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Old 02-16-2008, 01:53 AM   #1
AfterShock
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Fortress Forever 2.0 Released!!

(See post below for SERVER installs)

Fortress Forever 2.0 FULL Installer

4est's File Front Page
[AE] Clan Mirror
2.0 FULL

CLIENT patch (1.0 to 2.0)

4est's File Front Page
[AE] Clan Mirror
1.0 to 2.0

CLIENT Patch (1.11 to 2.0)

4est's File Front Page
[AE] Clan Mirror
1.11 to 2.0
AE 5316's Hosting
FileFront
Multiplay UK - UK only
Multiplay UK - worldwide
Wireplay UK
[AE] Clan Mirror FF_111_to_20.exe
kubedawg.com FF_111_to_20.exe
bittdaily.com

Professional's Download Mirror
Clan Goodfella's FTP -Server Patch as well

SERVER Patch (1.11 to 2.0)

Dr.Satan's Hosting
[AE] Clan Mirror ff111to20server.zip
kubedawg.com ff111to20server.zip

================================================== ==================================================

We also have 3 official EU servers up (hosted by wireplay)
#1: 194.154.191.30:27015 Funmaps + spam (epicenter/waterpolo/push/hunted/well)
#2: 194.154.191.30:27017 Clanstyle CTF (openfire/sd2/monkey/aardvark/dropdown)
#3: 194.154.191.30:27019 3rd server, undecided what this is yet

So if you want to come chat to me i'll probably be hanging out there!

CHANGELOG:

http://fortress-forever.com/wiki/Changelog

User Interface
  • Added a Fortress Options menu for many advanced options, including enabling/disabling many of the new features listed below.


GENERIC / Misc stuff:
  • Walls no longer apply friction to grenades, concmaps should be possible now!
  • Small auto-conc for HH concs when you dont jump
  • Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.
  • Throwing the flag is now upwards slightly rather than skidding along the floor
  • Re-added recoil for some weapons (e.g. IC)
  • Suiciding no longer causes you to lose 100 fortress points
  • bhop now 1.20 up from 1.10
  • Flags now GLOW
  • Better intermission scoreboard/player handling
  • Made the currently held grenade timer bar more visible than the dropped ones
  • pyro scream time only triggers once every 1.7 seconds now
  • Added cl_reducedexplosions to help fps problems
  • Added a cvar for ragdoll lifetime
  • NEW!! assault cannon fire sound
Visuals:
  • Grenades now have trails and halo's around them
  • Blue and yellow pipes now have trails
  • Player models have been tweaked to increase visibility
  • Grenade models have been tweaked to increase visibility
  • SG models have been tweaked to increase visibility
  • SG now throws out sparks when it's below 50% health
  • New IC model!
  • No more ugly background for build timers
  • New HUD security icons for shutdown style maps
  • Shotgun muzzle flash more visible
  • Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)
  • New EMP effect
  • HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)
  • Grenade 2 timer up a bit so it's not so far down
  • New explosion scorch decal which doesnt make your whole base black.
  • 'on fire' hud HUD redness reduced a lot
  • Cvars for turning off targets + gren trails
  • Demoman grenades hopefully dont bounce of people any more
  • Readded interpolation for projectiles
  • Put in a fix for grenade timers not showing up
  • Teamcolour hud can now go back to normal again
Bug fixes:
  • Grenade target timing bug (
  • Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.
  • Dispenser / SG health now displays properly on the HUD even if you are far away.
  • CL_CopyExistingEntity crash fixed at last (!!)
  • SG now tracks properly when built on a slope
  • Death by burning is no longer a suicide
  • Fixed LUA error causing security icons to disappear when players connected
  • Fix for spies being able to sabotage when they're dead
Class-specific changes:
Scout:
  • Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.
  • Players can only use a jump pad once every second, so they dont get multiple triggers.
  • Max conc speed after using the jumppad
  • Reduced conc time for Scout down to Medic level
  • Scouts now don't take fall damage.
Sniper:
  • Sniper rifle base damage has been reduced from 42 to 35
  • Radiotag duration reduced from 60 to 15 seconds.
  • AR damage down from 7 to 5.5
Soldier:
  • RPG damage radius increased slightly (from 108 to 125).
  • RPG reload time decreased from 1.0 to 0.9 seconds.
  • Nail grens tweaked a lot.
  • Soldier special now quickswitches between shotgun and RPG.
Demoman:
  • Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.
Medic:
  • Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)
HWGuy:
  • New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.
  • New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)
Pyro:
  • IC base damage has come down (from 60 to 50).
  • Flamethrower damage increased to 16 from 13
  • Flamethrower pushforce cap increased to 850 from 550.
  • Pyro special now quickswitches between flamethrower and IC.
  • Pyro vs Pyro now takes 100% damage up from 50%
  • Flamethrower uppush up to 110 from 50.
Spy:
  • Spy now has a 'last disguise' option on the menu
  • knife damage up to 50 from 32.
  • Disguise time halved.
Engineer:
  • SG health has come down to 113% from 120% of TFC level(ish).
  • SG bulletpush now works on the ground (thanks jiggs!).
  • SG air bulletpush reduced to 15 from 24
ALL CLASSES (except medic):
  • Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.
New functionality:
  • New splash screen to tell you about any updates to FF if you are playing an old version.
  • New options screen with a load more stuff on it.
Map changes

