08-15-2008, 12:42 AM | #1 |
Join Date: Sep 2007
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I need a Sniper script where..
A tap of the mouse1 button charges the sniper dot, and another tap makes it fire.
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08-15-2008, 03:38 AM | #2 |
Useless
Retired FF Staff
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alias charge "+attack; wait; bind mouse1 discharge"
alias discharge "-attack; wait; bind mouse1 charge" bind mouse1 "charge"
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09-11-2008, 07:55 AM | #3 | |
Psychopathic Scout Mangler
Join Date: Sep 2008
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Quote:
Code:
echo Cleaner Script Loaded... bind mouse1 +attack Code:
echo Cleaner Script Loaded... unbind mouse1 bind mouse1 +attack I also tried putting Code:
exec config.cfg |
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09-11-2008, 04:01 PM | #4 |
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Code:
echo Cleaner Script Loaded... -attack bind mouse1 +attack |
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09-11-2008, 04:01 PM | #5 |
get off my lawn
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Class/Position: O scout / demo Gametype: killing Posts Rated Helpful 0 Times
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in each nonsniper class config add "bind mouse1 +attack"
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09-11-2008, 04:21 PM | #6 |
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That's what his cleanup script was doing and it wasn't fixing it, probably because it was still doing +attack from the charge shot.
Stick with what I said. |
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09-11-2008, 06:39 PM | #7 |
Useless
Retired FF Staff
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Yeah Jester's got it right here.
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09-26-2008, 07:24 PM | #8 | |
I want to work here
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Quote:
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09-28-2008, 01:18 AM | #9 | |
Join Date: Sep 2008
Location: Arkansas
Class/Position: O Heavy, D Heavy Gametype: Capture the Flag Affiliations: -lostjesters- Posts Rated Helpful 0 Times
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Quote:
alias charge "+attack; sensitivity X; wait; bind mouse1 discharge" alias discharge "-attack; sensitivity Y; wait; bind mouse1 charge" Simply replace X with what you want your sensitivity to be while aiming our sniper rifle, and Y with what your normal sensitivity is. Also, is there a way to make it so the sensitivity reverts back to default without you having to put your default sensitivity number in Y? |
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09-29-2008, 01:35 PM | #10 |
Useless
Retired FF Staff
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To your last question: no. It doesn't "remember" your sensitivity, not in a config anyway. It could be scripted within the game itself, though.
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09-29-2008, 02:36 PM | #11 |
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not familiar with new cvars in the source engine but in the HL1 engine this command exists "zoom_sensitivity_ratio" set to 1.0 feels about right for me.
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09-30-2008, 12:04 AM | #12 | |
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Class/Position: O Heavy, D Heavy Gametype: Capture the Flag Affiliations: -lostjesters- Posts Rated Helpful 0 Times
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Quote:
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10-07-2008, 02:11 AM | #13 |
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hey sorry to bring this up again, but after installing that script into my spy config, my other classes are having issues when i try to use the special key or anything else like that.
What do i have to place in this cleaner script to reset it? and to run it do i just run "exec cleaner.cfg"? thanks |
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10-07-2008, 03:50 AM | #14 |
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What exactly did you put in your spy config?
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10-07-2008, 06:31 AM | #15 |
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exec userconfig.cfg
// Place any global binds/aliases/scripts into the userconfig.cfg file and specifics into each <classname>.cfg // IMPORTANT: The userconfig.cfg file DOES NOT auto-execute. // It can only be executed in console with "exec userconfig.cfg" or by the <classname>.cfg files using that command as above. // If you are reading this line, then just leave this file in the cfg folder and the userconfig.cfg file will work fine. // For more information, see our tutorials on the Fortress-Forever Wiki. http://www.fortress-forever.com/wiki/Main_Page // Place any spy specific commands below this line. //Cloak bind alt cloak //Silent Cloak bind a scloak //Sentry Sabotage bind q sentrysabotage //Dispenser Sabotage //bind dispensersabotage //Disguises Courtesy of Wizard alias +disguisefriendly "bind f4 dis1;bind f5 dis2;bind f6 dis3;bind f7 dis4;bind f8 dis5;bind f9 dis6;bind f10 dis7;bind f11 dis8;bind f12 dis9" bind "[" "say_team H:^2%h^ A:^9%a^ | FRDISG Mode Active; +disguisefriendly" alias +disguiseenemy "bind f4 dis11;bind f5 dis21;bind f6 dis31;bind f7 dis41;bind f8 dis51;bind f9 dis61;bind f10 dis71;bind f11 dis81;bind f12 dis91" bind "]" "say_team H:^2%h^ A:^9%a^ | ENDISG Mode Active; +disguiseenemy" alias rebind "Bind 1 Slot1; Bind 2 Slot2; Bind 3 Slot3; Bind 4 Slot4; Bind 5 Slot5; Bind 6 Slot6; Bind 7 Slot7; Bind 8 Slot8; Bind 9 Slot9" alias dis1 "disguise Friendly Scout; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Scout ; rebind" alias dis2 "disguise Friendly Sniper; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Sniper; rebind" alias dis3 "disguise Friendly Soldier; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Soldier; rebind" alias dis4 "disguise Friendly Demoman; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Demoman; rebind" alias dis5 "disguise Friendly Medic; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Medic; rebind" alias dis6 "disguise Friendly HwwWGuy; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Heavy Weapons Guy; rebind" alias dis7 "disguise Friendly Pyro; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Pyro; rebind" alias dis8 "disguise Friendly Spy; say_team H:^2%h^ A:^9%a^ | Disguised as Friendly Spy; rebind" alias dis9 "disguise Friendly Engineer; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Engineer; rebind" alias dis11 "disguise Enemy Scout; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Scout; rebind" alias dis21 "disguise Enemy Sniper; say_team H:^2%h^ A:^9%a^| Disguising to Enemy Sniper; rebind" alias dis31 "disguise Enemy Soldier; say_team H:^2%h^ A:^9%a^| Disguising to Enemy Soldier; rebind" alias dis41 "disguise Enemy Demoman; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Demoman; rebind" alias dis51 "disguise Enemy Medic; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Medic; Bind; rebind" alias dis61 "disguise Enemy HWGuy; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Heavy Weapons Guy; rebind" alias dis71 "disguise Enemy Pyro; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Pyro; rebind" alias dis81 "disguise Enemy Spy; say_team H:^2%h^ A:^9%a^ | Disguised as Enemy Spy; rebind" alias dis91 "disguise Enemy Engineer; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Engineer; rebind" |
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10-07-2008, 06:45 AM | #16 |
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You want to rebind any keys that are being used after "bind" here(alt, a, q, [, ])in your cleanup if you are using them on other classes. Also, your dispensersabotage doesn't seem to be being bound to any keys.
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10-07-2008, 06:46 AM | #17 |
Useless
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It's commented out, even. Probably intentional.
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10-07-2008, 07:15 AM | #18 |
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INDEED
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10-07-2008, 06:03 PM | #19 |
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yeah im still working on a key for that one.
so in the cleanup.cfg do I place in "unbind" commands? |
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10-07-2008, 07:05 PM | #20 |
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You're best off binding the keys to whatever they are as default, because if you unbind them they will just do nothing
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