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Old 03-27-2007, 03:37 AM   #21
BumGravy
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This is my new most-anticipated FF map. Rock on Imbrifier.
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Old 03-27-2007, 04:09 AM   #22
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Going to be pretty easy to get across with a rocket or conc regardless of the wires.

Perhaps some clip brush below the wires?
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Old 03-27-2007, 12:14 PM   #23
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Or some Fifth Element inspirations and have flying cars, too!
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Old 03-27-2007, 06:53 PM   #24
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I say no to flying cars, but Helicopters... now that might be neat. You could still RJ/conc through the sides of them [because the model will have a hole in it w/ open doors].

Yeah... I really want to play this map
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Old 03-28-2007, 12:46 AM   #25
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Haha, thanks for the wonderful comments, everyone!

Oh, and Lost made an excellent video of him dicking around.

As far as the concing: I tried to make the wires vertically and horizontally thick enough to prevent players from getting nailed. I wanted to prevent concing across, but I also wanted to prevent getting electrified where there are no wires. I also made a push brush above the wires to push players down into the wires (and traffic ) So I suppose there is a slim chance in hell you could conc across, but probably not.

The only problem right now is sometimes you get hit by the push brush on the front of the car, but you don't get hit by the hurt brush. I wanted to make it so that if a HW (or other heavily armored class) was walking across, they could get hit once and knocked around, but not gibbed. I suppose the easiest thing to do would be just to have hurt brushes on the cars. /shrug

I have no idea how this will actually play, but it just took me a few hours, so why the hell not. I'll update the cars when I get a chance.

Any other suggestions?
Should I speed up/slow down any of the lanes of cars, or is it alright?
Should I make players have to bring a flag back across traffic instead of simply get to the other team's yard?
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Old 03-28-2007, 12:57 AM   #26
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How about making another version that is bigger with a king of the hill style flag cap. Take your flag to the center and hold it. I say make another just to see how much fps hit you'd get from having 12 lanes of traffic instead of 6.

On this build, I'd suggest making the inside lanes fast as shit, so that a fatty can just barely make it across in heavy traffic spawns.

But I fuckin loved it, it'll be a great map to play.
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Old 03-28-2007, 01:20 AM   #27
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Alright, I'll boost the inside lanes' speed a bit.

A king of the hill sorta map would be cool. I wish there would be a way to do it and add more teams. hmmmm...
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Old 03-28-2007, 01:56 AM   #28
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Quote:
Originally Posted by Lost
How about making another version that is bigger with a king of the hill style flag cap. Take your flag to the center and hold it.
I like this. Don't bother crossing, just evade traffic (and enemy fire).
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Old 03-28-2007, 02:02 AM   #29
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Take each side and divide it in half with a wall?
Looks great by the way.
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Old 03-28-2007, 03:59 AM   #30
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for a 4 team king of the hill map, make the roads into a square or diamond... hill in the middle, each team spawns in one corner. <>

looks hot, though.
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Old 03-28-2007, 05:58 AM   #31
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Suggestion: randomly have a car full of Scouts do a driveby with nailguns. Red team attacks blue team, and blue attacks red.
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Old 03-28-2007, 06:07 AM   #32
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This looks like fun. I hope it plays well in ff.
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Old 03-29-2007, 11:25 AM   #33
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Rofl, that sounds like a killer Wasnt there some fun map like this in TFC days?
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Old 03-29-2007, 06:05 PM   #34
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There was a frogger beta thingy. It sucked imo
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Old 03-31-2007, 07:41 AM   #35
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frogger_b1

http://www.euroskillz.eu/images/frogger_b1.jpg

but you cant look at that wihout listening to

http://www.euroskillz.eu/slask/frogger2.wav

at the same time
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Old 04-03-2007, 09:59 PM   #36
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I love how there were so many b1s etc and never finals.

anyway, yea fragger should be better since it has more of a point than crossing a road.
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Old 04-04-2007, 05:49 AM   #37
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Quote:
I love how there were so many b1s etc and never finals.
The reason for this is actually that we can't have finals until the FF team gives us the 'entities' to put in our maps (flags, capture points, spawns, backpacks, etc.)
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Old 04-04-2007, 12:17 PM   #38
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Quote:
Originally Posted by Imbrifer
The reason for this is actually that we can't have finals until the FF team gives us the 'entities' to put in our maps (flags, capture points, spawns, backpacks, etc.)
I think he was talking about tfc maps
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Old 04-04-2007, 12:18 PM   #39
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Quote:
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I think he was talking about tfc maps
yes, I was.
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Old 04-04-2007, 07:20 PM   #40
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Because people are never completely satisfied with their maps. Axl had _b9 on axlfly for several years before ripping it off didn't he?
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