Fortress Forever

Go Back   Fortress Forever > Help & Technical > Server Administration

Reply
 
Thread Tools Display Modes
Old 09-14-2007, 04:44 PM   #1
sir_frags
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Anyone using modified mapslist.txt? Does it rotate?

I see plenty of full rotation servers and one-map 24/7 servers. But have any of you gotten a successful rotation out of your mapslist.txt with just a few of the maps. Here's mine below, but the server will not switch off the startup map in my command line of ff_well.


ff_cornfield
ff_dustbowl
ff_well


Thanks!

*Frags*
sir_frags is offline   Reply With Quote


Old 09-14-2007, 04:56 PM   #2
Bakedbean
Crap, where's a gun!?
 
Bakedbean's Avatar
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by sir_frags
I see plenty of full rotation servers and one-map 24/7 servers. But have any of you gotten a successful rotation out of your mapslist.txt with just a few of the maps. Here's mine below, but the server will not switch off the startup map in my command line of ff_well.


ff_cornfield
ff_dustbowl
ff_well


Thanks!

*Frags*
My commandline windows server btw

-console -game FortressForever +ip 00.00.00.00 -port 27015 +maxplayers 16 +map ff_shutdown2 +exec server.cfg

My maplist.txt

ff_shutdown2
ff_well
ff_cornfield
ff_crossover
ff_push
ff_hunted
ff_cz2
ff_dustbowl
ff_monkey
Bakedbean is offline   Reply With Quote


Old 09-14-2007, 05:04 PM   #3
sir_frags
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Hello and thanks for the reply. That is the full rotation server mapslist.txt you are using. I know it works. I need to know if someone is just using a partial list and getting their server's maps to still rotat. I have only 3 maps I want to run, but the maps dont rotate The time, which is set for 20 minutes, still doesnt work either.

I'm gonna try taking out mp_timelimit altogether and see what happens.
sir_frags is offline   Reply With Quote


Old 09-14-2007, 05:12 PM   #4
Bakedbean
Crap, where's a gun!?
 
Bakedbean's Avatar
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by sir_frags
Hello and thanks for the reply. That is the full rotation server mapslist.txt you are using. I know it works. I need to know if someone is just using a partial list and getting their server's maps to still rotat. I have only 3 maps I want to run, but the maps dont rotate The time, which is set for 20 minutes, still doesnt work either.

I'm gonna try taking out mp_timelimit altogether and see what happens.
you can use as many as you like in the maplist. you need the mp_timelimit in the server.cfg it should work. Remember the server.cfg should be in the cfg folder in the main fortressforever folder fortressforever/cfg
Bakedbean is offline   Reply With Quote


Old 09-14-2007, 05:20 PM   #5
sir_frags
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
if you dont use mp_timelimit, it just defaults to 30 anyway. But I think I am just gonna have to put up a very basic server.cfg to see if something I have in there currently is causing the problem. Even when I change the time limit to 5 minutes, the maps still will not change. It just sticks on the startup map.

The maps should still change and time should still run even if no one is on the server playing, right?

EDIT: Ooooppsss....problem was on my server host's end hahahaha....they had to change something, but all is working now....Mani works too.

Last edited by sir_frags; 09-14-2007 at 05:33 PM.
sir_frags is offline   Reply With Quote


Old 09-14-2007, 05:49 PM   #6
SteveP
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Just posting this incase it helps anyone with similar problem and have mapcycle located elsewhere.

If you specify in your server.cfg something like:

mapcyclefile "cfg/custom_mapcycle.txt"

In above example it is placing the file in cfg, same place as server.cfg
SteveP is offline   Reply With Quote


Old 09-15-2007, 12:41 AM   #7
Mr. Happy
FF LOL
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Hey sir frags, what was the problem and who is your host?

I'm also having trouble with my map rotations on a hosted server. I've got my valve.rc and server.cfg setup the same (for redundancy) with the line

Code:
mapcyclefile "cfg/mapcycle.txt"
at the bottom

in FortressForever/cfg I have a file mapcycle.txt inside of it is...

Code:
ff_aardvark
ff_push
ff_crossover
ff_well
ff_cz2
ff_dustbowl
ff_hunted
ff_crossover
ff_shutdown2
ff_monkey
ff_aardvark
ff_dustbowl
ff_push
fF_cz2
ff_shutdown2
ff_well
(it and my server.cfg also appear in FortressForever/ for redundancy/backup)

I changed the maplist.txt in the FortressForever/ folder to be

Code:
ff_2fort
ff_2morforever
ff_aardvark
ff_cornfield
ff_crossover
ff_cz2
ff_dm
ff_dustbowl
ff_hunted
ff_monkey
ff_push
ff_shutdown2
ff_well
I'm no expert here, see I'm used to setting up servers with the maplist.txt listing every map on the server and the mapcycle.txt listing the rotation.

Here's the weird thing. Whenever I restart the server it loads ff_dm...

I'm going mad trying to figure this out!
Mr. Happy is offline   Reply With Quote


Old 09-15-2007, 01:29 AM   #8
sir_frags
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
My host was using the ff_2fort to start the server, but that's not a real map either. I had them switch the startup map to an actual map ff_well and everything started working once they restarted the server. ff_2fort and probably a few others are being called "placeholders"...meaning they are not real maps. As for it starting ff_dm, your server host has that in their server startup command line. If that bothers you, email them and tell them what map you want to use as your startup map.

My server host probably changed something else and just didnt tell me. But I know maplist.txt works like it is supposed to. Why don't you try to go back to it the way the devs have it? Put maplist.txt in the base directory where it was when you unzipped.

Also, contact your host if you haven't already and ask them about what this might be. Sorry I couldn't be more help here

*Frags*

Last edited by sir_frags; 09-15-2007 at 01:44 AM.
sir_frags is offline   Reply With Quote


Old 09-15-2007, 01:33 AM   #9
Bakedbean
Crap, where's a gun!?
 
Bakedbean's Avatar
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
ff_dm is a map Death Match
Bakedbean is offline   Reply With Quote


Old 09-15-2007, 01:59 AM   #10
Mr. Happy
FF LOL
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
yaya its mulch_dm im just trying to figure out why its loading
Mr. Happy is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:37 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.