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Old 01-11-2008, 07:28 PM   #41
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I hope this is correct. I'll verify it when I get home

Change your auto perform to this:

timer 1 5 /join #<channel.name>
timer 1 10 /join #<channel.name>
timer 1 15 /join #<channel.name>
timer 1 20 /join #<channel.name>

Those channels will join in 5, 10, 15 and then 20 seconds. Adjust the time as necessary in order to get all channels to open w/o the error.
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Old 01-11-2008, 07:33 PM   #42
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But I'm not getting an "error" message at all.
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Old 01-15-2008, 04:09 PM   #43
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Dont let this thread out of page 1 =)...

#FF.Pickup to pickup games...

Join in and feel the eat.
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Old 01-15-2008, 05:18 PM   #44
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Quote:
Originally Posted by squeek.
xeno.krusty is euro and has a private euro server. If we get enough EU players (we have a couple that play on the US servers with us) we could start some EU pickups no problem.
We had atleast 2 pickup channels in the first week of FF, but they died out 2 months ago. I'm glad it's picking up in US though, i'll join in from time to time.
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Old 01-15-2008, 05:28 PM   #45
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We've actually got a good clan showing. [sYn], /KBN/, .fx, and {NFO} have all shown themselves (as far as US clans go). I'm sorry, :e0: has also made some appearances. I enjoy the thought of having organized play on a daily basis.
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Old 01-15-2008, 08:37 PM   #46
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Quote:
Originally Posted by 4est
I hope this is correct. I'll verify it when I get home

Change your auto perform to this:

timer 1 5 /join #<channel.name>
timer 1 10 /join #<channel.name>
timer 1 15 /join #<channel.name>
timer 1 20 /join #<channel.name>

Those channels will join in 5, 10, 15 and then 20 seconds. Adjust the time as necessary in order to get all channels to open w/o the error.
THIS WORKED PERFECT!

Also join up there's pickups going on all day!

EDIT: In fact one going right now lol
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Old 01-16-2008, 07:54 PM   #47
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Hey guys.

The channel seems to be doing great and is gaining support every day. Hopefully this trend continues.

Thanks to everyone who helped out while I was gone. I'll be back at home tomorrow (Friday) night.
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Old 01-21-2008, 04:40 AM   #48
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Website now up with pickup stats:

http://ffpickup.502development.com/
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Old 01-21-2008, 09:12 AM   #49
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Awsome! GJ Squeek
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Old 01-21-2008, 05:52 PM   #50
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Very nice man...get with me later on IRC, I want to set up a .cfg for this on the UGC Server and I need your input.
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Old 01-23-2008, 06:26 AM   #51
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Search page added (pickup archive):

http://ffpickup.502development.com/?p=search
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Old 01-23-2008, 06:40 AM   #52
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Coming along nicely! Need more players though.. let's get a full-scale 8 vs 8 going
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Old 01-23-2008, 08:53 PM   #53
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New domain name for the website:

http://www.ffpickup.com
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Old 01-23-2008, 11:21 PM   #54
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does anyone know who runs this channel in quakenet? i wouldnt mind kickstarting it again to coincide with its gamesurge counterpart.
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Old 01-24-2008, 12:29 AM   #55
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I think it was Mad Clog (?) - but wouldn't it make sense to combine efforts instead of having competing pickup chans? Maybe you could have a botnet spanning the two networks and enabling people from both chans to play in the same game..?
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Old 01-24-2008, 12:53 AM   #56
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Quote:
Originally Posted by -pF-
I think it was Mad Clog (?) - but wouldn't it make sense to combine efforts instead of having competing pickup chans? Maybe you could have a botnet spanning the two networks and enabling people from both chans to play in the same game..?
He was/is running #ff.gather (wherestheflag.org) and it was running euro pickups on release, but now it is quite empty. I'm not sure how successful a quakenet #ff.pickup would be, though. The main reason the gamesurge channel is now successful was the support from clans fx and KBN (and ViLE stealing people from #free.tfc).

A bot spanning across the two networks would be ambitious to say the least, though. I don't know how well it would work (has some troubles dealing with just one network at the moment), but it would be really interesting.
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Old 01-24-2008, 01:01 AM   #57
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Ok, i haven't been a heavy IRC / bot user in ages, but 'back in the day' it was definitely possible to link up eggdrop bots, therefore spanning several networks. They'd have to share their userfile, and one of the two would probably need to understand and relay the !commands to the other, and then echo the output.. seems fairly simple in my mind, but i haven't messed with eggdrops in a while.. and reality would always cut through my ingenious botschemes.

Oh and..

