10-31-2007, 11:43 PM | #61 |
FF God
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My only concern is that it will still be laggy...(aka: CPU dependent, not GPU). I hope not .
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10-31-2007, 11:51 PM | #62 | ||
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11-01-2007, 12:01 AM | #63 |
Kalikop
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he found a spelling error....KEEL HIM!!
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11-01-2007, 09:48 AM | #64 |
Join Date: Mar 2007
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hey, is the playerconnect/playerdisconnect callback working now? pm me if it is (i don't check general discussion that much), got to update my lua then
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11-01-2007, 03:58 PM | #65 | |
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Fortress Forever Staff Join Date: Sep 2007
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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11-01-2007, 08:41 PM | #66 |
Join Date: Oct 2007
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What does this even do?
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11-01-2007, 09:30 PM | #67 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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