01-22-2005, 02:01 AM | #1 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
|
With the source code...
with the source code the way it is, how will it be possibly to duplicate-or at least make similar- the physics of original TFC,(like rocket jumping, concing etc) sry im a newb but i am going to start posting here
|
|
01-22-2005, 02:06 AM | #2 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
how could it hurt? is not a blast of explosive force not enough to launch you up onto the enemy battlements? lets just hope the coding and physics engine dont try to have gay sex, that would be bad
|
|
01-22-2005, 02:17 AM | #3 |
Join Date: Jan 2005
Location: California
Posts Rated Helpful 0 Times
|
im pretty sure they are able to edit all that however they want, put how much force it will propell you and how much damage it will do to you.. they can probibly just toy with it untill it looks pretty close to tfc, or however they want it.
|
|
01-22-2005, 02:46 AM | #4 |
Join Date: Jan 2005
Location: Texas
Posts Rated Helpful 0 Times
|
They can probably manipulate and apply the physics where ever needed.
|
|
01-22-2005, 03:49 AM | #5 |
Join Date: Dec 2004
Posts Rated Helpful 0 Times
|
Lets just say if it wasn't possible we wouldn't be making this mod
|
|
01-22-2005, 09:17 AM | #6 |
Join Date: Dec 2004
Posts Rated Helpful 0 Times
|
The movement physicsof HL2 are almost unchanged from HL1. Valve knew that they were on to a good thing with their player physics, so they just copied a lot of the code over and updated it for the new engine so that they didn't break any of the stuff people love so much.
|
|
01-22-2005, 08:09 PM | #7 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
|
I'd give my last doritos to see how you change the source code to suit tfc movements. Seriously.
|
|
01-23-2005, 02:20 PM | #8 | |
Join Date: Jan 2005
Posts Rated Helpful 1 Times
|
Quote:
|
|
|
01-24-2005, 07:46 AM | #9 |
Join Date: Jan 2005
Location: Arkansas
Posts Rated Helpful 0 Times
|
I wouldn't think it would be that hard really. Look at the physics in HL2, HL2DM, and CS:S. There are some seriously significant physic changes in there. Just don't try rocket jumping in HL2 or Deathmatch
|
|
01-24-2005, 09:57 AM | #10 | |
Join Date: Jan 2005
Location: San Diego
Posts Rated Helpful 0 Times
|
Quote:
It works to say the least, it just eliminates 98% of your health and kills you when you hit the ground, or so it has in my experiences |
|
|
01-24-2005, 01:00 PM | #11 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
I'm just imagining in my mind the extreme amounts of laughter that I will have at spamming the nme battlements of 2fort with grenades and seeing the two pesky snipers flop over the edge with the ragdoll physics. Also, I wonder if they can add gibbing back into the game. I was saddened in hl2 when I realized that I couldn't gib head crabs and zombies anymore.
Also, as in HL1, almost every variable is editable for modders. This includes airspeeds, actual movement speeds, etc. Also, in HL2 they now have physics properties that can be edited and adjusted to create exactly the feel that you see fit. I think it will most likely take a little test and guess work, but I'm pretty sure they should be able to create TFC-like physics without too much of a problem. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|