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Old 06-25-2014, 12:18 PM   #21
Headz
 
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Quote:
Originally Posted by XPelargos View Post
One thing I noticed was how hard it is to rotate from button to flag. Almost not worth defending because once it gets pushed you are wayyy out of position.

From play testing you have a valid point if you wish to do this, ( shutdown2 takes even longer ) but the idea was for example a solly based at security, when it has been disabled the sol drops to the narrow corridor overlooking the bridge to guard that choke point, it is just a couple of seconds away from switch, I put an ammo/health bag on that platform to help the defending sol/hw/demo to hold position better, and below that platform is a grenade bag.

You can always cut through spawn to flag room for quicker access which is why I made the spawn have 2 exit/entrance.

lol nine, at the hypnotic fly trap, ( talking about flying insects ) on B3 def made a 'beeline' straight for blue spawn and it quickly turned into a dm fest, so my hand was forced to implement an anti retard security system to resolve that problem.

Currently just working on adding more detail and next release should be final
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Old 06-25-2014, 06:48 PM   #22
Chickenprotector
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Quote:
Originally Posted by 9u-9u-9u View Post
The blue force field should be taken down so defense can get to the capture point. I'm not sure but are there other maps where the cp is in spawn?
Badlands (that's rarely played).

Quote:
Originally Posted by Headz View Post
lol nine, at the hypnotic fly trap, ( talking about flying insects ) on B3 def made a 'beeline' straight for blue spawn and it quickly turned into a dm fest, so my hand was forced to implement an anti retard security system to resolve that problem.

Currently just working on adding more detail and next release should be final
I can attest to this. I eventually got caught up in it since two of them were camping there constantly.

The only drawback I see with the force fields (and I'm sure headz doesn't have a problem with this) is that if someone inches enough out they're immune to damage from just about everything and detection by sentries (not always fool proof). The inching player can "shoot" through the forcefield but not be shot at all that effectively. Not really a problem imo (since people like camping there with a demo), but some people may start bitching.
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Last edited by Chickenprotector; 06-25-2014 at 06:51 PM.
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Old 06-26-2014, 11:52 PM   #23
XPelargos
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Yeah, the security thing isn't so bad, I was trying to rotate back to flag instead of hte choke point.

Forcefield is fine, (lol nine you funny guy) the dm fest at blue spawn is bad without it, but if chicken is right about the bug that could be something.
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