06-25-2014, 12:05 AM | #11 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
|
Great post, phish! (good to see you again )
I totally agree with distilling what makes it fun, and recreating the magic with something new. but I also think that designing an entire game from scratch using the abstract principles of TFC and FF is pretty hard. I think it's in some ways easier to change what you know, but obviously there is the danger of community backlash when you delete the sniper class, for example For example, I would love to see a game invent a movement system as deep and complex and satisfying as bunny hopping, with intuitive controls. The idea is that purely moving around a map on your own should be fun, and difficult to optimise. The whole concept of Movement vs DM is also such a great core concept. Last edited by AfterShock; 06-25-2014 at 12:06 AM. |
1 members found this post helpful. |
Currently Active Users Viewing This Thread: 4 (0 members and 4 guests) | |
Thread Tools | |
Display Modes | |
|
|