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Old 03-09-2015, 10:10 PM   #241
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squeek502 opened issue fortressforever/fortressforever-scripts#17 ('Add a wiki article with instructions on translating FF')

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Old 03-10-2015, 02:32 AM   #242
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alaswell created fortressforever/fortressforever-scripts:features/id-round-timer at 274fbd (+1 new commit)

  • 274fbd alaswell: 'Adds a very basic round timer system to base_id.lua. Updates ksour.lua and napoli.lua to utilize it'

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Old 03-10-2015, 03:04 AM   #243
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alaswell opened pull request fortressforever/fortressforever-scripts#18 ('Adds a very basic round timer system to base_id.lua')

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Old 03-10-2015, 04:11 AM   #244
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squeek502 commented on commit fortressforever/fortressforever-scripts@4edd5a:
@R00Ki3, seems like a good idea. You want to submit it as a pull request?
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Old 03-10-2015, 04:32 AM   #245
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squeek502 commented on issue fortressforever/fortressforever-scripts#18 ('Adds a very basic round timer system to base_id.lua'):
So something that wasn't addressed in fortressforever/fortressforever#60 but needs to be fixed in my opinion is that the scoring in ID feels (or is) really arbitrary, and it's unclear why a certain team is winning or wins in the end.

This might need to be addressed by giving the defending team...
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Old 03-10-2015, 05:22 AM   #246
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squeek502 created repository fortressforever/fortressforever-media

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Old 03-10-2015, 05:23 AM   #247
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R00Ki3 opened pull request fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails')

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Old 03-10-2015, 07:14 AM   #248
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squeek502 pushed 1 commit to fortressforever/fortressforever-media:master

  • 3c399e squeek502: 'Add FF logo svg files'

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Old 03-10-2015, 07:24 AM   #249
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squeek502 commented on issue fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails'):
It'd be good if you could remove that merge commit. What git client are you using? Or, are you just using the Github web interface?
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Old 03-10-2015, 04:00 PM   #250
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R00Ki3 commented on issue fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails'):
I'm using the web interface. i never pulled anything before LOL let me try again.
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Old 03-10-2015, 04:23 PM   #251
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R00Ki3 opened pull request fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 ')

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Old 03-10-2015, 04:23 PM   #252
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R00Ki3 closed without merging pull request fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails')

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Old 03-10-2015, 04:24 PM   #253
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R00Ki3 commented on issue fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 '):
Here's the second try. Hope this works out.
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Old 03-10-2015, 06:48 PM   #254
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squeek502 commented on issue fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 '):
Looks good, thanks!
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Old 03-10-2015, 06:50 PM   #255
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squeek502 merged pull request fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 ') from R00Ki3 to master

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Old 03-10-2015, 08:19 PM   #256
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alaswell commented on issue fortressforever/fortressforever-scripts#18 ('Adds a very basic round timer system to base_id.lua'):
I totally agree, and I actually looked into all of this when I was considering giving the D points for a hold, but ultimately decided that it wasn't really fair to give them 2 points every 30 seconds and then give them a huge lump sum of points at the end of the round timer too, while O only gets...
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Old 03-11-2015, 08:45 PM   #257
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R00Ki3 opened issue fortressforever/fortressforever#118 ('Add lua callback when life or armor is gained')

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Old 03-11-2015, 10:32 PM   #258
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BullyFF commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
FFshark2 and FFsharkloop added
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Old 03-11-2015, 11:49 PM   #259
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squeek502 commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
I think those are too bubbly.

I was imagining something like this: http://www.soundsnap.com/boatwake
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Old 03-12-2015, 12:38 AM   #260
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BullyFF commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
FFsharkloop2 added
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