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Old 11-02-2007, 06:08 PM   #1
Mad_Clog
 
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Server logs

In the server logs the it shows a bunch of FF specific stuff for each kill

Code:
RL 11/02/2007 - 16:25:08: CMultiplayRules::DeathNotice
RL 11/02/2007 - 16:25:08:  killer_ID: 244
RL 11/02/2007 - 16:25:08:  killer_weapon_name: ff_weapon_rpg
RL 11/02/2007 - 16:25:08:   begins with ff_, removing
RL 11/02/2007 - 16:25:08:  userid (victim): 252
RL 11/02/2007 - 16:25:08:  attacker: 244
RL 11/02/2007 - 16:25:08:  weapon: weapon_rpg
RL 11/02/2007 - 16:25:08: "[HoL]Bully<244><STEAM_0:1:XXX><#FF_TEAM_BLUE>" killed "bangclick<252><STEAM_0:0:XXX><#FF_TEAM_RED>" with "weapon_rpg"
Is there a way to get rid of the first 7 lines for UDP streaming logs only?
If not, how do you get rid of them entirely?

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Old 11-03-2007, 05:18 PM   #2
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That does seem to be overkill. I don't see much point of logging the first 6 lines at all.
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Old 11-03-2007, 05:47 PM   #3
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The triggers for flag caps/events still need to be added as well.
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Old 11-05-2007, 07:24 AM   #4
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So any idea's on how to disable these lines?
They seem to be FF specific so some dev must know

Also, why is it that team names show up as the mapper wants them (Eg. blue orcas) instead of #ff_team_blue, but text replacements in messages (such as locations) don't?
I'd much rather have the team names show up as the vars (#ff_team_blue) in the logs and only show the "fancy" name (those set in the map's lua file) on the client playing.
It's a pain in the ass when you try to parse the logs now cause of all the different team names.

Last edited by Mad_Clog; 11-05-2007 at 09:01 AM.
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Old 11-05-2007, 05:49 PM   #5
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They are disabled for the next update(which should be very soon).
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Old 11-06-2007, 07:27 AM   #6
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Thanks for your reply.

How about the Team "issue" and flag caps and such as Dinosaur Gas said?
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Old 11-06-2007, 09:27 PM   #7
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It'll take more work to add those b/c flag caps are controlled completely by Lua. We're hopping to get a small patch out soon to fix the HW, so likely in the patch after that.
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