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Old 04-28-2008, 01:44 AM   #21
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Could a spy still backstab somebody with the flag?
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Old 04-28-2008, 04:17 AM   #22
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Quote:
Originally Posted by Doughnut-4|4-
I agree with everything said above and I actually like the enormous flag size except it blocks your vision. I'd recommend rotating the flag so you see its side or moving the model up so you see the pole when running.
That sounds like a better idea, position the flag somewhere around here
http://img294.imageshack.us/my.php?i...own0006qf9.jpg
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Old 04-28-2008, 04:47 AM   #23
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do that and I suspect you will step on nades and shit much more often. It definitely shouldn't block the HUD unless it's being swung.
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Old 04-28-2008, 04:47 AM   #24
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Good point
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Old 04-28-2008, 04:57 AM   #25
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make the flag backwards and shove the pole up people's asses.
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Old 04-28-2008, 05:08 AM   #26
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You would like that huh green day?
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Old 04-28-2008, 05:40 AM   #27
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no. but i think using the pole instead of the flag would make more sense and would be more fun
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Old 05-02-2008, 11:40 AM   #28
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Quote:
Originally Posted by GeoKill----->
So the basic idea was that when you grabbed the flag you could pwn people with it instead of just carrying it to the CP?

Sweet.

Can we see this is in FF 3.0 ?

Quote:
Originally Posted by Adamido
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OVER NINE THOUSAAAAAND!
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Old 05-21-2008, 02:39 AM   #29
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- sorry, haven't even looked at the flag in-game.. will try to make time in the next few days -
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Old 05-21-2008, 03:47 AM   #30
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Tnx
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Old 05-21-2008, 09:02 PM   #31
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So i increased the polycount on the flag a little, and resized it so it doesn't block half of the screen.. but i ran into problems with the skin, so no release yet
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Old 05-21-2008, 09:06 PM   #32
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aaaaaaaahhhhhhhh <3
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Old 05-21-2008, 10:19 PM   #33
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In that vein, what would need doing / fixing?

I'm not gonna redo any of the animations as that'd take quite a while, and the existing anims are ok. And while it'd probably look cool, i won't add any anims for the flag fabric swishing around during a strike.. too much work, plus i'd have to add bones to the reference model - might screw up the existing animations. Just pretend the flag's made of cardboard.

I've tried fixing most of the weightmap errors from the decompile, but i'll have to see what else crops up.
Increasing the polies for the flag didn't really visually change all that much, so i'll have to see whether the increased polycount is really worth it.

What else could need a makeover?
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Old 05-22-2008, 12:02 AM   #34
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Who else agrees with me that it should shoot out rockets?

rocket flag? not quite as catchy as rocket crowbar though.
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Old 05-23-2008, 02:30 PM   #35
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Old 05-23-2008, 07:34 PM   #36
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Thank You kind sir
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Old 05-23-2008, 07:48 PM   #37
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