Epicenter:
  • New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.
  • Extended balcony area around cap point for additional SG position
  • Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)
  • Epicenter 3-cap LUA system added, some various tweaks
  • Epicenter tweaks
Crossover
  • VIS fixed, massive performance increase
  • Test middle area structure for additional route
  • Lasers! (currently invisible due to engine bug)
  • Misc brush fixes
  • Crossover2: More obvious Capture Point, lasers in air lift.(thanks gingerlord)
  • Various crossover tweaks including a revamped midmap
  • Crossover tweaks
Openfire
  • Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff
Monkey
  • monkey is now Red vs Blue
  • monkey FPS vastly improved
Well
  • Well front door buttons removed, walk up to it = it opens
Dustbowl
  • Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)
Dropdown
  • New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer
Hunted
  • Updated ff_hunted lua script - Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.
Waterpolo
  • This map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.
I know i've missed a shedload of stuff out... Everythings changed, enjoy the game!

Last edited by 4est; 03-14-2008 at 10:03 PM.
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Old 02-16-2008, 01:54 AM   #2
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yessir, downloading now
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Old 02-16-2008, 01:54 AM   #3
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haha
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Old 02-16-2008, 01:55 AM   #4
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Check out the Epicenter changes. Going to be a map of win!
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Old 02-16-2008, 01:56 AM   #5
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I'm working on downloading it to get torrents together. Would it be possible to have my torrent thread stickied??
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Old 02-16-2008, 02:42 AM   #6
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Three Other things to add to the changelog:

DX 8 and DX 9 levels selectable in Start Menu (were intended to be in the Sourcemods\FortressForever folder also, but I changed a word in the installer I should not have).



We now have a readme with many handy links at:

SourceMods\FortressForever\README\README.html

New sprays!



Sprays are selectable in the game options. The path to import them is:
SourceMods\FortressForever\sprays
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Last edited by 4est; 02-16-2008 at 02:51 AM.
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Old 02-16-2008, 02:45 AM   #7
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Wow...this is one epic update...on par with the CS betas. There could have been bigger, but that's what I can remember.

And I got to hand it to you...no better time than on a Friday night. Hell, I've already been drinking Bacardi and Coke, and now on some 10.1% beer...life is better.
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Old 02-16-2008, 02:56 AM   #8
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YOU WILL LOVE THIS PATCH...

Also I will give a cookie to anyone that uses MulchMan's head for thier spray!

ALSO can / should be added to changelog:

NEW .cfg files!

For the 1.0 / 1.11 to 2.0 install:

- You will now see a userconfig.cfg added to your cfg files! If you have a userconfig.cfg you NEED to back it up or it WILL be overwritten!

For the 2.0 FULL install:

- New <classname>.cfg files and userconfig.cfg file!

Instructions and copies of the default files can be found on the wiki:

Categoryefault_Configs
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Last edited by Dr.Satan; 02-16-2008 at 03:07 AM.
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Old 02-16-2008, 03:24 AM   #9
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Server files mirror:

www.dctrs8tn.com
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Old 02-16-2008, 04:08 AM   #10
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Download complete
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Old 02-16-2008, 04:20 AM   #11
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[10:45pm] [dance\Hoopajoo] k I have two files here: http://jbmpaintball.com/goodfellas/ftp/
[10:45pm] [dance\Hoopajoo] the 1.11 to 2.0 server one and also the client one
[10:46pm] [dance\Hoopajoo] we are clan goodfellas
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Old 02-16-2008, 04:27 AM   #12
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Quote:
Originally Posted by frankiegamer
I cant log on to any of the new severs with 2.0 keeps saying im missing maps if the 2.0 just for severs what do i do?
At this moment, the 2.0 installer is a SERVER installer.

Get the 1.11 CLIENT installer
http://www.rawlie.com/file/FF/downlo..._1.11_Full.exe

and then do the 1.11 to 2.0 client update.

http://www.fortress-forever.com/foru...ad.php?t=14510


The full 2.0 client installer and the 1.0-2.0 client update will be posted soon.
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Old 02-16-2008, 05:24 AM   #13
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Server [AE] Clan Mirror ff111to20server.zip

Client
[AE] Clan Mirror FF_111_to_20.exe
[AE] Clan Mirror FF_10_to_20.exe
[AE] Clan Mirror FortressForever_20_FULL.exe

Enjoy Bitches
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Old 02-16-2008, 06:51 AM   #14
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explosion radius, most excellent

blue timer, i want to cut my wrists. I don't even have to aim, just hold down the trigger in the general direction of something fraggable and they're pretty much screwed.
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Old 02-16-2008, 08:11 AM   #15
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<3 FF
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Old 02-16-2008, 08:38 AM   #16
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Downloading... Mwahahahahaha
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Old 02-16-2008, 08:39 AM   #17
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Old 02-16-2008, 08:46 AM   #18
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Does FF 2.0 works with DX7? :P Someone check it plz :P
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Old 02-16-2008, 10:36 AM   #19
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What happened to the "massive PR campaign"? Patch news isn't even posted on moddb
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Old 02-16-2008, 10:53 AM   #20
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Awesome didn’t tried it yet downloading it now but al ready makes my day !
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