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Old 12-04-2007, 10:45 PM   #1
a082
 
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[download] shotgun with reload animations

I have edit default animations,look like reloading.
download:
http://www.savefile.com/files/1242518

I hope dev can add it and this:http://www.fortress-forever.com/foru...ad.php?t=12720
to FF1.2.
put in steamapps\SourceMods\FortressForever\models\weapon s\shotgun

Last edited by a082; 12-04-2007 at 11:14 PM.
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Old 12-05-2007, 12:59 AM   #2
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w00t! Can't wait to check them out when i'm home..

I am working on getting "real" model animations for the medkit done, hopefully you haven't invested any further time in that project, it'd be a shame if we did things twice
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Old 12-05-2007, 02:07 AM   #3
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Quote:
Originally Posted by -pF-
w00t! Can't wait to check them out when i'm home..

I am working on getting "real" model animations for the medkit done, hopefully you haven't invested any further time in that project, it'd be a shame if we did things twice
I just invested 10 minutes in that. I waiting for your work
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Old 12-05-2007, 04:47 AM   #4
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You are my favorite bad english speaking person ever. Now if you could just get swimming animations for all of the models.
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Old 12-05-2007, 05:25 AM   #5
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you did the medkit animations didnt you?

I love it, something so simple yet makes a huge difference. The FF team really needs a full-time animator
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Old 12-05-2007, 05:30 AM   #6
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Quote:
Originally Posted by SoBe Green
You are my favorite bad english speaking person ever. Now if you could just get swimming animations for all of the models.
LOL... since in Russelville you are used to hearing "redneck".
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Old 12-05-2007, 06:18 AM   #7
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Nice one a082.

He did this with the medikit for those that missed it.
Medikit
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Old 12-05-2007, 06:29 AM   #8
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Wahay, another fantastic job a082
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Old 12-05-2007, 06:42 AM   #9
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Upload to FPS banana
http://www.fpsbanana.com/games/273
Both Medic Kit and Reload Anim.
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Old 12-05-2007, 06:42 AM   #10
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Quote:
Originally Posted by a082
I have edit default animations,look like reloading.
download:
http://www.savefile.com/files/1242518

I hope dev can add it and this:http://www.fortress-forever.com/foru...ad.php?t=12720
to FF1.2.
put in steamapps\SourceMods\FortressForever\models\weapon s\shotgun
I'll ask the Devs in the tester forum about adding these to the current installer. It would be a really easy to add. We'd need to add then to Crosus and the .zip also though.
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Old 12-05-2007, 07:00 AM   #11
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I am Chinese, sorry for my bad English.
English to Chinese is easy.
Chinese to English is difficult.
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Old 12-05-2007, 07:04 AM   #12
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Quote:
Originally Posted by a082
I am Chinese, sorry for my bad English.
English to Chinese is easy.
Chinese to English is difficult.
You do quite well actually. I ONLY know one language and many Americans are the same way. So you doing better than millions of us. :P
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Old 12-05-2007, 07:42 AM   #13
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^^ Sad but true. Lanuage classes in highschool weren't really helpful.

Thanks a082! Will try this out soon
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Old 12-05-2007, 03:17 PM   #14
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Nice, ill add it to the thread i made... join this guy to the dev team guys... u need help? where here it is somebady offering it.
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Old 12-05-2007, 03:51 PM   #15
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yeah you won't believe how much your english is superior than most CS/Halo players with english as their first language :P

China FTW!
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Old 12-05-2007, 04:20 PM   #16
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You should include the default files for your compiles also for backup. I think the animation is too short in frames for the shotgun. It glitches out on reloading and plays 2-3 times per shell.

Quote:
Now if you could just get swimming animations for all of the models.
I wouldn't recommend this unless you are also hack/coding the hitboxes to go with them. Otherwise you'll be shooting at something that isn't there.
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Old 12-05-2007, 10:41 PM   #17
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[AGREE]
Quote:
Originally Posted by Jester
I wouldn't recommend this unless you are also hack/coding the hitboxes to go with them. Otherwise you'll be shooting at something that isn't there.
[/AGREE]

-Joker
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Old 12-05-2007, 10:54 PM   #18
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Quote:
Originally Posted by SoBe Green
Now if you could just get swimming animations for all of the models.
ROFL they were there at some point in the beta... didnt work out so hot though
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Old 12-05-2007, 11:04 PM   #19
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...I have actually never noticed that we didn't have swimming animations.
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Old 12-05-2007, 11:09 PM   #20
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Wait!!! STOP!!! Those animations were painted with Lead Paint!!!


Seriously, though. Nice job on them, and I hope you understand the joke above. If not, PM me, and I'll explain it to you.
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