Quote:
Originally Posted by squeek.
He was/is running #ff.gather (wherestheflag.org) and it was running euro pickups on release, but now it is quite empty. I'm not sure how successful a quakenet #ff.pickup would be, though. The main reason the gamesurge channel is now successful was the support from clans fx and KBN (and ViLE stealing people from #free.tfc).
Yeah.. i have no idea what the hell is up with the Euro clan scene.. Maybe somebody has some input on this? I'd like to be able to play FF without it being 4 am, ffs!
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Old 01-24-2008, 01:20 AM   #58
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No idea what you mean by eggdrop bots, but I would assume that it is possible to span across a couple networks. The major issue I see is pertaining specifically to the bot having to deal with pickup games. It would be incredibly difficult to manage a pickup game when some players are on quakenet and some are on gamesurge. Let's say 7/8 players are added on gamesurge and the admin is also on gamesurge. Then, one player on quakenet adds and fills the pickup. The bot sends the PMs, but it fails getting sent to the guy on quakenet. That guy is pretty much out of all contact with the other players, unless he either moves to gamesurge or a fellow player is also on quakenet. It seems easier for everyone if whoever wants to play either switches to the correct network or doesn't play at all. It doesn't take a whole lot to connect to gamesurge and join a channel...

Sorry if I seem too cynical of the idea. Trying this out would only mean more work for me, and I barely have time to work on FF_Torch at all as is. I want to get a solid bot complete and then I'll consider something more ambitious in the future.

A second, seperate channel for quakenet would be no problem though. It would just use a clone of the bot.

Quote:
Oh and.. Yeah.. i have no idea what the hell is up with the Euro clan scene.. Maybe somebody has some input on this? I'd like to be able to play FF without it being 4 am, ffs!
There seem to be a couple active euro clans, and supposedly some active euro leagues, but the only euro clans I've ever seen are [HoL] and USRF.
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Old 01-24-2008, 03:29 AM   #59
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Quote:
Originally Posted by squeek.
No idea what you mean by eggdrop bots, but I would assume that it is possible to span across a couple networks.
Sorry, i had assumed your bot was an eggdrop, running a pickup script.. my bad.

Quote:
The major issue I see is pertaining specifically to the bot having to deal with pickup games. It would be incredibly difficult to manage a pickup game when some players are on quakenet and some are on gamesurge. Let's say 7/8 players are added on gamesurge and the admin is also on gamesurge. Then, one player on quakenet adds and fills the pickup. The bot sends the PMs, but it fails getting sent to the guy on quakenet. That guy is pretty much out of all contact with the other players, unless he either moves to gamesurge or a fellow player is also on quakenet. It seems easier for everyone if whoever wants to play either switches to the correct network or doesn't play at all. It doesn't take a whole lot to connect to gamesurge and join a channel...
Let's say there are two bots, one running in a pickup channel on Quakenet, one on in a channel on Gamesurge. Both are connected to each other, and echo information to each other regarding the pickup channels and commands therein, as well as a common userbase.

6 users on Gamesurge add up - this info gets echoed to the Quakenet channel in the exact same way as it's output in the Gamesurge channel (6 of 8 players, map ff_startec, etc).. now two users on Quakenet add up as well, the Qnet bot tells the GS bot to add another two, pickup closed, info gets PM'd by the respective bots.. in theory it shouldn't be too hard - the admin could even use a !talk trigger to relay information through the botnet to the other network. Obviously the easier solution would be to switch networks, but there are definitely people that hang on Qnet exclusively.

Quote:
Sorry if I seem too cynical of the idea. Trying this out would only mean more work for me, and I barely have time to work on FF_Torch at all as is. I want to get a solid bot complete and then I'll consider something more ambitious in the future.

A second, seperate channel for quakenet would be no problem though. It would just use a clone of the bot.
Hah, no problem.. i'm just brainstorming here, and in no way did i mean or expect you to do all this.. it just seems a shame to me, that there are two pickup channels on two networks, when there could be one single pickup-net operating.

Quote:
There seem to be a couple active euro clans, and supposedly some active euro leagues, but the only euro clans I've ever seen are [HoL] and USRF.
Aye, 'tis weird.. heard rumors about the ntfcl league possibly closing .. no idea how credible the rumors are though.
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Old 01-24-2008, 03:48 AM   #60
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Quote:
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Sorry, i had assumed your bot was an eggdrop, running a pickup script.. my bad.
Wow. My life probably could have been a lot easier. I handcoded this bot from scratch using the IRC scripting language provided with mIRC.

Oh well. When I made most of the functionality of this bot (it was originally a DotA pickup bot) I had looked for something like eggdrop, but I never found it. The bots running pretty well though right now... just a few more things to fix.
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