03-21-2006, 04:39 PM | #1 |
Join Date: Mar 2006
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Question for the FF Texture Artists
Hi there! I am a modeler and I have been working in this field for a few years more or less... (It was for a pretty lowpoly project using the Tribes 2 (Torque) Engine which is why the PC is a tad low.) *Unfortunately this project was disbanded* ((
My question was, what program do you use for mapping and texturing the models. I was looking through your media gallery and I was "amazed" at the textures and how well the fit the weapons. I use 3ds Max and Milkshape but UVMapping = not great for what I want and milkshape texturing is really difficult.. Here is some of the work I did on this project.. www.universalconquestonline.com ------------------------------- http://leetninjas.com/rich/uco/fgen.png http://leetninjas.com/rich/pfd.PNG http://leetninjas.com/rich/uco/tdtr.png http://leetninjas.com/rich/uco/nfr.png http://leetninjas.com/rich/comp1.png http://leetninjas.com/rich/pcannon.png http://leetninjas.com/rich/dualsnipe.png 2D Art http://www.leetninjas.com/rich/Korien.png http://www.leetninjas.com/rich/soldier.png http://www.leetninjas.com/rich/soldier2.png http://www.leetninjas.com/rich/soldier2b.png |
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03-21-2006, 11:33 PM | #2 |
Retired FF Staff
Join Date: Jan 2005
Location: Norway
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Uhm, milkshape texturing?
Well, learn how to uvmap propper in 3d studio max to begin with, then start practicing your texturing skills in photoshop. All our weapons are uvmapped using either 3d studio max or Maya and all the skins/textures are made in Adobe Photoshop.
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03-22-2006, 07:49 PM | #3 |
Join Date: Mar 2006
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Well I have seen programs specifically for mapping textures to your models, I was wondering if you do that. UV Mapping in 3d studios is so hard, im still playing with it but man its really difficult.
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03-22-2006, 08:07 PM | #4 |
Retired FF Staff
Join Date: Dec 2005
Location: Helsinki, Sweden
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Yes it's a bit confusing in the beginning but you get used to it the more you unwrap things. I suppose programs developed for unwrapping things are pretty cabable these days but probably require some experience on uvmapping anyway plus I haven't seen a single one that would have been free.
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03-22-2006, 08:30 PM | #5 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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It's just practice. If you check back a few months ago in the dev diaries I posted some modeling & skinning links which you may find useful. I can unwrap moderately complicated objects these days, but I still find it tough when the models get really complicated (looking at one of fooley's model uvw layouts fills me with a sense of "holy shit" because I could never do it to that standard without some serious practice).
If you can, find the Max game development DVD series -- it has some great unwrapping tips in it. |
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