03-24-2009, 08:50 AM | #1 | |
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OnLive
http://blogs.ft.com/techblog/2009/03...-out-of-games/
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03-24-2009, 02:10 PM | #2 |
Fear teh crowbar.
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*UT Voice*HOLY SHIT*END UT Voice*
That would be incredible. I'd pay for it. |
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03-24-2009, 10:50 PM | #4 |
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I'm sure the connection for the demonstration was probably streamlined to be specifically for that demonstration. Real connections will probably differ...
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03-24-2009, 11:00 PM | #5 | ||
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Quote:
Quote:
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Some ER Trauma Doctor: Which way did he point the gun? Was it towards the front of your face or the back of your face? ...and you wonder why I love doctors. |
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03-25-2009, 02:02 PM | #6 |
Exceedingly Correct.
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There isn't enough bandwidth in the world for this to become anything like a massive success. Yes, more bandwidth is arriving as the years go by, but the size of the data we are demanding is rising even faster.
Even today there are people who can't play games each evening on their DSL/Cable due to poor throttling, overcrowding and other issues that many ISP's never fix or cause themselves. If people can't even play games that require less than 30KB/sec upstream/downstream how on earth are they going to come close to demanding all of the content for the game and playing it through similar connections? |
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03-25-2009, 05:10 PM | #7 |
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03-25-2009, 06:37 PM | #8 |
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Pretty interesting. I hope it delivers.
Honestly I don't understand how it can work though. Let's say you ping 60 to the server. It takes 60ms for your input to get to server, than 60ms for the video to get back. That's 120ms minimum, not counting the other shit. Now let's get real, 60ms is a pretty good ping. What if you ping 100ms.. then it's minimum 200ms of lag. That's kinda considered unplayable today for a game like FF unless you like to get raped. Am I missing something? |
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03-25-2009, 07:08 PM | #9 |
°_o
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It's a nice concept, better than what the Phantom had going for it; but still, I just can't see it lasting any longer than the Phantom did...
Oh yea, there's beta signups on the onlive website... |
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03-25-2009, 09:07 PM | #10 |
Ka-boom!
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They'll got to have a monster-like back-end for that....
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03-25-2009, 10:03 PM | #11 |
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Beta is only for americans, fuck that.
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03-26-2009, 05:55 AM | #12 |
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We'll see.
I'm still worried about noticeable lag and bandwidth issues. I also want to know what they call a "low end computer." Is a 1.2GHz P3 low end or is a 2.0Ghz Core 2 Duo with 4 GB of ram low end? Also, their pricing scares me. Rent for 15 min? I hope they think like valve and realize that CHEAPER is better then more expensive. If it's 10 bucks to rent a game for an hour or 60 bucks to buy the game, they've done little more but give people a free xBox. Sure, a free xBox is great, but where we are currently, price is the key. |
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03-26-2009, 04:22 PM | #13 |
Exceedingly Correct.
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03-26-2009, 10:27 PM | #14 |
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Heh, it does sound too good to be true.
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03-26-2009, 10:52 PM | #15 | |
Spirit Studios
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yea, fuck those Americans ...wait wut.......
anyways. Heres the demo from GDC linkzors Im guessing theyve done some fancy shit over the past couple of years (theyve been working on it for 7 years *cough cough*) to where they probably think it will work Quote:
Last edited by -=bingo-bango=-; 03-26-2009 at 11:02 PM. |
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03-27-2009, 10:17 AM | #16 | |
Ka-boom!
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03-27-2009, 01:58 PM | #17 |
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Lag on a server and lag between CONTROLS is very different.
You can live with lag on a server. Log on the controls makes a game 100% UNPLAYABLE. Pressing forward should move you forward instantly, not 2 seconds later. As a network guy, I don't see this actually working as expected. |
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03-27-2009, 04:20 PM | #18 | |
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Quote:
But like Mooga pointed out, network lag might be the same but lag on controls is a different beast. So let's say you ping 60 to the server, that means you'll get a 30ms delay on controls right? That would probably be very noticeable in any fast paced game and make it almost unplayable. |
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03-27-2009, 04:30 PM | #19 |
Ka-boom!
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Isn't controls lag depending on network connection?
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03-27-2009, 04:53 PM | #20 |
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Good luck... but there's so much room for catastrophic failure and so little room for success... I'll be surprised if it's anything more than a fun curiosity that fades rather quickly.
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