11-04-2007, 07:23 AM | #2 |
Join Date: Mar 2007
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no pics no clicks ..
EDIT: sorry, didn't see that there was a html page linked, edit the link to more info : or something, with download i was only expecting the map itself, i don't like to risk downloading a map that really looks terrible, i have a download limit, and i'm quite close to it every month... Last edited by stino; 12-21-2007 at 01:18 PM. |
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11-04-2007, 07:25 AM | #3 |
Join Date: Oct 2007
Location: n-t0wn
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just click on the link there are the screen and may stop behaving like a kid / windows user
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11-04-2007, 07:29 AM | #4 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
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"No pics no clicks" sounds messed up but you are an idiot if you think a lot of people will not ignore your map if you do not have pictures of it.
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11-04-2007, 07:42 AM | #5 |
Nade Whore
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Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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News for ya Imhmi, I clicked the link regardless.
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11-04-2007, 07:47 AM | #6 | |
Join Date: Mar 2007
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11-04-2007, 09:53 AM | #7 |
Join Date: Nov 2007
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11-04-2007, 06:13 PM | #8 | |
when ff will out?
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Join Date: Mar 2007
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Looks interesting, I'll download and give it a try. |
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11-04-2007, 07:05 PM | #9 |
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Join Date: Mar 2007
Location: Europe
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It is common courtesy...
I like the Well inspired midmap / water route to allow access into the opposition's base; I suggest adding a player clip over the stairs which allow users to enter / exit the water from the midmap tunnel so it acts as a ramp, because, as it is now, when you try to exit the stairs you start popping up which could get fairly annoying; make it so the exit is smooth (making the stairs behave like a ramp will do this). The layout is smooth albeit quite simple. It feels as though the two levels in the "ramp room" are two entirely separate, sealed floors / rooms; basically, it appears to me that what happens below will have no bearing on what happens above...no interactions between each level, which could possibly make the gameplay a bit simple. The flag room seems simple also, with few ways to go for the flag...essentially it is left to conc in slide out, conc in conc out; I say that because they are the most common methods of attack for flag rooms with similar layouts. Now, for something more superficial: the rock displacements could have their tops looking less regular (flat), and raised / lowered to make them seem more fitting / natural; the lifts move at a slow pace, maybe the speed could be increased. Overall, I would say it is a good map : ) |
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12-16-2007, 09:48 PM | #10 |
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Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Is this map still in beta or have you completed it yet? I would really love to include it in The Community Map Pack.
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12-18-2007, 03:11 PM | #11 |
Annoying people since 1986
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Reminds me of Halo Deathmatch maps... Pretty cool!
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12-21-2007, 07:46 PM | #12 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
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It looks nice from the screenshots but I think you could add a lot more detail. Right now it could pass for a HL1 map, albeit with nicer textures. For example those yellow pipes. Don't just join them at right angles like that; pipes curve. If you can find a model to use for those pipes, that's even better. Also when you have a pipe going through a wall, there should be some kind of collar or evidence of a hole in the wall. And there should be some structure there to support the pipes as they are probably not strong enough to hold themselves up.
That's just an example and if you look around you can probably find lots of places to add trim and architectural features to make the map more interesting and believable. |
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01-14-2008, 03:06 PM | #13 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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Really nice, we played lots of pickups at this map and im sure its going to be in the league, bugless, balancefull and decent looking. Good job!
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01-14-2008, 03:22 PM | #14 |
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Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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i like it, its my style, simple and pretty, good job!
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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01-21-2008, 11:48 PM | #15 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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i'm bumping this just to say this map is very fun for league format, great job.
Only thing that needs improving is the yard, it's too long, too bumpy, and not high enough |
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01-22-2008, 02:12 AM | #16 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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ha...was wondering what map you all were jabbering about in the #ff.pickup chan earlier! I'm really glad this map plays well b/c it's already on my Season 1 Map List
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01-27-2008, 05:11 PM | #17 | |
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Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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01-27-2008, 08:29 PM | #18 | |
Stuff Do-er
Lua Team
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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01-28-2008, 05:00 PM | #19 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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No guys, its the idea, it stops the offenses that doesnt know how to conc well, now u have to conc well to go by that fort in the midle and not get stuck, its cool like it is.
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01-28-2008, 11:10 PM | #20 |
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Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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neg...I don't like it. Needs to be higher. The thing in the middle isn't bad, but the sky box is way to low. Great map all together though.
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