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05-20-2008, 06:09 AM | #1 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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ff_summit
Since before FF came out I've been making models and textures, planning to do a forest map of some kind. Finally I'm putting it all together, and it's a hunted map.
Assassins will be snipers, 1 demoman (he can detpack the barn if the hunted doesn't want to come out) and maybe 1 HWguy (If it's not too overpowered). I can allow a spy if people want it. Bodyguards will be medics, snipers, soldiers, and scouts for jump pads and detpack defusing. I've prototyped the whole map with a very simple displacement that I could change easily. Here's the plan. The blue lines indicate paths for the VIP. I'm probably going to move the starting point a bit to the left, and I'll add a little shack or two nearby for some more cover. Assassins will spawn in the tunnels and on the road, or just randomly all over the place. I'm thinking the escape point will be a helicopter, if I can find a decent enough model. I really don't like how the escape area is set up. I want it to be large, but I have to block it off visually from the surrounding area for optimization purposes. And I don't want long chokepoints leading up to it. Might be better to have just one route instead of two, through the center of the hill I have there now. I don't want the entire assassin team camping there, though. Any ideas? Last edited by Crazycarl; 07-28-2008 at 03:46 AM. Reason: title change |
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05-20-2008, 10:26 AM | #2 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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OOOoooo! sounds good
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05-20-2008, 08:08 PM | #3 | |
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Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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05-22-2008, 11:53 PM | #4 |
[AE] 0112 Ihmhi *SJB
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For names, I suggest:
ff_walkinthepark The ironing is delicious.
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05-23-2008, 04:04 AM | #5 |
Holy shit, thats kerrigan!
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Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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you could use HL2's model for the helicopter.
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05-23-2008, 04:17 AM | #6 |
Hitman 2 1 Actual
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Will there be patches of grass or grass everywhere? I've noticed that on flag4sky that the grassy areas make great places from which to snipe. Nice soft cover.
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05-23-2008, 06:12 PM | #7 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Ihmni: good name. Seriously I like it.
greenday: that model is fugly. I want one that's more realistic. Innoc: There will be some bushy places to hide in |
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