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Old 09-16-2007, 01:38 AM   #1
Mannekino
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Regarding error messages and game mode selections

Hi,

Couple of questions regarding Fortress Forever.
  • After I start a server (Windows based) I get a lot of error messages with regard to certain "Materials" that cannot be found. Is this normal behavior or did I do something wrong? I did an "hl2mp" install from HLDSUpdateTool and put "FortressForever" in the root folder. Made a "server.cfg" and put in the in "/cfg" folder. For example (the list is about three times as long, I've cut a few error messages that looked the same):

    Code:
    Error: Material "maps/ff_well_b22/ff_well/ff_green_water_516_-895_-7" : proxy "TextureScroll" not found!
    Error: Material "maps/ff_well_b22/ff_well/ff_green_water_516_-895_-7" : proxy "WaterLOD" not found!
    Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "AnimatedTexture" not found!
    Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "TextureScroll" not found!
    Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "WaterLOD" not found!
    Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-2432_592_64" : proxy "AnimatedTexture" not found!
    Error: Material "ff_well/ff_green_water_beneath" : proxy "AnimatedTexture" not found!
    Error: Material "ff_well/ff_green_water_beneath" : proxy "TextureScroll" not found!
    Error: Material "ff_well/ff_green_water_beneath" : proxy "WaterLOD" not found!
    L 09/16/2007 - 02:14:46: Started map "ff_well" (CRC "1484920019")
    Executing dedicated server config file
    Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
    Error: Material "effects/bluelaser1" : proxy "TextureScroll" not found!
    Error: Material "effects/bluelaser1" : proxy "Sine" not found!
    Error: Material "models/weapons/rpg/v_rpg_hud" : proxy "TextureScroll" not found!
    Error: Material "models/weapons/rpg/v_rpg_hud" : proxy "CurrentAmmo" not found!
    Error: Material "models/weapons/railgun/v_railgun_glass" : proxy "TextureScroll" not found!
    Error: Material "models/weapons/railgun/v_railgun_glass" : proxy "TextureScroll" not found!
    Error: Material "models/weapons/flamethrower/v_flamethrower_gauge" : proxy "CurrentAmmo" not found!
    Error: Material "models/weapons/flamethrower/v_flamethrower_gauge" : proxy "TextureTransform" not found!
    Error: Material "models/weapons/assaultcannon/v_assaultcannon" : proxy "CurrentCharge" not found!
    Error: Material "models/weapons/assaultcannon/v_assaultcannon" : proxy "Multiply" not found!
    Error: Material "models/grenades/napalm/napalmgoo" : proxy "AnimatedTexture" not found!
    Error: Material "models/grenades/napalm/napalmgoo" : proxy "AnimatedTexture" not found!
    Error: Material "models/grenades/napalm/napalmgoo" : proxy "TextureScroll" not found!
    SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
    SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
    Error: Material "models/buildable/sg/sg_fx_blue" : proxy "TextureScroll" not found!
    Error: Material "models/buildable/sg/sg_fx_green" : proxy "Equals" not found!
    player/demoman/demoman.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
    Error: Material "models/shadertest/envball_3" : proxy "AnimatedTexture" not found!
    player/medic/medic.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
    player/hwguy/hwguy.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
    player/pyro/pyro.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
    Error: Material "models/player/engineer/engineer_acc_blue" : proxy "FF_PlayerVelocityProxy" not found!
    Error: Material "models/player/engineer/engineer_acc_blue" : proxy "Sine" not found!
    Error: Material "models/player/engineer/engineer_acc_blue" : proxy "Add" not found!
    Error: Material "models/player/engineer/engineer_acc_green" : proxy "Sine" not found!
    Error: Material "models/player/engineer/engineer_acc_green" : proxy "Add" not found!
    Error: Material "models/error/new light1" : proxy "Sine" not found!
    SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
    SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
    SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
    SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
    Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found!
    Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found!
    Error: Material "models/buildable/detpack/detpack" : proxy "TextureScroll" not found!
    Error: Material "models/flag/flag_yellow" : proxy "Add" not found!
    Error: Material "models/flag/flag_green" : proxy "EntitySpeed" not found!
    Error: Material "models/flag/flag_green" : proxy "Sine" not found!
    Error: Material "models/flag/flag_green" : proxy "Add" not found!
  • What's up with the following piece of code?

