04-29-2008, 05:00 PM | #1 |
Arf!
D&A Member
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Official Pickup Night and Rotating Server
Greetings,
Seen postings of the once attended friday night fights or whatever it was called before and how there is some interest again. Can we please do this? This can be posted on the preceeding Monday..some specific thoughts:
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04-30-2008, 08:04 PM | #2 |
Retired FF Staff
Join Date: Mar 2007
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Ihmhi has some shit in the works already Puppychow so PM him and tell him your interests what your willing to do and not do. IE give admin to the appointed forum moderator for the fun night it would be held on your server. There's a lot more detail but the weekday fight night thing is/was Ihmhi Idea so you should correspond with him.
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04-30-2008, 08:05 PM | #3 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Yeah, I'm working on this puppychow, don't worry. We're going to get a barebones program up and working within a few days at most first and foremost. I need to get more hands on deck for staff, but once we have a full compliment things will get rolling.
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05-01-2008, 02:05 AM | #4 |
make it rain
Join Date: Dec 2007
Location: North Bay
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I would love an A/D type pickup like cornfield,dustbowl, or palermo. although friday is my night to get wasted and attempt to pickup chicks at the bar
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05-01-2008, 03:12 AM | #5 |
Fortress Forever Staff
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I love this idea. I just want to play avd maps with people who actually know what they are doing. I think the game is the most fun when played that way.
Maybe it could extend to more nights a week for pubtype gatherings if it works? |
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05-01-2008, 04:14 AM | #6 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Wasn't the difference between Friday Night Fights and regular pickups that the former wasn't under clanstyle rules?
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05-01-2008, 04:31 AM | #7 | |
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Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
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05-01-2008, 05:58 AM | #8 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
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05-01-2008, 02:41 PM | #9 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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05-01-2008, 07:00 PM | #10 | |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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05-01-2008, 11:21 PM | #11 | |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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- Class Limits: 3 Engineers, 2 HWGuys, 2 Demomen, 3 Spies and 5 Soldiers. All other classes have no limit, nor are not allowed to play. - Not allowed to enter enemy spawn. And I don't remember anything else, other than have fun. Class limits are there to avoid total Engineer Defense, or total Heavy Defense mainly. Spies are restricted because it would be too easy to get through enemy lines with 8 Spies in the team, allowing for continuous Flag touching, I guess. Also, if there are any other rules, I don't think that are that important. |
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05-13-2008, 10:30 PM | #12 | |
Join Date: Nov 2007
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