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Old 05-08-2008, 01:19 AM   #21
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Quote:
Originally Posted by KubeDawg
Basically, if everyone rocks the vote, and it ends up not getting enough people for it to change, it will not allow you to rock the vote after that, meaning, if I wanted to rock it again, say in about 15 minutes, it will not let me. It gives me a message like You cannot rock the vote as it's already been rocked. This happens after the vote is over.
In SourceMod 1.0 I believe that value is adjustable in the rtv.cfg.
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Old 05-08-2008, 01:35 AM   #22
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Quote:
Originally Posted by Dr.Satan
isn't that like the whole point of rtv...letting the people who are playing decide if they want to change the map or not?
Comment out all the lines like this:

Code:
g_RTVEnded = true;
recompile and copy into your plugins directory, that should allow you to rock the vote as much as you want. (that's an educated guess, didn't test it) That flag appears to trigger the message you talked about and prevent another vote from starting.

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Old 05-08-2008, 01:36 AM   #23
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Quote:
Originally Posted by [AE] 82694
In SourceMod 1.0 I believe that value is adjustable in the rtv.cfg.
Might be, that's still the non supported beta though, right?
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Old 05-08-2008, 02:18 PM   #24
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Quote:
Originally Posted by Scuzzy
Might be, that's still the non supported beta though, right?
To be honest I will have to check to be 100 % sure. I could be wrong and seen the value in a different voting plug in. I'll run through them today and find out for sure.

At one time I was running the beta 1.0.1 but reverted back to the stable build so maybe I did confuse the two.
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Old 05-08-2008, 03:20 PM   #25
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Any word on being able to make people glow different colors, or have trails? I'd like to test this type of thing on a few concmaps to see what the affect would be.

Oh and what of a possible Force Grab plugin? I used to use that in CS for controlling assholes in our server.
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Old 05-09-2008, 01:26 AM   #26
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Quote:
Originally Posted by KubeDawg
Any word on being able to make people glow different colors, or have trails? I'd like to test this type of thing on a few concmaps to see what the affect would be.

Oh and what of a possible Force Grab plugin? I used to use that in CS for controlling assholes in our server.

Add your fun_commands.smx to your plugins directory. sm_freeze is what you're looking for. You can make people glow different colors, we use that for tagging players... doesn't look as good in FF as it did in TFC though.
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Old 05-09-2008, 02:37 AM   #27
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Ya Kube depending on what version your running it should be in

addons/sourcemod/plugins/disabled move it from the disabled folder to the plugins folder.

To find out what version of SM your running fire up hlsw and type "meta list" in console.

To see what plugins SM is running type "sm list plugin" and it will tell you all the plugins sourcemod is running.
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Old 05-09-2008, 10:11 AM   #28
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Quote:
Originally Posted by [AE] 82694
Ya Kube depending on what version your running it should be in

addons/sourcemod/plugins/disabled move it from the disabled folder to the plugins folder.

To find out what version of SM your running fire up hlsw and type "meta list" in console.

To see what plugins SM is running type "sm list plugin" and it will tell you all the plugins sourcemod is running.
actually it's sm plugins list, i switch them around all the time too.
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Old 05-09-2008, 04:18 PM   #29
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LMAO
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Old 05-09-2008, 10:38 PM   #30
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Is there a way I can disable certain plugins for my UGC match config in the cfg file, or is there also a way to enable/disable certain plugins on the fly, while I'm in my server?
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Old 05-10-2008, 01:13 AM   #31
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Quote:
Originally Posted by KubeDawg
Is there a way I can disable certain plugins for my UGC match config in the cfg file, or is there also a way to enable/disable certain plugins on the fly, while I'm in my server?
Once again depending on what version your running, SM has a "war mode" option in the admin menu unless you did like me and remove it. This disables all unnecessary plugins. got to admin menu server commands and see if it's there.

But let me see if I can dig up the SM command page.

I think this is what you want.

http://wiki.alliedmods.net/War_Mode_...r_Mode_Configs
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Old 05-15-2008, 06:53 PM   #32
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Ok here is a list and links of what I'm running.

Meta Mod 1.4.3

http://www.metamodsource.net/

SourceMod

http://www.sourcemod.net/

These next five are third party, But on the approved plug in section for SM.

Edit: I made 1-5 links so you guys don't have to search.

1)MOTD

2)Bad Name Banning

3)Name Changer

4)Spray Tracer

5)Advertisements
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Old 05-17-2008, 04:10 AM   #33
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Isn't the motd command self defeating in FF? The development team changed it from the HTML page to that tiny 3 line text on the startup, didn't they?

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Old 05-17-2008, 05:45 AM   #34
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Quote:
Originally Posted by Scuzzy
Isn't the motd command self defeating in FF? The development team changed it from the HTML page to that tiny 3 line text on the startup, didn't they?

Scuzzy
Yes

This is a third party plugin that links it to a html page. It's a little slow but it works well for displaying a web page in the server. Admins can even type
sm_motd "player name" and force it to pop up in front of that player. Also players can type rules or motd in chat to link to the page.

http://forums.alliedmods.net/showthread.php?p=583129

All those plugin names are links in my previous post. All from allied moders forums SourceMod approved plugins section.
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Old 05-19-2008, 05:39 PM   #35
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Ok, so I've updated metamod/sourcemod to the most recent stable versions, however, I have a couple questions about specific cheat commands.

Say I want to disable impulse commands to admins only, is this possible? It's mainly for when I want to turn cheats on in the server, but don't want some ass(sbp ) to crash the server by spawning 500 buggies. Could the same be done for other commands such as noclip or godmode?
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Old 05-19-2008, 06:01 PM   #36
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Well you can limit the admins who can turn sv_cheats on but once they are on I don't think you can control who uses the cheat command's. Once on I believe anyone can use it.
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Old 05-19-2008, 09:46 PM   #37
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There's a plugin that prevents non admins from putting commands once cheats are on. Im leaving to work so I'll leave you searching
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Old 05-20-2008, 01:03 AM   #38
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Quote:
Originally Posted by GeoKill----->
There's a plugin that prevents non admins from putting commands once cheats are on. Im leaving to work so I'll leave you searching
Bitch!


Here ya go Kubedawg. I wont tease ya and leave ya hanging like a woman.

http://forums.alliedmods.net/showthread.php?p=600521

But you should thank Geo for jogging my memory.
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Old 05-20-2008, 04:29 AM   #39
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Old 06-28-2008, 05:32 PM   #40
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I was wondering if it were possible to edit the rtv script to enable actual nominations. for example if i type nominate now, a menu comes up with say 8 diff maps. but i type nominate ff_map and that one isnt listed, then it should make it so, else give message saying it's already an option. Ideas?
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