06-25-2008, 03:56 AM | #21 | |
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Also, interact with other humans? Eh? Maybe I simply don't understand what you mean since MMO's equate to interacting with others both willingly and unwillingly.
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06-25-2008, 03:59 AM | #22 | |
Hitman 2 1 Actual
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Mooga on Obama: He can cut taxes. Actually do something useful. Punch Nancy Pelosi in the face. Just to name a few. You eventually run out of other people's money to spend. |
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06-25-2008, 04:13 AM | #23 | |
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I think you underestimate your time commitment to video games like most people do.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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06-25-2008, 04:44 AM | #24 | |
Hitman 2 1 Actual
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Mooga on Obama: He can cut taxes. Actually do something useful. Punch Nancy Pelosi in the face. Just to name a few. You eventually run out of other people's money to spend. |
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06-25-2008, 04:54 AM | #25 |
Stuff Do-er
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Wouldn't a Diablo MMO be... exactly the same as Diablo II without the "Create a Game" thing? Who's to say you couldn't town portal back to town and exit in an MMO?
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06-25-2008, 05:10 AM | #26 | |
Hitman 2 1 Actual
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Mooga on Obama: He can cut taxes. Actually do something useful. Punch Nancy Pelosi in the face. Just to name a few. You eventually run out of other people's money to spend. |
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06-25-2008, 05:44 AM | #27 | |
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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06-25-2008, 05:47 AM | #28 | |
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Mooga on Obama: He can cut taxes. Actually do something useful. Punch Nancy Pelosi in the face. Just to name a few. You eventually run out of other people's money to spend. |
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06-25-2008, 11:38 AM | #29 |
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The problems with MMOs is that they are NOT as much games as an addiction/life-style. People who play WoW, ONLY play WoW and LOTS AND LOTS of it.
The chance of me picking up Diablo 3 would be slim since I never played the other 2 much, but there is no way in hell I'm getting an MMO. |
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06-25-2008, 12:04 PM | #30 |
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I just hope D3 is gonna' be improved graphics, weapons, features, locations, and all that good stuff and not an actual MMO.
I have faith in you bliz-, never mind that, just get this game right, please. |
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06-25-2008, 02:10 PM | #31 | |
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Yay generalizations!
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06-25-2008, 02:41 PM | #32 |
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Indeed, I leveled up to 70 on one of my chars whilst still leaguing for TFC every week with practices every other day and still going out a fair amount of time.
But then, I am a student... and I was on summer holidays at the time (iirc). Yay free time! Might have to reinstall D2. I can barely remember how it plays. And can someone explain to me what the difference will be if D3 is an MMO rather than whatever it was before? |
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06-25-2008, 02:49 PM | #33 | |
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This is what I hope they don't fuck up. No 1 hour Hearthstone cooldown bullshit. D2 was all about the Town Portal. It was an item you got from level fucking one and used it until level fucking ninety-nine. It might make PvP suck if someone can just run away via town portal though. Diablo II you could always just kill someone so damn fast they don't have time to click it.
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06-25-2008, 04:38 PM | #34 | ||
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MMO's don't end... ever. New expansions and releases pushes you to strive for better equipment. Once a guild has finished beating the final guy the new expansion is already well on it's way of being released. So those top players don't get bored and quit. Current diablos end, and you just repeat the exact same content just stronger creatures. MMO's don't end and end game can never be completed by yourself. Diablo end games can be, infact in D2 it was easier by yourself because creatures were tougher with multiple people in the same game. |
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06-25-2008, 05:02 PM | #35 |
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I think regardless I'd pick up D3 no matter what it is, mostly 'cause 1 and 2 were like... phases of my life. But as to whether or not I'd pay for it...
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06-25-2008, 07:10 PM | #36 | |
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06-25-2008, 08:50 PM | #37 | |
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For example, in leagues there's an established date and time for when to log in perform the function planned, and then log out. Repeat as howmany times as you wish. Compared to camping the final bad guy in Everquest for the cleric epic weapon, that spawned once every 2 weeks randomly. Camping him in shifts 24/7, getting phone calls at 5am to come kill the tough creatures there that spawned once every 10 hours or so. Only to finally have the bad guy spawn and in the middle of the fight have Lord Nagafen spawn on top of you, which do to poor programming and foresight was changed so he would instantly banish everyone over level 52 outside the zone. So the cleric spends another 3 weeks doing his quest and 2 weeks camping the final guy again. And that's just for 1 cleric! try repeating that 12 times to fully populate your guild clerics with their epic, all for the simple casting of manaless ressurections (a requirement for any end game raids). |
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06-25-2008, 10:03 PM | #38 | |
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Sorry. Unless you've only played WoW, if you play on a PVP server you are competing against players constantly so you can then compete against the environment. You fight for your right to hunt somewhere.
The hearth thing, again, is a poor example. /quit, /camp, /log, /exit... all of these exist for a reason. Find a corner to log. It's fairly simple. One of my characters in AoC is walking his way through a dungeon by his lonely lonesome and I'm taking my time with it. There's absolutely no reason why you can't. The stigma that "oh man, I can't hearth out for another hour so I have to play for another hour" is bogus. If that is how you feel then I'd feel sorry for you grinding away at Mephisto for your Lightsaber. Quote:
Epic weapons where bogus and didn't last very long in terms of power. It was an absolute waste to get them and the majority of people doing high level content realized this. The only weapons worth getting where the rogue dagger and the warrior 2hander/dual wieldable... and those could be finished in a week of playing if you played for 2 hours a day. The truth is, a lot of people were fairly terrible at EQ. Many thought they required a full group to even enter dungeons when all it would actually take is a smart healer and a smart tank, or, a monk and a rogue, or, any other duo/trio of players. All that time spent playing EQ was generally because you, or the people you played with, or the people you grouped with, where generally bad. This is why WoW is so big.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan Last edited by Credge; 06-25-2008 at 10:08 PM. |
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06-25-2008, 10:22 PM | #39 | |
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Some elements i want them to remove from Diablo 3 is the fact that you can grind the shit of a boss for an hour and get 90 uniques. I like to feel rewarded when i get something :P unlike Diablo 2, with some good knowledge of the game you get be rich out of your ass in about a week. |
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06-25-2008, 10:28 PM | #40 | ||
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That said the two most valued epics were the enchanters and the cleric. Speed buff and free rez. The absolute most usefull tool on a raid espeically after a whipeout. And you miss quoted me (thanks for reading the whole sentence). Quote:
The guild on our server that did the sleeper did it their first try was easier than the guardians themselves. Planes of power had their own end game guys, by eventually killing the gods themselves, then came the next expansion's end game. Man the sleeper in the grand scheme of things could be considered early game almost. I repeat... there is no "Final" boss in MMO's. And WoW became bigger than EQ because it is incredibley easy. Hell my dad had a 50+ character in less than a year in that game, and it never exceeded level 54 in EQ. WoW is to EQ as TF2 is to TFC. Simpler and dumbed down, and no sense of loss. You think waiting for your corpse to respawn at a certain place after a given time sucks? Try dying enough times to loose 3 levels on a fucked up Vox raid, because there was no such thing as corpses respawning somewhere. |
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