01-30-2008, 01:53 PM | #1 |
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"Trident" concept
This is just an idea I had - not sure it's a good one, but I figure I'd share it and get some feedback on it at least, perhaps even hone it into a half decent idea
The initial premise of it would be that there would be 3 teams and 3 bases. Initially, the bases would be uncontrolled, and all players would spawn away from the bases, leading to a rush to capture a base. Once you have a base, the focus would switch to capturing the other bases, whilst defending the ones you have. A win would be acheived by capturing all 3 at the same time, with a major points boost for doing so. In terms of capturing the bases, my first thought was to have flags spawn in the middle of the map, one specifically for each base, and shared between the teams. These flags would return instantly when dropped. Either that, or a Warpath-style "no flag required", but I think that would likely make it too easy to capture the base. I think the main problem with it would be balancing the defensive capabilities of the bases properly. They'd likely need to be set up to be quite easily defendable, as much of the team would be out capturing the other bases. It'd be aukward to get right, thats for sure... Anyways, any thoughts anyone has are welcome
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Last edited by Pon; 01-30-2008 at 03:54 PM. |
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01-30-2008, 03:46 PM | #2 |
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I like it, sounds like it would be an interesting and fun new concept.
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01-30-2008, 04:13 PM | #3 |
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What happens to the people's spawns once you capture a base? Do they spawn in the center or would they spawn in their home base? Or what happens if you get a 2nd base? Would the spawn be split? That'd be sorta cool to randomly spawn at either base. What would happen to a team that didn't have a base? Just pure offense on a single base to try and get one back?
3 teams would make it a map of maximum 21 people, 7 per team, you're right defense would have to be pretty easy to even think about trying to take the final base. You would probably want a slow timer for holding a base, so the team doesn't accumulate a ton of points while a baseless team can't get anything. That way there's more back and forth action without anyone really turtling, to give that extra incentive to really try and capture all 3 bases. Perhaps give a small bonus per capture then a slow timer for holding, and a massive bonus for all 3. |
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01-30-2008, 04:22 PM | #4 | ||
Not choking. Yet.
Lua Team
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01-30-2008, 04:37 PM | #5 |
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The only problem with set points for a capture is that if a two teams go back and forth on a base you could see the two teams accumulate a ton of points while the 3rd team holding and not making it the final inch to cap will receive nothing.
So a small bonus per cap like 5 points, and maybe like 5 points per 30 seconds for holding. That way you'd have to hold a single base for a whole minute to get 10 extra points, where as capturing a new base just gives a small perk, but the real incentive would be to hold the base and your other one. Then some massive bonus for getting all 3, something like 50 points because I'd imagine it would be seriously hard to do with only 7 people vs 14 at that point heh. |
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01-30-2008, 10:23 PM | #6 |
Not choking. Yet.
Lua Team
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Yeah, I get what your saying. Probably would work better.
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01-31-2008, 11:08 AM | #7 |
Not choking. Yet.
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A further idea for this gamemode I had, last night... A Quad Damage Panel in each base.
Obviously, not constant, but requiring co-operation between players. Say, an Engineer needs to wrench cells into it for it to work. It could only operate for say, 10-15 seconds consecutivly - any more and it goes boom for a minute taking out whoever is on it, and the engineer who's powering it? Possibly also prone to spy sabotage in some way. Just a thought, probably not a good one, but meh
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01-31-2008, 05:26 PM | #8 |
[AE] 0112 Ihmhi *SJB
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You could add to the concept by putting things like traps or doors in, like pull a lever and the pathway to one base has a huge metal gate slam down in front of it for 30 seconds.
Not having to worry about one of your bases for 30 seconds could give a struggling team the extra benefit to push for that next one. Switches should have a cooldown, of course... maybe 1:30 or so? Edit: The center yard must have a giant statue of Poseidon. MUST.
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01-31-2008, 09:19 PM | #9 | ||
Not choking. Yet.
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02-01-2008, 12:45 AM | #10 |
[AE] 0112 Ihmhi *SJB
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Could always just be a texture picture of Poseidon from the Little Mermaid.
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02-01-2008, 01:09 AM | #11 | |
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02-01-2008, 09:11 PM | #12 |
Not choking. Yet.
Lua Team
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I prefer this.
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02-02-2008, 05:28 PM | #13 |
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OMFG xD
but go Pon! Map this awesome piece of triple packed action awesomeness! |
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