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View Poll Results: Who would ultimately win? | |||
Milk | 3 | 25.00% | |
Milk | 4 | 33.33% | |
Lemonade | 5 | 41.67% | |
Voters: 12. You may not vote on this poll |
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07-03-2008, 01:10 AM | #101 |
Holy shit, thats kerrigan!
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Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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and so what WAS i banned for
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07-03-2008, 01:34 AM | #102 |
Useless
Retired FF Staff
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General jackassery and annoyance I think.
Thread derailment, persistent thread creation on one topic, blah blah blah.
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07-03-2008, 01:35 AM | #103 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
You know, there's this handy feature called Private Messaging that could solve this in a jiffy.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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07-03-2008, 01:36 AM | #104 |
Useless
Retired FF Staff
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Bit late for that now, isn't it?
'Sides, this thread ain't doin' anything important.
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07-03-2008, 01:45 AM | #105 | |
Join Date: Mar 2008
Class/Position: Medic Affiliations: {FYC} Posts Rated Helpful 0 Times
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07-03-2008, 01:46 AM | #106 |
Useless
Retired FF Staff
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Horseporn.net is Nezumi's thing.
It is what it is and that's all what it is. We just used the text (www.horseporn.net) to disguise a WeGame URL and lure creeps, weirdos, and geniuses to the video.
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07-03-2008, 06:08 AM | #107 |
Join Date: May 2007
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I do read these forums quite frequently still
Thread is interesting, but obviously they are really uncomparable. I mean, how much does a shotgun shot do in FF to a player? The scout in TF2 hits for around 100 hp at point blank range. SG's do have a push, players use strategy (such as sending a medic with an uber in first so the push back holds the medic up while the DD class runs in to kill the SG). Grenades are the thing that would win it for FF, but in straight up combat, i don't think FF classes would win. The weapons do not do enough damage, and you can add all the speed in the world but it won't make much difference. The fact that a medic can sit behind your damage dealers and be relatively safe (especially on CTF maps) and actually be an effective healer plays a huge role. You take a few hits on offence while they have a medic and you may as well suicide and make a new run. In TF2 the focus has been a lot more about staying alive, rather than trying to be as effective as posible in a single run. The respawn timer plays a role in this. But yea, with grenades, the Mirv and Emp for example would totally rape the TF2 classes. Concs obviously play a role too but if the TF2 players were old TFC players (like a lot are) they would be able to conc aim just fine. Other thing to remember, a HW guy with a medic attatched has 450 HP, soldiers having 300, scouts on 185 etc. . . Only grenades would be able to knock that down off them. TF2 spy > FF Spy FF Sniper > TF2 sniper (because of scope movement cap, they have really dumbed down sniping). |
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07-03-2008, 06:11 AM | #108 |
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MIRV is easy to run from, EMP does no damage to TF2 classes since they don't have cells in that game.
Limited movement of the scope? What? |
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07-03-2008, 11:47 AM | #109 |
sKeeD
D&A Member
Beta Tester |
Also Remember TF2 classes have NO armor, that gives FF players an advantage as weapons would do twice as much damage.
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07-03-2008, 03:15 PM | #110 | |||
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yea emp don't really do much, but i timed mirv u can't run from
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07-03-2008, 07:12 PM | #111 | |
Useless
Retired FF Staff
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07-03-2008, 07:48 PM | #112 | |
Join Date: Mar 2008
Class/Position: Medic Affiliations: {FYC} Posts Rated Helpful 0 Times
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07-03-2008, 07:56 PM | #113 | ||||
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07-03-2008, 08:00 PM | #114 |
Useless
Retired FF Staff
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It was Nezumi's thing, ask him.
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07-03-2008, 08:07 PM | #115 | ||
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Plus can their medic boost their hp's above 100% indefinately? Those tossed medpacks get us up to 150% pretty damn quick, and even just healing with our normal medpack can get us up above 100% |
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07-03-2008, 08:12 PM | #116 |
Useless
Retired FF Staff
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So long as the Medic stays attached, their HP stays high and continues healing. You have to kill/remove the Medic to do any serious damage.
That said... a well-placed MIRV would kill a buffed Heavy and probably the attached Medic as well, and even if they're uber'd they'd suddenly be on the other side of the map from the push.
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07-06-2008, 02:14 AM | #117 |
The guy you love to hate.
Join Date: Mar 2007
Location: Under your bed
Posts Rated Helpful 1 Times
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This thread is still going on???
The topic was a spawn of my idea for the "Who would own in a FF TF2 crossover" in another thread. Just to set the record straight. Thanks you. s0undch4s3r. |
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07-06-2008, 02:21 AM | #118 |
Annoying people since 1986
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I'd own all of them, including the sentries.
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07-06-2008, 07:52 PM | #119 |
Angry, angry Spy
Join Date: Mar 2008
Class/Position: Turtle Engie Posts Rated Helpful 0 Times
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FF Snipers > TF2 snipers
FF Heavies < TF2 Heavies FF Spies < TF2 Spies FF Engineers < TF2 Engineers FF Scouts = TF2 scouts FF Medics < TF2 Medics (TF2 Medics actually do their fucking jobs) FF Soldier > TF2 Soldier FF Pyro < TF2 pyro FF Demomen > TF2 Demomen FF Civilian > TF2 Civilian (Yeah, there is a TF2 civilian, but he sucks.) |
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07-06-2008, 08:55 PM | #120 | |
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