10-25-2008, 02:09 PM | #41 | |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
|
Quote:
Or am I massively misinterpreting your post.
__________________
James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
|
|
10-25-2008, 08:38 PM | #42 |
D&A Member
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
You're massively misinterpreting my post. Drain seems to have a chubby for having the portal gun in HL2, thus far it'd be dumb and pointless. And I don't see a need to design the game around the gun... That's what Portal is for.
|
|
10-26-2008, 02:24 AM | #43 | |
Posts: 1 bajillion
D&A Member
Wiki Team |
Quote:
Sort of a math recap though, just to be sure. 1998 to 2004 is 6 years. Episode 2 (2007) to 2010 is 3 years... ok good, so half the time. Therefore, I expect a game at least half as long as Half-Life 2 or I will be dissapointed. To tell you the truth though, so long as the price remains low and the game doesn't suck, then I wont really care too much about it. The only thing I would say is that marketing wise it's a bad idea to take so long as the engine they've designed is rapidly being out dated. I know they set up an allowance for changes and updates such as HDR and newer shadowing effects/particle effects but with engines like Crytek and the Unreal engine Source is rapidly becoming old. Hopefully they can add enough features to it to compensate for their time delay and the resulting freeze impact it will have on their engine. |
|
|
10-26-2008, 02:53 AM | #44 | |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
|
Quote:
Ay, then I did misread. However, I think having the portal gun in combat would be awesome, and where the storyline leads it's definitely going to be a part of it. Not that I want the game centered around it, but having that same tool at your disposal would be pretty neat. I think games should get to the point where there's an infinite number of ways to approach a puzzle, and hopefully the portal gun will lead to that. Not to mention that portal was kind of a technical practice than a full game. Actually... maybe not. Who knows. Either way I'd love to have it in a HL game, because I'm sure they'll do it right.
__________________
James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
|
|
10-26-2008, 05:05 AM | #45 | |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
Quote:
|
|
|
10-26-2008, 02:40 PM | #46 |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
|
Binary, your math is flawed. From HL1 to HL2 there was far more work than from Episode 2 to episode 3, unless they're completely rebuilding their engine from scratch.
__________________
James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
|
10-26-2008, 03:03 PM | #47 | |
Posts: 1 bajillion
D&A Member
Wiki Team |
Quote:
My math being flawed and you disagreeing with Valve's time usage are not the same thing. However they spent their time that's how long it took. The point of showing you what I did was to say that they have yet to take as long as they took to make HL2, a full game, than they are in making this episode, not a full game. So as long as the time frames are shorter, they are "Faster." So yes, they did more between hl1 and 2, and of course that takes more time and sort of explains that time usage around and away. But until it takes a total of 6 years or more and the production of EP3 is not as different from EP2 as HL2 was from HL1 then your point is completely moot. |
|
|
10-26-2008, 04:15 PM | #48 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
|
10-26-2008, 05:39 PM | #49 |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
|
That's because Portal was specifically designed as a puzzle game with 1 solution per puzzle to show off the capabilities of that technology.
Half-Life is not. Savvy?
__________________
James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
|
10-26-2008, 05:56 PM | #50 | |
Useless
Retired FF Staff
|
Quote:
That's actually how the engines got their names: HL1 code went to /goldsrc/ and everything that wasn't ready yet went to /src/ They never stopped.
__________________
Look at all those dead links. |
|
|
10-26-2008, 06:14 PM | #51 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
^yes, very true. i think they finished their facial system in 2000, and most of their shader system in 2002.
|
|
10-26-2008, 07:25 PM | #52 | |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
|
Quote:
__________________
James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
|
|
10-26-2008, 08:46 PM | #53 | |
Annoying people since 1986
|
Quote:
|
|
|
10-26-2008, 11:46 PM | #54 |
D&A Member
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Maybe. But I think it'd be more lazy fanservice than anything else, and Valve has been fairly decent about avoiding that.
|
|
10-27-2008, 02:37 AM | #55 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
Because, really, there's not much you're doing with situations besides "lol drop box on dudes head" or "lol that dude landed on the other dude". It'd just be another weapon you'd use every now and again and only used for the couple of poorly made puzzles that the HL series is plagued with.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
|
10-27-2008, 03:26 AM | #56 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
i liked the HL puzzles, its a break from all the action
|
|
10-27-2008, 03:29 AM | #57 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
|
10-27-2008, 03:39 AM | #58 |
Useless
Retired FF Staff
|
Pretty much.
I forgot how boring so many parts of HL2 were. I'm playin' it online with some buddies of mine via LAN, and... wow. The whole coast region is just awful.
__________________
Look at all those dead links. |
|
10-27-2008, 03:52 AM | #59 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
the coast region was my favorite part
:O |
|
10-27-2008, 03:00 PM | #60 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
|
I didn't like pretty much everything after ravenholm. You start out low and measly (you're running from them), then all of a sudden you fuck over some super heavily guarded prison/thing and basically become a superhero.
Didn't like that. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|