02-18-2008, 06:29 PM | #41 |
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Last edited by Dr.Satan : Today at 12:18 PM.
^ what took you soo long zip!
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02-18-2008, 07:08 PM | #42 |
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 02-18-2008 at 07:56 PM. |
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02-18-2008, 07:28 PM | #43 |
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02-18-2008, 09:23 PM | #44 |
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Ok finally got the full install on the server.
Both the client patch 1.11 to 2.0, and Full client install can be downloaded here: Client download Mirror. http://bittdaily.com/2257/ Last edited by Edge; 02-18-2008 at 11:18 PM. |
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02-18-2008, 10:04 PM | #45 | |
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Quote:
If so have been added to the wiki and to the OP.
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02-18-2008, 11:16 PM | #46 |
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Yep,
I'll clairfy that its the 1.11 to 2.0 Patch on the site. Sry I missed that. |
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02-19-2008, 02:33 AM | #47 |
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BRILLIANT. ABSOLUTLY FUN. ME GOING TO HAVE CHILDRENS WITH FF NOW
Just two things... sgs are dumb, if they lock a player you can pass right in front of it, and it wont kill you. 2, the flag throw its all screw up. 1 meter at the most. Or maybe i dont throw them right. But its a brilliant patch lol. Keep the good work. |
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02-19-2008, 07:20 PM | #48 | |
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02-20-2008, 06:31 PM | #49 | |
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02-21-2008, 11:39 AM | #50 | |
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02-21-2008, 11:46 AM | #51 | |
Annoying people since 1986
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02-21-2008, 03:44 PM | #52 |
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The flag actually throws shorter than before, I don't understand how that is "maximum distance". In 1.0 I could toss the flag on Monkey into the pit every time, now it hardly reaches near the edge of the pit with a perfect horizontal throw .
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02-21-2008, 04:00 PM | #53 |
Annoying people since 1986
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Note: This evening I'll be uploading the full client and 1.11 to 2.0 patch to the [DoP] website.
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02-21-2008, 08:29 PM | #54 | |
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02-21-2008, 08:33 PM | #55 |
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Everyone wanted height... give and take peoples.... give and take lol
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02-21-2008, 10:10 PM | #57 |
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Yeah 1.0 and 1.11 etc flag throw was too strong. This was because instead of changing the throw direction, they upped the horizontal push so a flatter throw still went a similar distance to TFC higher arcing throw. This meant that maps like monkey and SD2 (where you throw the flag downwards rather than flat), the flag ended up going really far, and this was bad.
That said, we could increase the flag throw velocity a little for 2.1, if the general consensus is that it should be increased. |
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02-22-2008, 05:29 AM | #58 | |
Stuff Do-er
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-22-2008, 05:38 AM | #59 |
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If only every development team thought like squeek we wouldn't need betas of anything! Every game would be perfect from the start as long as the developers thought so.
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02-22-2008, 05:39 AM | #60 | |
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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