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Old 05-20-2008, 06:09 AM   #1
Crazycarl
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ff_summit

Since before FF came out I've been making models and textures, planning to do a forest map of some kind. Finally I'm putting it all together, and it's a hunted map.



Assassins will be snipers, 1 demoman (he can detpack the barn if the hunted doesn't want to come out) and maybe 1 HWguy (If it's not too overpowered). I can allow a spy if people want it.

Bodyguards will be medics, snipers, soldiers, and scouts for jump pads and detpack defusing.

I've prototyped the whole map with a very simple displacement that I could change easily. Here's the plan. The blue lines indicate paths for the VIP. I'm probably going to move the starting point a bit to the left, and I'll add a little shack or two nearby for some more cover. Assassins will spawn in the tunnels and on the road, or just randomly all over the place.


I'm thinking the escape point will be a helicopter, if I can find a decent enough model. I really don't like how the escape area is set up. I want it to be large, but I have to block it off visually from the surrounding area for optimization purposes. And I don't want long chokepoints leading up to it.

Might be better to have just one route instead of two, through the center of the hill I have there now. I don't want the entire assassin team camping there, though.

Any ideas?
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Last edited by Crazycarl; 07-28-2008 at 03:46 AM. Reason: title change
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Old 05-20-2008, 10:26 AM   #2
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OOOoooo! sounds good
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Old 05-20-2008, 08:08 PM   #3
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Quote:
Originally Posted by Crazycarl
...

Any ideas?
That last rock / hill at the end...if you put like a tunnel that is pretty wide but curves around then you can close off one side. Make the tunnel exit smallish but still enough room and block visibility on one side to keep it fair. Then have maybe a few towers or something near to the helipad to keep places for the assassins to camp?
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Old 05-22-2008, 11:53 PM   #4
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Old 05-23-2008, 04:04 AM   #5
greenday5494
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you could use HL2's model for the helicopter.
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Old 05-23-2008, 04:17 AM   #6
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Will there be patches of grass or grass everywhere? I've noticed that on flag4sky that the grassy areas make great places from which to snipe. Nice soft cover.
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Old 05-23-2008, 06:12 PM   #7
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Ihmni: good name. Seriously I like it.
greenday: that model is fugly. I want one that's more realistic.
Innoc: There will be some bushy places to hide in
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