

^what richard said in his first post
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Old 03-09-2008, 01:01 AM   #43
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yeah people are mistaking weapon bobbing as view bobbing. If any of you have played STALKER, it has view bobbing. View bobbing s not nauseating for me as much as it is to some people but I wouldn't like it in any multi-player game. Weapon bobbing is subtle enough to not make you sick and still provide the feeling of walking other than sliding. I'm over observant though and these things bother me, for no real reason at all.
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Old 03-09-2008, 04:01 AM   #44
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Quote:
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I say fuck em both TBH!
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Old 03-09-2008, 05:20 AM   #45
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Your stupid opinion is of no consequence here.
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Old 03-16-2008, 03:47 AM   #46
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I've lost the chance in lull for my school work. Now, since we're so close to the end of the semester they're piling work on us. I will send a full application to AfterShock hopefully when summer break begins. See you in about 1 1/2 to 2 months.

~Aven
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Old 03-16-2008, 04:28 AM   #47
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Quote:
Originally Posted by richard nixon
yeah people are mistaking weapon bobbing as view bobbing. If any of you have played STALKER, it has view bobbing. View bobbing s not nauseating for me as much as it is to some people but I wouldn't like it in any multi-player game.
the "no view-bobbing" mod made STALKER go from crap to great.

Quote:
I've lost the chance in lull for my school work. Now, since we're so close to the end of the semester they're piling work on us. I will send a full application to AfterShock hopefully when summer break begins. See you in about 1 1/2 to 2 months.
Damn! Hopefully you can still work on some stuff for 2.1.
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Old 03-20-2008, 11:11 PM   #48
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FF needs a lot more animations, for example railgun trigger animation, and third person reload animations for every gun. Also, HWGuy spinup ftw.
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Old 03-21-2008, 10:46 AM   #49
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=O

We will have 3p Reload animations?!

FF + 10,000,000 points!

(Always thought it was neat ;D)
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Old 03-21-2008, 11:19 AM   #50
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It could be awesome. Somehow I just don't think it'll happen though.
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Old 03-21-2008, 05:56 PM   #51
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Well maybe, Circ is on the job
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Old 03-22-2008, 06:55 AM   #52
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I don't think those animations exist yet, so they'll need to be added in code. Doable, I'm sure, but more work than just I can do.
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Old 03-24-2008, 11:13 AM   #53
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Quote:
Originally Posted by richard nixon
yeah people are mistaking weapon bobbing as view bobbing. If any of you have played STALKER, it has view bobbing. View bobbing s not nauseating for me as much as it is to some people but I wouldn't like it in any multi-player game. Weapon bobbing is subtle enough to not make you sick and still provide the feeling of walking other than sliding. I'm over observant though and these things bother me, for no real reason at all.
well imo id say make it look like the weapon is moving cause of the running, like the weapon comes across the body at a sligh angle maybe? idk how it would look its just a suggestion tho
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Old 03-24-2008, 04:23 PM   #54
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I'd say that would be easier done through programming than setting up animations in the .mdl's - the bobbing would have to correspond to player movement anyway.

But yeah, still don't really see the need for any bobbing.
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Old 09-12-2008, 02:42 PM   #55
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If there's a set up arms rig, I can try the Sniper's AR and the Shotty (shotty is fine?)
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Old 09-12-2008, 03:38 PM   #56
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If you have teh skillz with animatin', send an application over to fortressforever [at] gmail.com.

Include your experience with programs. A portfolio (showing past work - we're talking files, not screenshots) will go a long way towards the other devs being willing to give you a shot at things.

There's a lot of animating that needs to be done and more animators would be very helpful.
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Old 09-12-2008, 04:06 PM   #57
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Well, then I suppose I'll pass.
I have no previous examples, nor do I really know what I'm doing that well.

Was just going to attempt it to help the team :P
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Old 09-12-2008, 05:14 PM   #58
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Quote:
Originally Posted by Sebhael
If there's a set up arms rig, I can try the Sniper's AR and the Shotty (shotty is fine?)
Just as an FYI, single shotty and AR animations are in 2.1.
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Old 09-12-2008, 05:21 PM   #59
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Quote:
Originally Posted by squeek.
Just as an FYI, single shotty and AR animations are in 2.1.
Alright then. I only have a slight idea of what to do with V_ models, Wees I don't know, so I won't be able to help with the other animations.
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Old 09-12-2008, 05:37 PM   #60
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Well practice some, then?

I mean, if you don't know what you're doing... we obviously wouldn't hand over our model source files to you to work on. d:

It's hard to find animators because it takes months of practice to be any good at things. |=
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