    Code:
    -------------- Omni-bot Init ----------------
    Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
    Omni-bot Loading: Looking for omni-bot\omnibot_ff.dll,
    Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
    Omni-bot Loading: Looking for .\omni-bot\omnibot_ff.dll,
    Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
    Omni-bot Loading: Looking for omnibot_ff.dll,
    ---------------------------------------------
  • What about the different types of game modes? Is "Capture The Flag" (CTF) the only and default option at this time? If not, how to you select other modes?

  • Does anyone have a list of the most important server variables? Things that we server administrators must set to a specific value for correct operation. Also, the same question but then related to game play variables. I saw the following variables in a logfile: mp_prematch, coop and deathmatch. Looks kinda important to me. A list of such important variables would be greatly appreciated.

  • It's been a while since I've played Team Fortress Classic. I don't know what the most popular maps are. I'm planning to run two servers, each with a two map map cycle. What do you guys expect the four most popular maps to be?

  • I've set the tickrate to 33 as recommended. But is it okay to have a server framerate of let's say ~ 512 FPS?

  • So far I've compiled the following server configuration. It's pretty basic and I've used the template of our public Counter-Strike: Source servers. Comments or suggestions are appreciated. Perhaps this will also help some other people getting started.

    Code:
    // Description  : Clanhost.nl Fortress Forever Server Configuration
    // Intended use : Public Game servers
    // Location     : File goes into your "<srcds_install>/FortressForever/cfg" directory.
    
    // Server name
    hostname "[NL] Clanhost.nl - Fortress Forever #1"
    
    // Passwords
    rcon_password ""
    sv_password ""
    
    // Server cvars
    sv_allowdownload 1
    sv_cheats 0
    sv_lan 0
    sv_logbans 1
    sv_logfile 1
    sv_maxrate 20000
    sv_maxupdaterate 80
    sv_maxcmdrate 80
    sv_minrate 8000
    sv_minupdaterate 20
    sv_mincmdrate 20
    sv_maxunlag 0.5
    sv_pausable 0
    sv_secure 1
    sv_unlag 1
    sv_voicecodec vaudio_miles
    sv_voiceenable 1
    sv_region 3
    sv_contact "hans@clanhost.nl"
    
    // Fortress Forever
    cr_scout 0
    cr_sniper 0
    cr_soldier 0
    cr_demoman 0
    cr_medic 0
    cr_hwguy 0
    cr_pyro 0
    cr_spy 0
    cr_engineer 0
    
    // Multiplayer cvars
    mp_allowspectators 2
    mp_autoteambalance 1
    mp_friendlyfire 0
    mp_limitteams 2
    mp_logdetail 3
    mp_timelimit 30
    
    // Other
    log on

Looking forward to your answers.

Kind regards,

Hans Vos (Mannekino)
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Old 09-25-2012, 01:06 PM   #2
mk2soldier
 
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i'm also interested in this, since it's not been answered..

Thank you!
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Old 09-26-2012, 05:09 PM   #3
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nobody can answer?
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Old 09-26-2012, 11:01 PM   #4
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Send a message via AIM to squeek.
  • The startup errors can be ignored. They are mostly just caused by a client-side material proxy not being found on the server, which doesn't matter (the proxys are just used to render things on the client, the server does nothing with them)
  • Omni-bot is intentionally not included with the release version of the game. It is unfinished. That error can be ignored.
  • Game modes are map-dependent and defined by the map's Lua file.
  • There are very few important server variables that relate to actual gameplay (other people could probably give more information about server optimization). mp_timelimit, mp_friendlyfire, and mp_prematch are probably the most important.
  • The default map cycle included with FF should be pretty decent.
  • 66 tickrate is optimal

Hope that helps.
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Old 09-26-2012, 11:59 PM   #5
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Understood, thank you very much for your reply, but let's say that i don't want that error messages (yes i know i'm paranoiac)..

Thank you again!

(Sorry for my poor english)
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