05-18-2011, 05:41 AM | #21 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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thank you some progress is being posted but i hope theres alot more because a year for 5 things kinda would make me a bit sad.
also do you have any idea on about when you will release full change list because i want to see it.
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05-18-2011, 03:35 PM | #22 | |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Quote:
In my head i'm picturing ksour first cap. The majority of games the only reason the team breaks out of the gate is because 1 guy on the team can cap the flag. Otherwise all the "fodder" just dies to the incesent spam at the gate. And when you're playing with experienced people, even now we need to send 2 people in, 1 to trigger the pipes, the 2nd to follow. With the HW, you'll theoretically need to send 3 people in back to back. 1 for the HW, 1 for the demo, 1 for the cap. Going against really experienced people, you'd need to send 4, 1 more for the dispenser. I'm not shooting down the idea or anything, I'm pretty eager to see these changes. That's really the only scenario off the top of my head that could cause an issue. |
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05-18-2011, 05:28 PM | #23 |
Altitude Junkie
D&A Member
Join Date: Jul 2007
Class/Position: Agressive Medic or Pyro...as long as I can fly baby! Gametype: CTF Posts Rated Helpful 0 Times
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Can't wait........that is all.
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05-18-2011, 06:08 PM | #24 | |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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Quote:
I can see where you're coming from, though. Especially with how fast defense can reposition and restock/return in FF, if the heavy can slow down the offense while everyone else on his team runs over to help him... We'll see. I'm kinda liking this all, though - it brings back a degree of skilled control that we need to have in the game.
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05-18-2011, 09:24 PM | #25 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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I'm picturing the viability of HW/Solly 2v2 on many maps. With that slow down grenade of the HW's a practiced duo could get a lot of rpg airshots.
Xpress could be pretty interesting. *Edit* How long does the slow down nade last? (Also what's it called?) Last edited by Hammock; 05-18-2011 at 09:25 PM. |
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05-19-2011, 06:02 AM | #26 |
007
Beta Tester
Join Date: Dec 2008
Class/Position: Spy/Engy Gametype: Capture the Flag Posts Rated Helpful 6 Times
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I'm also very interested in reading the full patch notes.
Squeek did any spy changes make it into this patch or is that waiting till 2.5? -Drak |
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05-19-2011, 07:35 AM | #27 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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n1 squeek, looking forward to it will definitely find time to come play some more FF again.
is there a manic laugh sound to accompany headstomping?!! |
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05-19-2011, 07:36 AM | #28 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
No spy changes this patch.
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05-19-2011, 12:12 PM | #29 |
007
Beta Tester
Join Date: Dec 2008
Class/Position: Spy/Engy Gametype: Capture the Flag Posts Rated Helpful 6 Times
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Bleh that's meh news for me, HW's are gonna be so hard to kill now :/
-Drak |
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05-19-2011, 10:48 PM | #30 | |
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Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Quote:
The spy has to go back to sneaking around, not full on assaults. |
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1 members found this post helpful. |
05-19-2011, 11:22 PM | #31 |
D&A Member
Fortress Forever Staff Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout Gametype: CTF Posts Rated Helpful 0 Times
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05-19-2011, 11:30 PM | #32 | |
007
Beta Tester
Join Date: Dec 2008
Class/Position: Spy/Engy Gametype: Capture the Flag Posts Rated Helpful 6 Times
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Quote:
Hammock I'll still be able to do what i do, it'll just be harder now to kill HWs compared to really easy. And the Spy beta changes are actually tuning spies more to my play style and less along the sneaking around aspect. At least as far as i know. But I've been practicing all aspects of the spy not just the knife part, which is my favorite. -Drak |
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05-23-2011, 12:34 AM | #33 |
I like Ceyx
Beta Tester
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hef Last edited by Lynus; 05-23-2011 at 12:35 AM. Reason: lol |
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05-23-2011, 03:56 AM | #34 |
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Join Date: Mar 2010
Location: Indianapolis
Class/Position: soldier O or D..doesn't matter Gametype: Capture the Flag Affiliations: none..but hope to join one someday Posts Rated Helpful 7 Times
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good job...this game will have new breath in it's lungs....ONE HAPPY GAMER!!!!
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05-24-2011, 04:39 AM | #35 |
Join Date: Oct 2010
Class/Position: Soldier D Gametype: CTF Posts Rated Helpful 0 Times
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05-24-2011, 06:32 AM | #36 |
pie
D&A Member
Join Date: Feb 2008
Location: Finland
Posts Rated Helpful 1 Times
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Yay might give FF a go again!
Just wondering if that morse on the background is random or actually saying something |
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05-24-2011, 06:44 AM | #37 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
No clue.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-24-2011, 06:09 PM | #38 |
pie
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Join Date: Feb 2008
Location: Finland
Posts Rated Helpful 1 Times
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05-24-2011, 06:55 PM | #39 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Haha, the song is Construct/Morse by Svartbag. I just used a small portion of it.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-25-2011, 05:48 PM | #40 |
[Caleb]
Beta Tester
Join Date: Feb 2011
Location: South Carolina
Class/Position: O Scout, D demo and Engy Gametype: Attack / Defend Affiliations: -nZ [LAW] *TG* M|M TRISPIRAL (Back in the TFC days) Posts Rated Helpful 15 Times
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Hammock, don't you think the defense could use a boost in this game?
I'm interested in the floating flag change, instead of avoiding the water, it will actually be beneficial to toss in the water for conced water skipping on certain maps. One small step for offense, one giant leap for defense. I like all the changes except for the sollies new grenades, I thought the nail grenade was more useful because you couldn't predict its trajectory like the laser. The laser grenade seems pretty easy to avoid for a skilled scout and does it not explode at the end? The explosion was key. I think it seems pretty balanced. 1 less mirv class eliminates a lot of spam, the slow nade and push counters the floating flag. The new changes encourage team work more efficiently imo. Maybe offense won't dominate anymore, and pickups might not consist of 8+ caps. HW did severely need some changes though, so gj on that
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