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Old 11-04-2007, 01:58 AM   #1
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why removed infection spreading?

why removed infection spreading? medic can ctf or heal friend only? now the medic is not aggressive. is it a bug in 1.1?
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Old 11-04-2007, 01:01 AM   #2
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I don't see how this makes the medic "non-agressive".

Medic has a super shotty, nades, and a super nail gun. The Medikit can still infect and guaruntee a kill. Just now, in 1.1, a single click cannot kill 20 people.
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Old 11-04-2007, 01:11 AM   #3
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their medic can heal him. but can not heal all, infect enemy is difficulty, and dangerous.
player infected,he will fight,so killed by other,or he will fallback find medic, so can not kill him.
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Old 11-04-2007, 01:21 AM   #4
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But the other medic will be out infecting the other team, and the player would have infected the rest of the team.
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Old 11-04-2007, 01:42 AM   #5
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FANTASTIC! best news since no teleporters and sliced bread.

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Old 11-04-2007, 01:52 AM   #6
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no more spreading?
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Old 11-04-2007, 02:06 AM   #7
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Somehow, the lack of infections spreading doesn't occur to me as being a huge issue.

There's no skill in having the guy you just infected run in and accidentally (or intentionally) infect teammates. It removes no skill or offensive options from the medic. You can still infect all you please, it just won't go to other enemy players if they come within a foot of your target.

Better off gone.
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Old 11-04-2007, 02:16 AM   #8
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it was great fun running around infecting people and watching the other team get pissed off

but id rather it removed because i get pissed off too
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Old 11-04-2007, 06:29 AM   #9
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This is indeed great news. Malicious players with the intent to spread infection
just for the lulz is gone. Great decision by the Dev's.
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Old 11-04-2007, 06:29 AM   #10
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Quote:
Originally Posted by Circuitous
Somehow, the lack of infections spreading doesn't occur to me as being a huge issue.

There's no skill in having the guy you just infected run in and accidentally (or intentionally) infect teammates. It removes no skill or offensive options from the medic. You can still infect all you please, it just won't go to other enemy players if they come within a foot of your target.

Better off gone.
Umm but wasn't that kinda the point? I mean, medic was able to infect usually the defense and if lucky, able to pass on the infection to other team members. NOT better off gone, it's easier to remove that capability, but umm the right thing to do would have been to remove the ability for a medic to infect if near a spawn. Same thing with SG's. Noone should be able to build a sentry in the door(not sure if this was fixed in 1.1)
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Old 11-04-2007, 08:54 AM   #11
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Personally, as a public server admin, I'm happy it was removed. The amount of grief it caused was enormous. So many trouble-makers infecting in spawn just for the fun of it and ruining games.
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Old 11-04-2007, 09:07 AM   #12
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Yeah, I do not think infection was really useful in harming the enemy team with the spreading. Sure, it caused havoc, but it was more of an annoyance than anything else. All infected enemies would do is camp out a spot and wait to die or suicide, which just gives the infecting med more kills.

Infection is still good... you can still tap an enemy, infect them, and then run off and laugh about it. If you want to infect half of the enemy team, you have to personally run up to them and hit 'em with your medpack. Frankly, I like it better this way; it makes things less noobish.

Of course, there is also the griefers gone as well.

And while the devs could have done something like having spawn guns kill infected players or having noannoyances kill infected players... mappers are not compelled to implement it in their maps. This just makes things easier on the whole.
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Old 11-04-2007, 09:11 AM   #13
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<- medic ever since the TFC release, but since I play the medic for his speed, armor, weapons and grens, I can take the removed infection spreading.
Always thought I got something for free, anyway ^^
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Old 11-04-2007, 10:38 AM   #14
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I have an idea for 1.2,if player spreading 5 other player, he will auto kick.
or spreading 3 other player, he will be execute by server.

Last edited by a082; 11-04-2007 at 10:54 AM.
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Old 11-04-2007, 11:01 AM   #15
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.......

.........nah, the removal of infection spreading works just fine.
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Old 11-04-2007, 12:03 PM   #16
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Good thing its gone,good job devs.
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Old 11-04-2007, 01:24 PM   #17
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I highly disagree. Just helping make D a bit easier...like it actually needs THAT boost. Chaos and disruption is the main idea of the infection in the first place. Too easy to lose an infection kill to another player via violence, or even by suicide. For this matter, since you removed the spread...might as well do what TF2 did, and just remove the infection totally.
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Old 11-04-2007, 02:10 PM   #18
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Quote:
Originally Posted by Iggy
...might as well do what TF2 did, and just remove the infection totally.
I've played as medic through TFC and FF, and I can agree with Circuitous. It doesn't enhance depth of skill, and it causes more grief than amusement..so I guess I'm OK with spreading being gone.
But no way would I be OK with removing infection completely; infection is one of the few things that adds charachter to the classes of this game. Infection is little different from setting someone on fire or being stabbed with the spy's knife because it's annoying, yeah, and you take alot of damage..but get over it. Losses like that are part of playing any game.
Infection does not cause unbalance, it adds charachter, it adds depth of skill, and it facilitates cooperation among teammates. Stop being so quick to complain, because the time that the devs start removing things like infection to appease people is about the time I stop playing FF.

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Edit: Was Iggy being insincere? Either way, my point is still valid.
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Old 11-04-2007, 02:14 PM   #19
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I'd rather the spreading be put back in........
But, without the chaos factor, infection is useless...therefor might as well be removed.
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Old 11-04-2007, 06:02 PM   #20
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i agree, i like the spreading.
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