09-14-2007, 04:44 PM | #1 |
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Anyone using modified mapslist.txt? Does it rotate?
I see plenty of full rotation servers and one-map 24/7 servers. But have any of you gotten a successful rotation out of your mapslist.txt with just a few of the maps. Here's mine below, but the server will not switch off the startup map in my command line of ff_well.
ff_cornfield ff_dustbowl ff_well Thanks! *Frags* |
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09-14-2007, 04:56 PM | #2 | |
Crap, where's a gun!?
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Quote:
-console -game FortressForever +ip 00.00.00.00 -port 27015 +maxplayers 16 +map ff_shutdown2 +exec server.cfg My maplist.txt ff_shutdown2 ff_well ff_cornfield ff_crossover ff_push ff_hunted ff_cz2 ff_dustbowl ff_monkey |
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09-14-2007, 05:04 PM | #3 |
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Hello and thanks for the reply. That is the full rotation server mapslist.txt you are using. I know it works. I need to know if someone is just using a partial list and getting their server's maps to still rotat. I have only 3 maps I want to run, but the maps dont rotate The time, which is set for 20 minutes, still doesnt work either.
I'm gonna try taking out mp_timelimit altogether and see what happens. |
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09-14-2007, 05:12 PM | #4 | |
Crap, where's a gun!?
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Quote:
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09-14-2007, 05:20 PM | #5 |
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if you dont use mp_timelimit, it just defaults to 30 anyway. But I think I am just gonna have to put up a very basic server.cfg to see if something I have in there currently is causing the problem. Even when I change the time limit to 5 minutes, the maps still will not change. It just sticks on the startup map.
The maps should still change and time should still run even if no one is on the server playing, right? EDIT: Ooooppsss....problem was on my server host's end hahahaha....they had to change something, but all is working now....Mani works too. Last edited by sir_frags; 09-14-2007 at 05:33 PM. |
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09-14-2007, 05:49 PM | #6 |
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Just posting this incase it helps anyone with similar problem and have mapcycle located elsewhere.
If you specify in your server.cfg something like: mapcyclefile "cfg/custom_mapcycle.txt" In above example it is placing the file in cfg, same place as server.cfg |
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09-15-2007, 12:41 AM | #7 |
FF LOL
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Hey sir frags, what was the problem and who is your host?
I'm also having trouble with my map rotations on a hosted server. I've got my valve.rc and server.cfg setup the same (for redundancy) with the line Code:
mapcyclefile "cfg/mapcycle.txt" in FortressForever/cfg I have a file mapcycle.txt inside of it is... Code:
ff_aardvark ff_push ff_crossover ff_well ff_cz2 ff_dustbowl ff_hunted ff_crossover ff_shutdown2 ff_monkey ff_aardvark ff_dustbowl ff_push fF_cz2 ff_shutdown2 ff_well I changed the maplist.txt in the FortressForever/ folder to be Code:
ff_2fort ff_2morforever ff_aardvark ff_cornfield ff_crossover ff_cz2 ff_dm ff_dustbowl ff_hunted ff_monkey ff_push ff_shutdown2 ff_well Here's the weird thing. Whenever I restart the server it loads ff_dm... I'm going mad trying to figure this out! |
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09-15-2007, 01:29 AM | #8 |
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My host was using the ff_2fort to start the server, but that's not a real map either. I had them switch the startup map to an actual map ff_well and everything started working once they restarted the server. ff_2fort and probably a few others are being called "placeholders"...meaning they are not real maps. As for it starting ff_dm, your server host has that in their server startup command line. If that bothers you, email them and tell them what map you want to use as your startup map.
My server host probably changed something else and just didnt tell me. But I know maplist.txt works like it is supposed to. Why don't you try to go back to it the way the devs have it? Put maplist.txt in the base directory where it was when you unzipped. Also, contact your host if you haven't already and ask them about what this might be. Sorry I couldn't be more help here *Frags* Last edited by sir_frags; 09-15-2007 at 01:44 AM. |
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09-15-2007, 01:33 AM | #9 |
Crap, where's a gun!?
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ff_dm is a map Death Match
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09-15-2007, 01:59 AM | #10 |
FF LOL
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yaya its mulch_dm im just trying to figure out why its loading
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